Fessels Skryim Screenshots
- MasterAub
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Great shots!!! I am interesting to know your overall feeling about the Moonpath Mod (if that's the one you're plaling of course). I never played it myself but this could change if you rave about it...
un ami qui cesse de l'être ne la jamais été
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That is indeed Moonpath to Elsweyr.Maigrets wrote:I'm going to make a guess and say Moonpath to Elsweyr??? I never got around to playing it myself, but the setting seems familiar from what I've seen. I read a few times that the mod is unstable. Have you found that? If of course that's where you are...Those spiders...."shudder."

LoL Thanks Maigrets.Maigrets wrote:That's what I call a workout.And she's not batting an eyelash. All in a day's work. Who needs a gym..
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Nice progress through Nydaoni's travels !
A couple of images don't seem to be showing up...after the "giant" spiders.

But all pictures show up right now for me, maybe Photobucket hat a problem when you where looking at them?
Thanks MasterAub.MasterAub wrote:Great shots!!! I am interesting to know your overall feeling about the Moonpath Mod (if that's the one you're plaling of course). I never played it myself but this could change if you rave about it...

Well i do not know how long Moonpath of Elsweyr takes to play through, but from what i have seen and played so far i have to say that i really like it so far. It looks very well made, and comes with voice acting which to me sounds pretty nice so far. So far the places i have been where made to look open, like you would expect from a free roaming Race who live in the jungles. The missions so far are not different then those in Skyrim though. Go to this person and talk to him/her...Find this person and help him fight our common enemy or find the enemy base and get the papers. Also to me it kind of looks like you are guided to much by how the places are build.
But as mentioned i have no idea how long Moonpath takes so that guided feeling might pass, and despite the standard missions so far and guided feeling it is still really good so far in my opinion. It must be a combination of how it looks in those places, the music i use etcetera. It also seems to be quit lore friendly so far from what i can tell and know about the Khajiit...so if that is something you like then that is a good thing about it. And some Khajiit are even aware that you are the foretold Dovahkiin.
All in all i think that people should at least play it once, because it is a well thought out mod so far in my opinion. ( Despite the minors i mentioned above.


Yeah there will always be people who are so * begin sarcasm * brilliant * end sarcasm * that they do not see how stupid they actually are.
- Maigrets
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I've downloaded and installed Moonpath. I absolutely loved the Deserts of Anequina mod for Oblivion and I think I spent more time there than Cyrodiil. Looking at screenshots on the Moonpath mod page it looks like there are desert areas as well as jungle.
Dialogue is limited to a small number of lines in Skyrim, which is why some of the dialogue seems shortened and cutoff and not presented well. Or at least that's how I feel. I wish they would use their imagination and get better writers. For a role playing game, Skyrim has few choices and I often find myself saying "Well, I wouldn't have said that" in reply to a quest giver or give me an alternative solution to a problem rather than one.
As far as being guided in Moonpath, maybe the author is concerned about criticism if he goes too far the other way. I can't speak for him of course, but it's often you're damned if you do and damned if you don't. Oblivion had it's magic compass and green and red triangles and Skyrim tells you nothing, at least in the misc quests. There should be a middle ground between having the game virtually do the quest for you and allowing people to think, but that's not what many want these days, unfortunately.
Anyway, I'm about to try out Moonpath. It does look good and with all the new gear and creatures etc, new stuff to see and do which is always welcome.
Yes, quests are difficult and in the CK there aren't a lot of options for complex, deep quest making. Bethesda can't even do it.The missions so far are not different then those in Skyrim though. Go to this person and talk to him/her...Find this person and help him fight our common enemy or find the enemy base and get the papers. Also to me it kind of looks like you are guided to much by how the places are build.

Dialogue is limited to a small number of lines in Skyrim, which is why some of the dialogue seems shortened and cutoff and not presented well. Or at least that's how I feel. I wish they would use their imagination and get better writers. For a role playing game, Skyrim has few choices and I often find myself saying "Well, I wouldn't have said that" in reply to a quest giver or give me an alternative solution to a problem rather than one.
As far as being guided in Moonpath, maybe the author is concerned about criticism if he goes too far the other way. I can't speak for him of course, but it's often you're damned if you do and damned if you don't. Oblivion had it's magic compass and green and red triangles and Skyrim tells you nothing, at least in the misc quests. There should be a middle ground between having the game virtually do the quest for you and allowing people to think, but that's not what many want these days, unfortunately.
Anyway, I'm about to try out Moonpath. It does look good and with all the new gear and creatures etc, new stuff to see and do which is always welcome.
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
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Yeah i guess the author hat to choose the safer way. It is unfortunate indeed that people do not like games where you need to think any more.
Yeah there will always be people who are so * begin sarcasm * brilliant * end sarcasm * that they do not see how stupid they actually are.
- Ailsa
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Beautifully atmospheric, the mod creators did an excellent job in that way 
I have wanted to play Moonpath but I couldn't load any savegames with it installed. Maybe on may latest re-installation I will be able to get it to work ^_^

I have wanted to play Moonpath but I couldn't load any savegames with it installed. Maybe on may latest re-installation I will be able to get it to work ^_^
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Thanks Ailsa.Ailsa wrote:Beautifully atmospheric, the mod creators did an excellent job in that way
I have wanted to play Moonpath but I couldn't load any savegames with it installed. Maybe on may latest re-installation I will be able to get it to work ^_^
Hmm odd, i have hat no troubles with it so far. Maybe you hat an older version that was unstable as Maigrets mentioned here? Hopefully it will work next time for you.

I have a few more.
Hmm they are kind of big.

Desert view.

Bring it on Elf!

Nice Little island...or is it?
The following two where just taken because what they said was really funny in my opinion.



Desert view.

Bring it on Elf!

Nice Little island...or is it?

The following two where just taken because what they said was really funny in my opinion.



Yeah there will always be people who are so * begin sarcasm * brilliant * end sarcasm * that they do not see how stupid they actually are.
- Maigrets
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I'm a good way through the mod, at about the same stage as your screenies. I see what you mean about being guided but since everything is in small self contained areas it makes sense, I suppose as there's not much space to hide things. I'm enjoying it, but the only thing I don't like is the ENB or whatever he's added. It makes everything look blurry and less distinct to me and the colours look muddy.
The voice acting is pretty good and some of the dialogue as you've shown is funny. A lot of times the subtitles don't match the spoken dialogue which is often more detailed than the text. I haven't had any problems with saves or anything, except I had to move the esp to the bottom of my load order despite where BOSS put it or the carriage wouldn't show up in the Inn and the Inn door was moved out of place, and other furniture all messed up. I have no mods that alter vanilla buildings so I have no idea what caused it, but a Google search reveals a lot of others had the same problem.
I guess you've seen the pirate Khajiit with the bandana and eyepatch...
and it was a nice touch when I could talk to the Pahmar and they replied.
The voice acting is pretty good and some of the dialogue as you've shown is funny. A lot of times the subtitles don't match the spoken dialogue which is often more detailed than the text. I haven't had any problems with saves or anything, except I had to move the esp to the bottom of my load order despite where BOSS put it or the carriage wouldn't show up in the Inn and the Inn door was moved out of place, and other furniture all messed up. I have no mods that alter vanilla buildings so I have no idea what caused it, but a Google search reveals a lot of others had the same problem.
I guess you've seen the pirate Khajiit with the bandana and eyepatch...

Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
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Yeah it really made me laugh.Ailsa wrote:LOLOh excellent

There where moments that the blur/dof was indeed way to much, but there is nothing that we can do about it. As for the subtitles not matching, well yeah that is even more at the end and mostly with the Khajiits. ( But it did not bother me that much. ) Also i am back in Skyrim again, simply because i could not find any one any more who could give a quest. But from what i noticed last night it looks like you can always return there whenever you want after you return to Skyrim. Not that it would matter since there is nothing more to do as far as i can tell.Maigrets wrote:I'm a good way through the mod, at about the same stage as your screenies. I see what you mean about being guided but since everything is in small self contained areas it makes sense, I suppose as there's not much space to hide things. I'm enjoying it, but the only thing I don't like is the ENB or whatever he's added. It makes everything look blurry and less distinct to me and the colours look muddy.
The voice acting is pretty good and some of the dialogue as you've shown is funny. A lot of times the subtitles don't match the spoken dialogue which is often more detailed than the text. I haven't had any problems with saves or anything, except I had to move the esp to the bottom of my load order despite where BOSS put it or the carriage wouldn't show up in the Inn and the Inn door was moved out of place, and other furniture all messed up. I have no mods that alter vanilla buildings so I have no idea what caused it, but a Google search reveals a lot of others had the same problem.
I guess you've seen the pirate Khajiit with the bandana and eyepatch...and it was a nice touch when I could talk to the Pahmar and they replied.

The pirate with the bandana and eyepatch, yeah he is pretty funny indeed.

Yeah there will always be people who are so * begin sarcasm * brilliant * end sarcasm * that they do not see how stupid they actually are.
- Maigrets
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I'm back in Skyrim because I can't get some things for quests. For example I already killed the Chaurus things and didn't loot them so can't get the armour. I found 2 pieces of chitin and one egg on a table but looked everywhere else and nothing. Maybe they respawn later, but I doubt I'll go back just for that and it's too hard on my eyes.
I'm actually going to go back to a save before I started the mod since to go back and forth I have to keep moving the esp to the bottom of my load order or the door and part of the Inn is messed up and I can't travel either way. If I use BOSS for other mods it of course it moves it back again.
Anyway, I'm now about to embark on this quest which is a long and involved one. Luckily I've already killed Nimhe...
The Hanging Gardens
http://skyrim.nexusmods.com/mods/30279
I'm actually going to go back to a save before I started the mod since to go back and forth I have to keep moving the esp to the bottom of my load order or the door and part of the Inn is messed up and I can't travel either way. If I use BOSS for other mods it of course it moves it back again.
Anyway, I'm now about to embark on this quest which is a long and involved one. Luckily I've already killed Nimhe...
The Hanging Gardens
http://skyrim.nexusmods.com/mods/30279
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
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I have that one installed as well, but Nydaoni is only close to level 20 and also still needs to do the Nimhe quest. So once she is level 25 and the Nimhe quest is done i will start that one to. 

Yeah there will always be people who are so * begin sarcasm * brilliant * end sarcasm * that they do not see how stupid they actually are.
- Maigrets
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Yes, well I wish you good luck. I hope it works for you. The quest won't start for me and the mod page description just says if that happens it's either a mod conflict, save game problem or pirated game. There's no setstage command to start it, so if it happens it's just too bad. The item I have to obtain is present, but it's supposed to give a message to say the quest is now active. My game is genuine, so it's either a mod or my saves and I've moved the esp all over my load order and tried different saves to no avail.Fessels wrote:I have that one installed as well, but Nydaoni is only close to level 20 and also still needs to do the Nimhe quest. So once she is level 25 and the Nimhe quest is done i will start that one to.
Looks like I have to start a new game if I want to play it, but as the mod description says you need to be level 25, which isn't a big hassle, but you also need to have access to Blackreach to do the second step and ideally be level 40 or 50 when actually reaching the new world space.
I might try a 30 day wait and see if it clears anything, but I think I'm grasping at straws with that. I can't think of any of my mods that should cause an issue, but it could be anything I suppose.

Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
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Yeah that is the problem we face when using mods, some times things happen that no matter what we try remain unsolved because we can not pin point the most likely mod that causes it. I hope that waiting 30/31 days solves it for you, because having to restart a game just because of this would really
...and that is putting it mildly. 
But i went to Raven Rock just to look around for several minutes...


But i went to Raven Rock just to look around for several minutes...
Nice find...showing the last few seconds of the aproach.

Oh my...Velothi style buildings.


The Buildings....Red Mountain...the Morrowind music, it all brings back so many good memories of Morrowind. I almost decided to stay there...almost.

Entering Nimhe's territory.

Come out...come out where ever you are Nimhe.

You dead Nimhe. ( That is one...on ward to level 25 and luck. )

Yes Sorcerer, she is really dead.


Oh my...Velothi style buildings.


The Buildings....Red Mountain...the Morrowind music, it all brings back so many good memories of Morrowind. I almost decided to stay there...almost.

Entering Nimhe's territory.

Come out...come out where ever you are Nimhe.

You dead Nimhe. ( That is one...on ward to level 25 and luck. )

Yes Sorcerer, she is really dead.

Yeah there will always be people who are so * begin sarcasm * brilliant * end sarcasm * that they do not see how stupid they actually are.
- Maigrets
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The whole Skyrim system just gets to me sometimes especially when everything was much easier in Oblivion and even Morrowind to get things working. The 30 day wait (and an extra 2 days for luck) didn't work and I didn't really expect it to, but I did it anyway because I added Skyrim Monster Mod back in and upped the difficulty to Master. Having to wait until level 25 again on a new game and probably having the same problem doesn't thrill me either.Yeah that is the problem we face when using mods, some times things happen that no matter what we try remain unsolved because we can not pin point the most likely mod that causes it. I hope that waiting 30/31 days solves it for you, because having to restart a game just because of this would really...and that is putting it mildly.
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Nice to see you in Raven Rock.

RIP Nimhe...


Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
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I agree, Morrowind and Oblivion where easier. With those two games i could make changes to a mod myself if things where causing something...or if i just did not like it. ( Except when it was a script, i practically never touched those. ) As for restarting...no i would not do that, simply because you do not know why or what causes it. I will just have to wait until level 25 to see if i get the same problem as you.
Raven Rock does look really good indeed, i hat not even left the boat and a grumpy 2nd Counsellor made sure i knew my place in Raven Rock.
I do not know how often i will be getting rain once i go there again, but maybe it was due to the mod Solstheim Climate Overhaul that i use.
Raven Rock does look really good indeed, i hat not even left the boat and a grumpy 2nd Counsellor made sure i knew my place in Raven Rock.

Yeah there will always be people who are so * begin sarcasm * brilliant * end sarcasm * that they do not see how stupid they actually are.
- Maigrets
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Co-incidentally I installed the Solstheim Climate Overhaul tonight but I haven't been back to see yet. And, no, I'm not restarting yet. My game is running too well to do that...fingers crossed. Although I suddenly can't absorb dragon souls. Might just be a glitch but I have more than enough if it continues.
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
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Thank you Ailsa, sorry to hear about your cooker.Ailsa wrote:Looks so tantalising - if my cooker hadn't blown up last night I would be considering getting the DLC's so that I could join you o_O
Sorry to hear that about the Dragon Souls, are you maybe using similar mods like Dragon Soul Absorb More Glorious? I hat to remove that one because i also could not absorb the Dragon Souls, but once removed i could?Maigrets wrote:Co-incidentally I installed the Solstheim Climate Overhaul tonight but I haven't been back to see yet. And, no, I'm not restarting yet. My game is running too well to do that...fingers crossed. Although I suddenly can't absorb dragon souls. Might just be a glitch but I have more than enough if it continues.
A Blood Dragon Attacked Riverwood, and some lost their lives. The Whiterun Guard lost his...but the chicken lived. The lesson here Jarl Balgruuf is...Hire chickens to be your guards. 

Fight is on Dude!

Dude?...Oh your soul is mine Dragon...and around 15 to 20 minutes later.

The one just outside Markath was the second Dragon, and not that much later my character got attacked by a third Dragon...Shjees they where really out to get Nydaoni this evening. 

Fight is on Dude!

Dude?...Oh your soul is mine Dragon...and around 15 to 20 minutes later.


Yeah there will always be people who are so * begin sarcasm * brilliant * end sarcasm * that they do not see how stupid they actually are.