Hi. I wasn't sure where to post this, so I just went for General Discussion.
I was referred here by Mormacil about a texturing problem I have.
I modeled a sword, textured it and created a Normal Map. It all works fine, except I can't get it to look like metal. You know, to have this shine on it when facing a light source. Also, there's a gem embedded in the sword, but it looks more like a piece of plastic. I guess a similar effect is needed.
Can anyone please explain how the shiny thing is done?
Texturing help
- Mormacil
- Exquisite Fencer
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An anwser might take a while, Waalx is located in Canada, but I think he'll help you out. Right Waalx?
"Veni Vidi Castratavi Illegitimos"
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- Waalx
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the reflective effect is done by the different level of black and white in your normal map alpha channel, that's for a regular reflections like the weapons in Oblivion.
white is fully reflective, and black isn't reflective at all. on the pic here the black parts are the leather that I didn't want to reflect light at all.
open your normal map and look in your channels in Photoshop, you should see an alpha channel at the bottom
for the gem. the gem should be imported as a separate mesh and you could give it the glass shader for example. envmap 2
white is fully reflective, and black isn't reflective at all. on the pic here the black parts are the leather that I didn't want to reflect light at all.
open your normal map and look in your channels in Photoshop, you should see an alpha channel at the bottom
for the gem. the gem should be imported as a separate mesh and you could give it the glass shader for example. envmap 2
- Mormacil
- Exquisite Fencer
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What's the resolution of your textures?
"Veni Vidi Castratavi Illegitimos"
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
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- Fumbling Sworduser
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DOH! I made the Glow Map all bright. Woops XD
Yeah, it works now
Okay, so about that gem. My sword is made of pieces already. The gem can be selected separately in Nifscope. I assigned the material thing to EnvMap2, but it doesn't do anything at all.
The gem's Normal Map is absolutely white too. Or am I doing something wrong?
Yeah, it works now
Okay, so about that gem. My sword is made of pieces already. The gem can be selected separately in Nifscope. I assigned the material thing to EnvMap2, but it doesn't do anything at all.
The gem's Normal Map is absolutely white too. Or am I doing something wrong?
- Waalx
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you have to set the material NITexturingProperty as thus:
- DarkWind
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Waalx could you tell me how you actually made that texture in the first pic? Did you paint it or what? How did you get the highlights and shadows on the metal in the exact shape of the sword?
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- Waalx
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it's handpainted over a metal texture, and it follow the metal shapes, yes.
- DarkWind
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You are some texture artist then. I wish I could do that.
That's right, that's the truth! Drive 'er straight sideways lad!