hi

Folks, post your comments, suggestions and ideas in here!
Post Reply
dcbo89
Fumbling Sworduser
Posts: 2
Joined: August 25th, 2007

hi, just like to say hi and ask a couple questions

what exactly does your mod do

and is it compatible with OOO?
User avatar
StarX
Vigilant Swordhand
Vigilant Swordhand
Posts: 152
Joined: June 10th, 2007
Location: Amsterdam, NL

dcbo89 wrote:hi, just like to say hi and ask a couple questions

what exactly does your mod do

and is it compatible with OOO?
I think I can anwser this one. What the mod does is described in the readme: it adds race specific weapons (mainly blades) to the game. Either sold by a vendor or worn by NPC's.

About OOO: Not really at the moment, unless you know something about modding and Wrye Bash yourself. By adjusting the weaponstats in the CS and using Wrye Bash to merge the Leveled List you can do a lot to overcome the main differences. You can go even further and apply MOB stats to the weapons (a similar system is used by OOO)The weapons from RealSwords are in general stronger than those of OOO, so it can unbalance the game a bit when you use them unaltered.
dcbo89
Fumbling Sworduser
Posts: 2
Joined: August 25th, 2007

thanks, i've just started using mods in oblivion so it might be a while before i actually start modding
User avatar
Mormacil
Exquisite Fencer
Exquisite Fencer
Posts: 949
Joined: June 12th, 2007
Location: Netherlands
Contact:

No problem ;) Read the FAQ at BSF?
"Veni Vidi Castratavi Illegitimos"

"why would I be bound by rules if I can see so far beyond them?"

co-leader TES4 Valenwood
Post Reply