WAC Beta v0.1 - Downloads, comments, suggestions

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scot
Steady Sworduser
Posts: 10
Joined: April 29th, 2010

Fixed the CreaturesWacGnolls07guard in CS and it works fine now thanks.Sorry for the panic XD
Great mod :D
palidoo
Avid Swordlearner
Avid Swordlearner
Posts: 25
Joined: January 25th, 2011

Hi. Really impressed with the amount of work you've put into this (though somewhat puzzled why you don't make it available as widespread as possible). I'm curious if there's any master list of creatures added and their spawn locations. I came across this image and this map searching Google while waiting to be approved for the forum, but they were from a couple years old blog post and I'm wondering if there's something more up to date. Once again thanks for all your work.

EDIT: One thing I forgot. I especially want to give my thanks for keeping a lot of the features separate and optional rather than packing everything into a single ESP. At the moment I'm being really particular about not modifying the base game and its balance (save for aesthetics) and so even adding some of the creatures in WAC is kind of on the line if I want to be real strict about it. So it's great that you keep so much stuff optional. I'm looking forward to enabling more of the ESPs later on, of course, but for now I'm happy with just the base.
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Bizzy
Avid Swordlearner
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Posts: 27
Joined: June 29th, 2009
Location: Lake Constance

Will the new version release still in january?

(Sorry for my english)
Fessels
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Lets hope so, but you never know what happens. :lol:
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Bizzy
Avid Swordlearner
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Location: Lake Constance

Hm, Waalx you had said that their will be a new version in January :) .


Sorry for my English
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anohosikara
Vigilant Swordhand
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Posts: 165
Joined: January 21st, 2010
Location: japan

I wait slowly now:D
Fessels
Swordmaster
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Be patient people, it will come.


BTW Waalx...is it ready yet. :lol:
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Ailsa
Enthralled Swordraver
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Patience is a virtue
Virtue is a grace
Grace is a naughty girl
who never washed her face astar
steinborn
Fumbling Sworduser
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Joined: January 28th, 2011
Location: tacoma,wa
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mod works great. I have one problem the game crashes when I get to close to
Gnolls meeting camp and when Itry to enter rasva camp witch is nearby.
washington
Enthusiast Swordbarer
Enthusiast Swordbarer
Posts: 117
Joined: March 7th, 2009

steinborn wrote:mod works great. I have one problem the game crashes when I get to close to
Gnolls meeting camp and when Itry to enter rasva camp witch is nearby.
Read this thread a bit, just few pages back I think.
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Bizzy
Avid Swordlearner
Avid Swordlearner
Posts: 27
Joined: June 29th, 2009
Location: Lake Constance

Slowly I believe Waalx ist disappeared again. Great thing :?
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viltuska
Unsteady Sworduser
Posts: 8
Joined: October 18th, 2009

One thing I noticed while playing the new beta (which is amazing BTW) was that some of the creatures, especially the Fears, were extremely fast. So decided to halve their speeds in my own game and the result was much more natural looking and feeling movement. They're still fast enough to be warmblooded theropods, but slow enough so that they won't be like speedbikes after your horse while on the road. So if there's a possible wishlist I would ask to recheck some of the speed attributes of the creatures.
palidoo
Avid Swordlearner
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Posts: 25
Joined: January 25th, 2011

I do enjoy seeing that little red bird thing running down the road at 10000000 mph. Roadrunner??
Fessels
Swordmaster
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Yep that is the roadrunner. I tried to see ones if my char could keep up...i do not need to tell you what the result was. :D
palidoo
Avid Swordlearner
Avid Swordlearner
Posts: 25
Joined: January 25th, 2011

I was able to [accidentally] get a screenshot of it when I was taking shots to show off my new road texture and why I love Detailed Terrain. Nice little coincidence.

EDIT: More roadrunner. Someone let him in!
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Maigrets
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HGEC users.... :)

I don't think I've seen it mentioned here before, and if it has this could be a reminder, but there's a complete HGEC conversion of all WAC armours for this current WAC version. Includes the Arena, robes, bandit gear etc, etc.

It's made by a Japanese modder so you'll have to translate this page and there are lots of pics. :)
http://kikimod.jugem.jp/

Otherwise search for this file via Google, HGEC_Equipment_Replacer_for_WAC, which is what I ended up doing because the Japanese 4Shared host wanted to install a plugin and I'm a bit paranoid about unauthorized plugins that NoScript warns me about. You should find it on English 4Shared and it's 31,311 KB. All the screen shots are in the archive as well.

You'll have the usual 365 seconds wait before downloading. In fact I think it was more than that but worth the wait...lol

Looks good. :-)
Fessels
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Thanks for the tip Anja the Whisperer.

But a 365 second wait...i only hat to wait 62 seconds on a english 4Shared for it. Oh well does not matter actually, as long as we have it. :)
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Maigrets
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Fessels wrote:Thanks for the tip Anja the Whisperer.

But a 365 second wait...i only hat to wait 62 seconds on a english 4Shared for it. Oh well does not matter actually, as long as we have it. :)
I did get it from an English 4Shared. You must have got lucky. :lol:

The main thing is it works beautifully. :-) I'm not usually a heavy armour user, but now an iron set that I shouldn't even be able to move in, let alone swing a sword, looks more shapely and still very practical.

EDIT: Now I don't know if I should have mentioned this conversion considering permission may not have been asked for or given for it in the first place. It's only meshes in case anyone wonders, and no other WAC files are included. There is a texture fix for the HGEC hand of the witches.

The separate hand meshes with HGEC is a constant annoyance to me, but not enough to get me to change to another replacer. :)
Artfact
Steady Sworduser
Posts: 18
Joined: January 28th, 2008

Man, that´s awesome.
I wish that would be done for Robert´s.:)
Fessels
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Anja The Whisperer wrote:The separate hand meshes with HGEC is a constant annoyance to me, but not enough to get me to change to another replacer. :)

You are not alone in that in both cases. Ever since i started using HGEC i have not used another replacer for females. :)

Artfact: Yeah that would be nice if some one with permission from Waalx would do that, although it currently doesn't look bad with Robert's v4 in my opinion. :)
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