Since WAC is an overhaul in it's own right and deserves that respect, use this thread to discuss methods of getting WAC to work nicely with other overhauls or any other mod you may be curious about.
The main topic is to discuss WAC and NOT to make it work with every other mod that's out there.
Patches for other mods to work with WAC also go here. eg....Any Unique Landscape patches.
Thanks.
Getting WAC to Work With Overhauls and Other Mods.
- Maigrets
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Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
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- Swordmaster
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Turkeys! wrote:This is more of a question than advice, but I was wondering if anyone has tried WAC with Integration (Either version really) or Kragenir's Quest and if it has any locational conflicts or anything?
I played with WAC and Integration not to long ago for a while and during that time i did not notice anything weird going on in my game. At least none that i could notice that is, mind you i am no expert on using Integration. But from my own experience i would say that Integration can be played with WAC.
If you wish to be totally sure and if you have a account there, you could always ask in the [RELZ] thread for Integration on the Official Bethesda Forums.
[RELZ] Integration: The Stranded Light
As for KDQ, that one can definitely be played with WAC, i have done so twice.
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- Unsteady Sworduser
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- Joined: June 13th, 2009
Thanks =)Fessels wrote:Turkeys! wrote:This is more of a question than advice, but I was wondering if anyone has tried WAC with Integration (Either version really) or Kragenir's Quest and if it has any locational conflicts or anything?
I played with WAC and Integration not to long ago for a while and during that time i did not notice anything weird going on in my game. At least none that i could notice that is, mind you i am no expert on using Integration. But from my own experience i would say that Integration can be played with WAC.
If you wish to be totally sure and if you have a account there, you could always ask in the [RELZ] thread for Integration on the Official Bethesda Forums.
[RELZ] Integration: The Stranded Light
As for KDQ, that one can definitely be played with WAC, i have done so twice.
- shingouki
- Admin
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- Joined: October 2nd, 2008
I'm currently making my overhaul mod (CNRP) to more or less work alongside WAC. I'm wondering about how to merge WAC - TCOS and my mod together in a nice way.
Ideally I would like my changes to take precedence over TCOS', but I wont really touch many things that TCOS already handles well(ie: bandits, creatures, marauders,
its own custom NPCs, etc).
You can check out pics of my mod here to see the direction I'm going with it, and how it relates to WAC:
http://www.flickr.com/photos/64699861@N ... /lightbox/
If anyone has any suggestions on how to make my mod and WAC work together better, please let me know.
Ideally I would like my changes to take precedence over TCOS', but I wont really touch many things that TCOS already handles well(ie: bandits, creatures, marauders,
its own custom NPCs, etc).
You can check out pics of my mod here to see the direction I'm going with it, and how it relates to WAC:
http://www.flickr.com/photos/64699861@N ... /lightbox/
If anyone has any suggestions on how to make my mod and WAC work together better, please let me know.
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- Fumbling Sworduser
- Posts: 1
- Joined: September 1st, 2011
Good Evening.
Is WAC compatible with Unique Landscapes?
And are the Realswords in WAC balanced? Actualy i only want to have those Realswords, but since the old Realsword downloads are Quiet unbalanced (I found a Bandit just after leaving the Tutorial with a 17p damage Weapon), i am now considering wheter to install WAC, if the Weapons are Balanced there...
best Regards,
Cr7390
Is WAC compatible with Unique Landscapes?
And are the Realswords in WAC balanced? Actualy i only want to have those Realswords, but since the old Realsword downloads are Quiet unbalanced (I found a Bandit just after leaving the Tutorial with a 17p damage Weapon), i am now considering wheter to install WAC, if the Weapons are Balanced there...
best Regards,
Cr7390
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- Unsteady Sworduser
- Posts: 6
- Joined: June 13th, 2009
It is compatible when you get these compatibility patches to fix some errors.
http://www.tesnexus.com/downloads/file.php?id=36486
http://tesnexus.com/downloads/file.php?id=34607
http://www.tesnexus.com/downloads/file.php?id=36486
http://tesnexus.com/downloads/file.php?id=34607
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- Fumbling Sworduser
- Posts: 1
- Joined: June 21st, 2011
Hello!
I hope everyone is doing well! First, I really appreciate the opportunity to add this mod to the world I play in, thank you!
Now on to the question
I want to use this and TIE together. Does anyone have any experience with that? Any suggestions or tips?
I have used search and seen a few sparse responses but nothing definite and would love any help, suggestions or advice!
Thank you for reading!
I hope everyone is doing well! First, I really appreciate the opportunity to add this mod to the world I play in, thank you!
Now on to the question
I want to use this and TIE together. Does anyone have any experience with that? Any suggestions or tips?
I have used search and seen a few sparse responses but nothing definite and would love any help, suggestions or advice!
Thank you for reading!
- anohosikara
- Vigilant Swordhand
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- Location: japan
Good evening!
I got permission from Waalx.
These Overhauls (Fran/OOO/TIE/FCOM) is a plug and solve problems when combined.
An enemy of both MOD will not disappear.
WAC - OverSpawnSeries (Fran/OOO/TIE/FCOM)
http://shy.jsphr.net/upload/img/ups30845.7z
http://shy.jsphr.net/upload/img/ups29533.jpg
Thanks Waalx
I got permission from Waalx.
These Overhauls (Fran/OOO/TIE/FCOM) is a plug and solve problems when combined.
An enemy of both MOD will not disappear.
WAC - OverSpawnSeries (Fran/OOO/TIE/FCOM)
http://shy.jsphr.net/upload/img/ups30845.7z
http://shy.jsphr.net/upload/img/ups29533.jpg
Thanks Waalx
- anohosikara
- Vigilant Swordhand
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- Location: japan
Translation by Googleeeeeeeeeee!!
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- Unsteady Sworduser
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Thank you very much Anohosikara
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- Initiated Swordwielder
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- Joined: August 29th, 2009
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From what i've read it works but with conflicts. The Wac-OOO.esp which generously shared by its highly skilled creator hasnt been updated so it probably wont be fully compatible with the latest version of WAC which came out in busy holiday December by the magnificence that is its creator. Still it might be more compatible then a completely unpatched game of WAC and OOO together.JAISAN wrote:Does WAC work with OOO as is or is a patch needed? Thanx!
BLOOD
http://www.youtube.com/watch?v=7yB8Kuh5l2s
F.E.A.R. 3
http://www.youtube.com/watch?v=kRdB8l2WCGE
PRIEST
http://www.youtube.com/watch?v=qB034wjwp3o
Messiah of evil
http://www.youtube.com/watch?v=36nKCu1CkJ0
http://www.youtube.com/watch?v=7yB8Kuh5l2s
F.E.A.R. 3
http://www.youtube.com/watch?v=kRdB8l2WCGE
PRIEST
http://www.youtube.com/watch?v=qB034wjwp3o
Messiah of evil
http://www.youtube.com/watch?v=36nKCu1CkJ0
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- Unsteady Sworduser
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- Gender: Male
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just dropped by to say this mod is great and can easily be run with Giskard's CUO overhaul as well as all his other mods with no problems, no patches needed
EDIT: just noticed that WAC-Legion changes the legion uniform to 1 piece outfits which in turn makes it impossible to do the TEC legionaire missions without heavy script editing.
EDIT: just noticed that WAC-Legion changes the legion uniform to 1 piece outfits which in turn makes it impossible to do the TEC legionaire missions without heavy script editing.
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- Fumbling Sworduser
- Posts: 2
- Joined: March 30th, 2011
So,what should I download to make wac compatible with a full FCOM install or with OOO?
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- Avid Swordlearner
- Posts: 36
- Joined: December 27th, 2009
- Location: California
Download the patches here: http://shy.jsphr.net/upload/upload.php? ... arch&view=
As noted in the compatibility thread.
with FCOM though - be prepared for an encounter every 20 feet.
As noted in the compatibility thread.
with FCOM though - be prepared for an encounter every 20 feet.