Great mod
WAC Beta v0.1 - Downloads, comments, suggestions
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palidoo
- Avid Swordlearner

- Posts: 25
- Joined: January 25th, 2011
Hi. Really impressed with the amount of work you've put into this (though somewhat puzzled why you don't make it available as widespread as possible). I'm curious if there's any master list of creatures added and their spawn locations. I came across this image and this map searching Google while waiting to be approved for the forum, but they were from a couple years old blog post and I'm wondering if there's something more up to date. Once again
for all your work.
EDIT: One thing I forgot. I especially want to give my
for keeping a lot of the features separate and optional rather than packing everything into a single ESP. At the moment I'm being really particular about not modifying the base game and its balance (save for aesthetics) and so even adding some of the creatures in WAC is kind of on the line if I want to be real strict about it. So it's great that you keep so much stuff optional. I'm looking forward to enabling more of the ESPs later on, of course, but for now I'm happy with just the base.
EDIT: One thing I forgot. I especially want to give my
- anohosikara
- Vigilant Swordhand

- Posts: 165
- Joined: January 21st, 2010
- Location: japan
I wait slowly now:D
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steinborn
- Fumbling Sworduser
- Posts: 1
- Joined: January 28th, 2011
- Location: tacoma,wa
- Contact:
mod works great. I have one problem the game crashes when I get to close to
Gnolls meeting camp and when Itry to enter rasva camp witch is nearby.
Gnolls meeting camp and when Itry to enter rasva camp witch is nearby.
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washington
- Enthusiast Swordbarer

- Posts: 117
- Joined: March 7th, 2009
Read this thread a bit, just few pages back I think.steinborn wrote:mod works great. I have one problem the game crashes when I get to close to
Gnolls meeting camp and when Itry to enter rasva camp witch is nearby.
- viltuska
- Unsteady Sworduser
- Posts: 8
- Joined: October 18th, 2009
One thing I noticed while playing the new beta (which is amazing BTW) was that some of the creatures, especially the Fears, were extremely fast. So decided to halve their speeds in my own game and the result was much more natural looking and feeling movement. They're still fast enough to be warmblooded theropods, but slow enough so that they won't be like speedbikes after your horse while on the road. So if there's a possible wishlist I would ask to recheck some of the speed attributes of the creatures.
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palidoo
- Avid Swordlearner

- Posts: 25
- Joined: January 25th, 2011
I was able to [accidentally] get a screenshot of it when I was taking shots to show off my new road texture and why I love Detailed Terrain. Nice little coincidence.
EDIT: More roadrunner. Someone let him in!
EDIT: More roadrunner. Someone let him in!
- Maigrets
- Admin
- Posts: 1557
- Joined: October 2nd, 2008
- Gender: Female
- Born in: 1954
- Location: Australia
- Contact:
HGEC users....
I don't think I've seen it mentioned here before, and if it has this could be a reminder, but there's a complete HGEC conversion of all WAC armours for this current WAC version. Includes the Arena, robes, bandit gear etc, etc.
It's made by a Japanese modder so you'll have to translate this page and there are lots of pics.
http://kikimod.jugem.jp/
Otherwise search for this file via Google, HGEC_Equipment_Replacer_for_WAC, which is what I ended up doing because the Japanese 4Shared host wanted to install a plugin and I'm a bit paranoid about unauthorized plugins that NoScript warns me about. You should find it on English 4Shared and it's 31,311 KB. All the screen shots are in the archive as well.
You'll have the usual 365 seconds wait before downloading. In fact I think it was more than that but worth the wait...
Looks good.
I don't think I've seen it mentioned here before, and if it has this could be a reminder, but there's a complete HGEC conversion of all WAC armours for this current WAC version. Includes the Arena, robes, bandit gear etc, etc.
It's made by a Japanese modder so you'll have to translate this page and there are lots of pics.
http://kikimod.jugem.jp/
Otherwise search for this file via Google, HGEC_Equipment_Replacer_for_WAC, which is what I ended up doing because the Japanese 4Shared host wanted to install a plugin and I'm a bit paranoid about unauthorized plugins that NoScript warns me about. You should find it on English 4Shared and it's 31,311 KB. All the screen shots are in the archive as well.
You'll have the usual 365 seconds wait before downloading. In fact I think it was more than that but worth the wait...
Looks good.
- Maigrets
- Admin
- Posts: 1557
- Joined: October 2nd, 2008
- Gender: Female
- Born in: 1954
- Location: Australia
- Contact:
I did get it from an English 4Shared. You must have got lucky.Fessels wrote:Thanks for the tip Anja the Whisperer.
But a 365 second wait...i only hat to wait 62 seconds on a english 4Shared for it. Oh well does not matter actually, as long as we have it.
The main thing is it works beautifully.
EDIT: Now I don't know if I should have mentioned this conversion considering permission may not have been asked for or given for it in the first place. It's only meshes in case anyone wonders, and no other WAC files are included. There is a texture fix for the HGEC hand of the witches.
The separate hand meshes with HGEC is a constant annoyance to me, but not enough to get me to change to another replacer.
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Fessels
- Swordmaster

- Posts: 1451
- Joined: December 24th, 2010
- Gender: Male
- Born in: 1969
- Location: Netherlands
Anja The Whisperer wrote:The separate hand meshes with HGEC is a constant annoyance to me, but not enough to get me to change to another replacer.
You are not alone in that in both cases. Ever since i started using HGEC i have not used another replacer for females.
Artfact: Yeah that would be nice if some one with permission from Waalx would do that, although it currently doesn't look bad with Robert's v4 in my opinion.
