I see you came back eventually...Soon you'll be playing Oblivion ahahahahahah
![LOL lol](./images/smilies/sign0033.gif)
![LOL lol](./images/smilies/sign0033.gif)
LOL, I missed Inigo,MasterAub wrote:hehehe,
I see you came back eventually...Soon you'll be playing Oblivion ahahahahahah![]()
Thanks.She looks good Maigrets
I will look up my ini settings for shadows during the week as I found none of the mods got rid of those pesky jagged messes.
The exact same thing here. I went back to Oblivion only for the pkeasure of modding it myself and playing others mods.As far as Oblivion goes...I did play a bit a couple of weeks ago but never got back to it. I have a giant soft spot for Oblivion because it's the only game I've been interested in modding and I miss that more than playing. Modding Skyrim or the other Beth games doesn't interest me for some reason.
Thanks Ailsa and Fessels.Fessels wrote:It certainly looks good, is AceeQ's version as heavy as the Tropical Skyrim mod from Sootie?
Thanks Maigrets.Maigrets wrote: Thanks Ailsa and Fessels.
Just thought I'd mention that I'm using the newer version of Tropical Overhaul from here, not the version that was on the Nexus.:
https://sites.google.com/site/aceeqmodd ... al-edition
So far I've only been around Riverwood, Whiterun and very briefly at the Riften gates, but I would say it's definitely much lighter than Soolie's version, although I didn't have any problems with that one either and back then I wasn't using ENBoost and other "helper" mods. The test will be in heavily grassed areas, but I have added the ini tweak and can adjust it as needed.
Screenshots don't do it justice really. It's very atmospheric in game, and since it's compatible with ELFX it's even better. Also using this mod which adds summer sounds and removes the wintery sounds, I should say, replaces them. So you hear insects, birds and other summery sounds.
Seasons of Skyrim - Climate Overhaul - Summer Sounds
http://www.nexusmods.com/skyrim/mods/47715/?
I guess the only thing that would change my mind about using this is the huge plants in dungeons that block my view as with the other Tropical mod, if it wasn't changed. However I'm only assuming that's the case as I haven't yet been into a dungeon. I'm just going by Riverwood Cottage and the huge palm leaves inside, but that could be because of it's above ground location.
It looks and feels like a completely new game, and it's easy to get yourself lost, but the trees and vegetation are not as dense and overwhelming as Soolie's version and roads and paths are still very visible.
Animalica is worth the effort if nothing else, for the variety. I'm really playing again while waiting for the Dark Souls 2 DLC next week, but if the game stays stable as it is I might continue now and then.Fessels wrote: Thanks Maigrets.
Nice to hear it might be lighter then Sootie's version, and yeah i remember your post about AceeQ leaving the Nexus. Also great to hear it is compatible with ELFX. I tried listening to the video but for some reason the sound is really...really low in the video so i can not hear it all. ( I did hear crickets i think but that is about it for the moment.
This new mod from AceeQ and Animalica are making me interested again, but even if i decide to try Skyrim again it will take a long time. I would first re-install it again, to get rid of all the junk from the current instalment. And perhaps try to use Mod Organizer instead of NMM, either way it would be a lot of work so i will have to think about a bit more.
The thing is that every instance of that particular plant could be completely removed from the world, above and below ground, and it wouldn't seem as if something was missing from the landscape. Don't know if that can be done if it actually replaces a vanilla species and what impact that would have, but it's placement seems so randomly generated that it's often glaringly out of place.Fessels wrote:LoL so AceeQ's version shares the obstacle course with Tropical Skyrim.
Hopefully AceeQ will remedy that then.
The logic of computer games.Maigrets wrote:It doesn't have havoc so it doesn't actually block your path, you just pass through it, but it obscures your vision....but ironically the enemy still has perfect line of sight...
Well I'm very happy to say the Summer version is very pretty with nice variation of environments. Plus, it's extremely performance friendly.Fessels wrote:The logic of computer games.Maigrets wrote:It doesn't have havoc so it doesn't actually block your path, you just pass through it, but it obscures your vision....but ironically the enemy still has perfect line of sight...