
http://www.bethblog.com/2012/07/23/1-7- ... -on-steam/
Makes me wonder when the next update for the PC version will be forced upon us, hopefully it will take a long time.
Release notes below:
Update 1.7 (all platforms unless specified
BUG FIXES
General memory and stability optimizations
Fixed crash related to new water shaders
Fixed rare crash related to dragon landings
Fixed logic error with loading screens from add-ons (Xbox 360)
Using vampiric grip and swimming no longer prevents swimming animation from playing afterwards
Improved recognition with Kinect voice commands (Xbox 360)
Kinect-enabled dragon language shouts for French, German, Italian and Spanish work properly (Xbox 360)
Fixed issue with Dawnguard Kinect-enabled dragon shouts for French, German, Italian and Spanish (Xbox 360)
I gather it will be on disc when any other DLC's have been released, and there are supposed to be five, so I read somewhere. Then they'll be included on a Game of the Year Edition where you have to buy the main game all over again. Or maybe they will release a DLC pack like Knights of the Nine for Oblivion, but it probably won't be for a year or so.MasterAub wrote:does not sounds revolutionary...the patch I mean
will Dawnguard ever be on disc?
My thoughts as well.Maigrets wrote:going back to a vanilla game isn't very desirable.
In the forum thread for the USKP they are saying to revert back to version 1.0 which had the dialogue edits. The edits were removed in version 1.05 because of the "official" patch. BUT, it might pay to wait because Arthmoor is working on a new version. It might be awhile since he's the only one left on the team.As for USKP...don't you mean v1.05? ( Which i already use.)
I guess i will wait a while then, and if it takes to long for the new version i will switch back to v1.0.Maigrets wrote:In the forum thread for the USKP they are saying to revert back to version 1.0 which had the dialogue edits. The edits were removed in version 1.05 because of the "official" patch. BUT, it might pay to wait because Arthmoor is working on a new version. It might be awhile since he's the only one left on the team.
Using version 1.0 will probably mean getting back the nuclear Nirnroots, but it might be better than no USKP at all.
Did you happen to backup the 1.6 TESV.exe because that's all that was changed this time. I usually forget, but I haven't DL'ed the new patch yet so I did remember this time. I might just stay with 1.6 unless I'm forced to update.Gork712 wrote:Ever since the patch my game has gone crash and freeze happy.
Thanks Maigrets, i was about to restart with Arila ( Don't ask.Maigrets wrote:USKP 1.1 is out on Nexus. Requires Patch 1.7.
I was getting a bit of that in the Ragged Flagon and once a wall in Dwemer ruin didn't appear, but that was with 1.6 before I updated everything. Haven't been either of those places since so I will check. The Thieves Guild is a buggy area anyway.couldnt get uskp to work when i tried it, i kepts getting interiors without floors and missing meshes in dungeons for bridges and such.