hi. first i want to thank you for those great swords. i love them. and even if i'm playing a wood elf i've got swords from nearly every part of "Real Swords" in my inventory.
i have a question:
do you already know when "RS-Nord" will release?
i've been waiting for the "Celtic Leaf Blade" since i saw your mods the first time
Aranor
Gallery
- Waalx
- Forum Master
- Posts: 1302
- Joined: June 10th, 2007
- Gender: Male
- Born in: 1973
- Location: Canada
- Contact:
I can't give you a definite time.
Breton is next.
That's all I can say
the problem is that the more I progress, the more stuff are added to each modules, so they take time, more than what I was taking at first...
see in Breton, there are over 20 swords, and a big selection of maces as well, + Moonbrand : the Breton Legendary blade. and a custom fat NPC in a new shop (and probably a fat wife too...).
and after Breton I will get back to my Gladiator mod and finish it before doing any other work on the swords modules.
Breton is next.
That's all I can say

the problem is that the more I progress, the more stuff are added to each modules, so they take time, more than what I was taking at first...
see in Breton, there are over 20 swords, and a big selection of maces as well, + Moonbrand : the Breton Legendary blade. and a custom fat NPC in a new shop (and probably a fat wife too...).
and after Breton I will get back to my Gladiator mod and finish it before doing any other work on the swords modules.

- amievil85
- Reader
- Posts: 43
- Joined: August 16th, 2007
- Location: New York City
- Contact:
YAY Gladiators!!!!



5 years of Oblivion and still going strong.
- Waalx
- Forum Master
- Posts: 1302
- Joined: June 10th, 2007
- Gender: Male
- Born in: 1973
- Location: Canada
- Contact:
RealSwords Gladiator is going to be a mod on it's own. it will not create a new faction or anything it will replace the arena fighters gears. and maybe add a couple beasts in the fightsSypron wrote:Will gladiators be one of the "Faction" modules? Also, will those other factions modules be for only mainstream factions (fighter, mages) or minor ones too (knights of hte white stallion).
Realswords Faction & Creature will be less than this for each factions. I plan to do a couple weapons for each main faction and for some monsters.

-
- Disciplined Swordwielder
- Posts: 93
- Joined: July 10th, 2007
- Location: Netherlands, 9th layer of Hell.
- Contact:
Maybe it is an option to make the fights after the grand champion less boring.
Fighting as a gladiator against mere creatures.. It didn't really got me in joining the arena.
All those beautiful armors, weapons and helmets. They will be only a few times on display while when there are occasional gladiator against gladiator fights after completion of the ''quests'' they will be more often. And don't we all enjoy a good fight.
The armor looks great, my compliments. I have been watching this forum for some while now and it's getting more interesting by the minute. Though I hope the armors will be allowed to be converted into those which fit the popular body modifications.
Fighting as a gladiator against mere creatures.. It didn't really got me in joining the arena.
All those beautiful armors, weapons and helmets. They will be only a few times on display while when there are occasional gladiator against gladiator fights after completion of the ''quests'' they will be more often. And don't we all enjoy a good fight.

The armor looks great, my compliments. I have been watching this forum for some while now and it's getting more interesting by the minute. Though I hope the armors will be allowed to be converted into those which fit the popular body modifications.
- Waalx
- Forum Master
- Posts: 1302
- Joined: June 10th, 2007
- Gender: Male
- Born in: 1973
- Location: Canada
- Contact:
yeah that's exactly my idea.Sypron wrote:I don't get it with those "body mods." For morrinwd it made sense, by todays standards morrowinds bodies look like clay figures. But oblivion got it right, I don't see the need to tinker with them.
the real way to go is to use what are in-game as body parts. all the clothings not fitting these body mods, and all the armors and all.. nothing work and everything need to be adapted just so your chick character will have a nicer ass and bigger boobs. no point unless you are a teenager that get excited easily (and that is sad, reality being a lot better in that department).

-
- Disciplined Swordwielder
- Posts: 93
- Joined: July 10th, 2007
- Location: Netherlands, 9th layer of Hell.
- Contact:
*Laughs* True, though it is about the little improvements. And maybe a sense of realism.Waalx wrote:yeah that's exactly my idea.Sypron wrote:I don't get it with those "body mods." For morrinwd it made sense, by todays standards morrowinds bodies look like clay figures. But oblivion got it right, I don't see the need to tinker with them.
the real way to go is to use what are in-game as body parts. all the clothings not fitting these body mods, and all the armors and all.. nothing work and everything need to be adapted just so your chick character will have a nicer ass and bigger boobs. no point unless you are a teenager that get excited easily (and that is sad, reality being a lot better in that department).
Some body mods do look better if you, like me, can be bothered even by little bit of jagged lines and all those small details. Though I must confess that the chest of most female body mods are a bit.. Large?
Though the one I use now perfectly fits the vampire character I am playing. My question is only, will it be allowed?
Will if Biu says "I want to convert that armor to fit my body mod" will it be allowed? Not that your armor changes into something which changes the Arena in somekind of Sadomasochistic show afcourse. xD Maybe an interesting idea for another mod though.
Let me state this clear, I couldn't care less about the nicer buttocks or frontal piece of a female, but I like the smoothness of the limps the seems are less visible.
And afcourse the nudeness, but that's more for the realism then for the "sex appeal". I do not like to have boxers stitched on my character forever. It feels good to leave your enemy nude, in the rain, as food for the rats and such critters.

- Waalx
- Forum Master
- Posts: 1302
- Joined: June 10th, 2007
- Gender: Male
- Born in: 1973
- Location: Canada
- Contact:
If someone want to redo the 6 armors again just so there's no seams on the shoulders...I won't stop it. but to me it's a bit pointless...

-
- Disciplined Swordwielder
- Posts: 78
- Joined: August 7th, 2007
I agree with Alex, the need for body mods to fit armor is kinda stupid.
But mostly Oblivions bodies aren't very realistic. I personally use exnem, but that is because it is realistic. Stuff like eshme, and growlf are stupid, and dont befit characters at all.
If someone wants to remake them to fit exnem, then I'll certainly Download them, but I dont see a need anymore.
I also use robert's male body mod, because it has a nice muscle placement system. But, it also is too bulky, it needs to be based off of something such as the statue of David.
But mostly Oblivions bodies aren't very realistic. I personally use exnem, but that is because it is realistic. Stuff like eshme, and growlf are stupid, and dont befit characters at all.
If someone wants to remake them to fit exnem, then I'll certainly Download them, but I dont see a need anymore.
I also use robert's male body mod, because it has a nice muscle placement system. But, it also is too bulky, it needs to be based off of something such as the statue of David.
-
- Disciplined Swordwielder
- Posts: 93
- Joined: July 10th, 2007
- Location: Netherlands, 9th layer of Hell.
- Contact:
I must agree that body mods aren't the perfect representation of the human/elven/khajiit/argonian/orcish body.
Though it is a improvement on the vanilla body mesh.
Also, having a body mod causes clipping and other weird mesh glitches with the vanilla armor and vanilla based armor.
So it would be great to have a babarized/exnemized/[inster random body] mod version of the armor.
And though it might not mean allot to most, some (like certain artists) are really critic about such things.
I played Morrowind in the vacation, and yes, it took allot of time to get used to the body mod, the clipping, the 3d world.
It might not mean allot to people that they have a bit more jagged lines, but some do lay big amounts of money on the table just to get their computer to play the game on a higher resolution. >.>
By the way. How far the is Breton? I really like that one
Though it is a improvement on the vanilla body mesh.
Also, having a body mod causes clipping and other weird mesh glitches with the vanilla armor and vanilla based armor.
So it would be great to have a babarized/exnemized/[inster random body] mod version of the armor.
And though it might not mean allot to most, some (like certain artists) are really critic about such things.
I played Morrowind in the vacation, and yes, it took allot of time to get used to the body mod, the clipping, the 3d world.
It might not mean allot to people that they have a bit more jagged lines, but some do lay big amounts of money on the table just to get their computer to play the game on a higher resolution. >.>
By the way. How far the is Breton? I really like that one

- Sypron
- Enthusiast Swordbarer
- Posts: 125
- Joined: August 5th, 2007
- Location: Australia
You know how helmets and hoods have that extra file that mimics their size the size of the players head? I'd like to see that on armor. Well, it'd have to be in TES:V, but I want to see people get bulkier as their strength increases, like fable. If the armor all can scale dynamically aswell that would be cool.

-
- Disciplined Swordwielder
- Posts: 93
- Joined: July 10th, 2007
- Location: Netherlands, 9th layer of Hell.
- Contact:
Yeah, that would be the best thing.
That way we wouldn't have to depend on the altering of armor.
It must be possible, though how, I do not know. I am not too deep into such 3d things..
Hopefully one day a really good modder will cause this revolution.
That way we wouldn't have to depend on the altering of armor.
It must be possible, though how, I do not know. I am not too deep into such 3d things..
Hopefully one day a really good modder will cause this revolution.

-
- Fumbling Sworduser
- Posts: 2
- Joined: September 9th, 2007
Greetings everyone,
I'm new to this forum,I have been a fan of the realswords workshop for sometime now and decided it was time to stop by the real forum.
I think that these new armors are so well done and there are now so many players using exems bodies for females and Roberts bodies for males I have a strong feeling there is going to be someone that will redo them.
I'm new to this forum,I have been a fan of the realswords workshop for sometime now and decided it was time to stop by the real forum.

I think that these new armors are so well done and there are now so many players using exems bodies for females and Roberts bodies for males I have a strong feeling there is going to be someone that will redo them.
- Waalx
- Forum Master
- Posts: 1302
- Joined: June 10th, 2007
- Gender: Male
- Born in: 1973
- Location: Canada
- Contact:
actually the armors and clothing all does what you say already.Sypron wrote:You know how helmets and hoods have that extra file that mimics their size the size of the players head? I'd like to see that on armor. Well, it'd have to be in TES:V, but I want to see people get bulkier as their strength increases, like fable. If the armor all can scale dynamically aswell that would be cool.
they are rigged to work on the skeletons of the characters, and these characters are bigger or shorter or taller already and all the clothes scale with the bodies to achieve this.
the helmet work differently. they are not rigged to the head bone, they are adapted to the head meshes.
I proposed the idea of a character that would start the game as a 12 years old and grow up with leveling until he's over 18. then the main quest would trigger and send you back to jail, and the emperor would go and die..
some people were interested, but the thread got buried very fast in Bethesda forum...

you may revive it going here

and welcome to ye Halbarad77!

- Sypron
- Enthusiast Swordbarer
- Posts: 125
- Joined: August 5th, 2007
- Location: Australia
I like that idea, and that way you can kinda throw out the idea of class boons. Instead of "Choose blade as major skill - you get +25 blade" it would be you spend the first few "years" of the game dedicating your training to your desired class, then when you "start" the game thats what your skills are.

- Waalx
- Forum Master
- Posts: 1302
- Joined: June 10th, 2007
- Gender: Male
- Born in: 1973
- Location: Canada
- Contact:
a revolutionSethsryt wrote:Yeah, that would be the best thing.
That way we wouldn't have to depend on the altering of armor.
It must be possible, though how, I do not know. I am not too deep into such 3d things..
Hopefully one day a really good modder will cause this revolution.

the real thing about these body mod that most of you don't seems to realize, is that it's not realistic at all, but make your game a lot more unreal. Because if you use theses, all your girls have plastic boobs that look perfect and round ass that are too round to fit in the armors. and then all the male look like they train to be superhero.
that's not realistic, the stock models are a lot more real, because they are all normal. what these body mods do, is make everyone abnormally handsome and good looking, something that is worse than having all of them look normal.
the revolution you talk about..it should be this: armors mods. like what I did for the fat smith. that way it will always work with everything. and you can have any freaky looking character you want and they will become unique instead of making all girls look like pornstar, and all guys look like athletes...
But the real problem that will cause is: it will nullify the real reason of these body mods. Kids want to see the figures naked. and whatever you may say that is the only reason for these body mods. custom bodies, they exist for to see naked 3d girls or guys. no other reason. but that is unrealistic too in itself. because no REAL adventurer would strip down their fallen foes until they can see their tits. it's not noble, nor honorable. And nobility, and honor was really important in these times even for lower class folks. No hero would do that, only beggars or ....dogs. or in our world, for a pervert teen that is missing the real thing and try to compensate with a videogame...It is for a pervert and deviant need to see naked flesh in a videogame. nothing else. Go out and make a REAL girlfriend or a boyfriend instead. after you get the REAL thing you will not care about seeing tits in a videogame, you will have your sexual appetite filled already.
Because to be realistic, no girls or guys would go out looking like a stripper and fight monsters in their underwear with only ear-rings and metal nipples as armor. Only Conan can do this and still look great and believable.
Bethesda could have made a body like those, and probably better ones. But they chose to go will small breast and flat ass for a practical reason. Easier to make them fit in any armors this way. the arms are separated for the same reason. it's easier for a developer to manage like that.
Nobody will convince me that these body mods are realistic . they are the opposite to me, and I am an artist myself, with a good eye and good taste too I think. But a world filled with Brad Pitt and Angelina Jolie isn't real, it's a nightmare. Beauty to be special need to be unique, if everyones look like supermodel it's so fake it's like watching BayWatch where you can only get-in if you have rock hard abs and silicon implants.
that has been tackled the wrong way. Armors would have made a much better job. yet every Joe Blow try to reinvent the wheel when it's already rolling. Instead of making it roll better they put a bigger tire, and then try to adjust the cars to these tires..should be the other way around.

-
- Initiated Swordwielder
- Posts: 73
- Joined: June 12th, 2007
- Location: Sweden
Well what can I say? People just loooove their nudity. Yes, sir, they do.
I'm not using any body mods either. All characters and NPCs in my game are fully clothed anyway and I've never been a fan of unnaturally thin "wasp waisted" female bodies. And the male bodies, IMO, just look a little too muscularily defined (and unrealistically hairless at that) even in vanilla Oblivion. So the existing body mods don't interest me much. Fairly realistic looking, detailed and varied armour, clothing, weapons and items does interest me though.
But then everyone is entitled to their personal view of what their own modded game should look like I guess. I myself try and stay clear of discussions on body mods (and their realism/unrealism) to avoid any unnecessary disagreements with fans of that type of mods. And as long as body mod fans don't start making demands that everyone should conform their clothing and armour models to their particular favourite body mesh I'm cool with those types of mods existing.
Any progress on the breton pack by the way?
Cheers, UQF

I'm not using any body mods either. All characters and NPCs in my game are fully clothed anyway and I've never been a fan of unnaturally thin "wasp waisted" female bodies. And the male bodies, IMO, just look a little too muscularily defined (and unrealistically hairless at that) even in vanilla Oblivion. So the existing body mods don't interest me much. Fairly realistic looking, detailed and varied armour, clothing, weapons and items does interest me though.

But then everyone is entitled to their personal view of what their own modded game should look like I guess. I myself try and stay clear of discussions on body mods (and their realism/unrealism) to avoid any unnecessary disagreements with fans of that type of mods. And as long as body mod fans don't start making demands that everyone should conform their clothing and armour models to their particular favourite body mesh I'm cool with those types of mods existing.
Any progress on the breton pack by the way?

Cheers, UQF