@Forgotten
the Gladiator mod should be ready..(one day)

soon, soon. I would like before Christmas (if I can!). (or a Christmas release...?).
@mitkoa
in my opinion, a Hunter should be sneaky. it a priority if you think the guy has to track down other people, (or animals), without them knowing. the name 'hunter' itself evoke (for me) a character that is able to move quietly.
BUT
Yet that is still up to everyone idea of it I guess.. so I will release the armors in two way, light
or heavy. Like what I do for RealSwords in low or high, you will run the esp you want. That way I can go free of this without having some people pissed-off because the armor isn't light, or because it isn't heavy. you get to choose what you want.
savvy?
here's the last shot of the hunter. sorry about not releasing it as fast I I said. no time these days... (and yeah I started playing a little Oblivio last week-end as well...
yesterday though, I started to work on the armor again. I finished the bracer blades, and made him a backpack.
also. I decided that for the Hunter armors, there will be only two helms models. the Minotaur helm isn't going to be in this release, although of the same source, the Minotaur is for the Arena.
as the armor are in 3 colors ( for now), this make 6 different helmet variation, (2 models x 3) = 6 + (2 colors x 3) = total: 12 helmets.
And I think it could be cool to have more color types..like a beige (desert), and a red, and a blue (aquatic). I'm not there yet... but I think I will do more colors as I know some other people will try to do it anyway, and since I'm the one who has the original textures, I guess I should do it....
and sorry about that for those of you (Mormacil) who told me the gladius wasn't right. well I played my hunter character for two days with a gladius and an Arena bow. and it does work for me

only thing is I didn't made the painted version of the gladius yet. I play a forest hunter with a gladius that isn't green yet. but.. all in good time.

(I do like my new backpack a LOT). it make you character look very much like an adventurer in the game. I also have an idea for this, but I have to test it first...more on this later.