I think Gork712 is right and your leveling mod would probably conflict although if you load it after the SkyRe modules it will possibly be OK. I use a magic mod even though SkyRe has it's own new spells and overhauls the magic system. BOSS sets the load order which would also probably let you know about the leveling mod.
SkyRe uses Elys Community Uncapper so you can potentially level to 300 if you wanted to and I find I am leveling slower anyway. You don't have to use the compatibility patches for armours and weapons though, other than Weapons of the 3rd Era which is in the main file I think, unless you want them nerfed. Except for Jaysus Swords I don't use them myself .
This is my current mod list which is a lot smaller than yours Fessels.
A couple of new mods are at the bottom and not BOSSed but they work.
SkyRe can be very restricting and if I started a new character I would leave out the Standing Stones module because except for the ones near Riverwood they have too many drawbacks compared to benefits. I used to go get the Lover's Stone but now it's changed to something I don't like, but can't remember what at the moment. I don't use the Vampirism module either because I have no use for it. Other than that I like SkyRe a lot.
One problem I'm having is finding vendors with enough money to buy high level gear, but I think that's a vanilla problem so I have a ton of stuff stashed in chests I'll never use and I've stopped picking up most things these days. I suppose if I invested in the Speechcraft tree they would have more money, but I'm not wasting perks on that and I have all the houses and plenty of gold and nothing to buy with it.
You might notice that every now and then your armour will level up by itself which is a feature not a bug. It's for realism because the more you run a round wearing it the more you get used to it...like wearing in a new pair of shoes.