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Posted: September 28th, 2007
by StarX
The heron symbol itself isn't that important, it's the streamlined shape and sharp looks that makes it a blade for a true blademaster. Awesome sword!

Posted: October 3rd, 2007
by Haruko
that's a thing of beauty Waalx

Posted: October 3rd, 2007
by Waalx
thanks, but..

well StarX have the sword now since 3-4 days, so I wonder what he's doing with it...

Posted: October 3rd, 2007
by Mormacil
Drooling over it in Nifscope? :P

Posted: October 3rd, 2007
by StarX
I've been staring at it, it's marvelous.... :-) I'm not sure yet how to put it in my game, just adding it to my inventory doesn't feel right, so I'll add it to a merchant that will only sell it when my bladeskill is 80+ or something.

Already said it in the PM, but thanks again for taking the time and effort to do this, friend! :celebrate:

Posted: October 3rd, 2007
by Haruko
I know this in on the wrong thread, but how would I go about trying one of my designs? I'd like to ask you to do it, but I know you are busy so I thought I'd take a stab at it (so to speak) but I have like 0% 3D art talent :?

Posted: October 3rd, 2007
by Mormacil
What's the design? Swords can be an easy beginning on modelling.

Posted: October 3rd, 2007
by Haruko
it's actually a design for a mask, it'll be used by one of the characters in the webcomic a friend and I are making.

Posted: October 3rd, 2007
by Mormacil
Masks are tricky in OB. Does it still show hair?

Posted: October 3rd, 2007
by Haruko
kinda, it's designed to sit on the top and sides of the head, covering the top sides and front, but leaving the back open

Imagine a canoe sitting on someones head, and that's about the shape

Edit: I drew up a copy of what the mask should look like "mostly" I don't have the steadiest hands, so it looks like garbage, but if you are interested I can link it, or copy it in here.

Posted: October 3rd, 2007
by Waalx
Learning how to do 3D modeling is a long process.

You have to be ready to invest yourself and give it a lot of time

I see some people on Beth Forum that pass for 'master', yet for me their work is crap because I know all the mistakes they do. Most people don't see it though and they are in awe, gaping at high res textures made directly of low res photographs, and worse these low res are often blow up in size in Photoshop. talk about neophytes...but they think they are doing the right thing and that they should teach other and be example.

I shut up, but I know better. making a real critic on those craps will only get me flamed like crazy afterward..

I will write a tutorial later on, about modeling, uv mapping and texturing. Yet doing this is long (and boring), so I'm not ready to do it now.

On the other hand, the web is full of tutorials already, some good some better, some crappy...I suggest you look around.

Posted: October 3rd, 2007
by Haruko
If I got ahold of a program, and gave it a try, do you think you could tell me where I'm messing up (yes, I KNOW I will mess up :( )

Posted: October 4th, 2007
by Mormacil
So far I heard no complain from my teacher, the again I doubt he really looks closely :P

Posted: October 4th, 2007
by Waalx
who is your teacher?

Posted: October 4th, 2007
by Mormacil
Herman van Boeien, highly doubt you know him :P

Posted: October 4th, 2007
by Waalx
Haruko wrote:If I got ahold of a program, and gave it a try, do you think you could tell me where I'm messing up (yes, I KNOW I will mess up :( )
you will not mess-up, you will learn.

difference.

learn the bases, this is what is important. only when you will be at ease creating something in the 3D software that you chose to use, then you will be free to create almost anything. but that take some time, whatever software you use.

learn about modeling, edgeflow, uvmapping, texturing, rigging, and all the little aspects of these techniques that need to be considered to get the work done the right way.

but once you know the basic of 3D animation, you can port your knowledge to other packages much more easily, and rather fast.

But the most important thing of all, observe. You're only as good as your references. And references you need if you want to create anything believable.

Posted: June 25th, 2008
by DarkWind
I'm currently learning to work blender. I've pretty much mastered Google Sketchup, which is a really simple 3D program, and I also do technical drawing in school, so I might have a slight headstart... but I was wondering that once I get the hang of it would the angular helmet from gladiator (The one Russell Crowe wears) be a nice and relatively simple helmet to make? Probably not... but I'm just wondering.