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Visuals of the swords, illustrations & drawings
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Forgotten
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I dunno about light armour... :-o

Almost all of the heavy armours in vanilla Oblivion are plated armours, and nearly all of the light armours are made with either leather, chainmail or more exotic materials and metals than common steel or iron.

So from my point of view, since the Hunter armour has large metal plates, it makes more sense being a heavy armour. But if people want it to be light it's fine with me off course. It's no biggie for me or anyone else who disagrees with the final choice of armour class to change it in the CS anyway. ;)

Cheers, UQF
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Mormacil
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He means the cuirass, gauntlets and helmet to be heavy while the greaves and boots are light.
"Veni Vidi Castratavi Illegitimos"

"why would I be bound by rules if I can see so far beyond them?"

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Waalx
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no only the boots would be light. Since there's this strange thing that if you wear a full heavy plate but light boots you can sneak as if you were in light armor. Better take advantage of this..is my idea.
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Mormacil
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It makes sence, so go with it :P
"Veni Vidi Castratavi Illegitimos"

"why would I be bound by rules if I can see so far beyond them?"

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Forgotten
Initiated Swordwielder
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Hmmm. It's just that the boots, with those large metal shin guards, look a bit too bulky to be light armour in my own personal opinion. ;) At least if the shin guards are supposed to be made out of solid metal.

Also, keep in mind that you could always either add an enchantment to the boots with "Fortify Sneak" or possibly script them to increase the player's sneak skill when they're being worn. Besides, a player with journeyman sneak skill (skill 50+) gets no sneak penalty at all for wearing even the heaviest of boots. His sneak will be just as good with daedric as with his bare feet. :shock:

http://www.uesp.net/wiki/Oblivion:Sneak

Or you could just say that the metal plates are made out of some special mithril/steel alloy and are extremely light weight, just to shut me up. :-P :grin: ;)



But, I have to add, I absolutely agree with the thought of the boots being extra suited for sneaking. It kind of makes sense as the armour *IS* for a bounty hunter. If light boots is what most people here want then just go with the majority, Waalx, and disregard my ramblings. :cheese:

Cheers, UQF
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Haruko
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if you get your sneak high enough, the weight of your boots is irrelivant for sneaking, because you are so damn good at it.
It's a pally thing, you wouldn't understand.
http://gamercard.xbox.com/Haruko%20Hoshiko.card
Forgotten
Initiated Swordwielder
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Any news about the arena revamp by the way? ;)

I'm still looking forward to seeing some of those beautiful gladiator helmets and armours in-game... 8-)

Cheers, UQF
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mitkoa
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Sorry mates, I really have to ask: Is the bounty hunter all about sneaking? Or is he more of a light-footed versatile warrior. For me sneaking should not be a problem of a hunter's concern, his job after all is to track down and incapacitate people. Sneaking, I think, is not a priority in this kind of work. Saying incapacitate, maybe it would be a good idea if the hunter had some kind of blunt weapon or some kind of a net, or set of traps, to capture live bounties. Waalx, if you have something else in mind, ignore this post, I'm trying to be helpful and ask the right questions, when I can. Cheers.
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Waalx
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@Forgotten

the Gladiator mod should be ready..(one day) ;) soon, soon. I would like before Christmas (if I can!). (or a Christmas release...?).

@mitkoa

in my opinion, a Hunter should be sneaky. it a priority if you think the guy has to track down other people, (or animals), without them knowing. the name 'hunter' itself evoke (for me) a character that is able to move quietly.

BUT

Yet that is still up to everyone idea of it I guess.. so I will release the armors in two way, light or heavy. Like what I do for RealSwords in low or high, you will run the esp you want. That way I can go free of this without having some people pissed-off because the armor isn't light, or because it isn't heavy. you get to choose what you want.

savvy?


here's the last shot of the hunter. sorry about not releasing it as fast I I said. no time these days... (and yeah I started playing a little Oblivio last week-end as well...

yesterday though, I started to work on the armor again. I finished the bracer blades, and made him a backpack.

also. I decided that for the Hunter armors, there will be only two helms models. the Minotaur helm isn't going to be in this release, although of the same source, the Minotaur is for the Arena.

as the armor are in 3 colors ( for now), this make 6 different helmet variation, (2 models x 3) = 6 + (2 colors x 3) = total: 12 helmets.

And I think it could be cool to have more color types..like a beige (desert), and a red, and a blue (aquatic). I'm not there yet... but I think I will do more colors as I know some other people will try to do it anyway, and since I'm the one who has the original textures, I guess I should do it.... :)

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and sorry about that for those of you (Mormacil) who told me the gladius wasn't right. well I played my hunter character for two days with a gladius and an Arena bow. and it does work for me :P only thing is I didn't made the painted version of the gladius yet. I play a forest hunter with a gladius that isn't green yet. but.. all in good time. :) (I do like my new backpack a LOT). it make you character look very much like an adventurer in the game. I also have an idea for this, but I have to test it first...more on this later.
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Mormacil
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Oh man... no words...

*off to the shrine to worship Waalx*

Conan: "what is best in life?"
Guy: "To crush your enemies, see them driven before you, and to hear the lamentation of the women?"
Conan: "Wrong! Waalx's work!"
"Veni Vidi Castratavi Illegitimos"

"why would I be bound by rules if I can see so far beyond them?"

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Jia
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OOh thats hot shit. Just looks so good in the gameworld.

And it should read "what is best in life?". I watch that movie far too much since the missus bought me the dvd set. I have Makos opening narration on my cellphone just so i can randomly play it in public places and have people get very wierded out.
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mitkoa
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Hey, I've got no objections about the armor at all, nor do I care if it's light, heavy, medium rare, extra crispy, etc. :)
This discussion went on about the sneak skill and that is off topic. So guys, Oblivion pretty much lets you play whichever way you want, so let's shut up, stop mumbling about skills, and enjoy this masterpiece of an armor.

Ahh, that's better. Never seen such fine work before. The balance between simplicity and detail is staggering.

Are those human skulls?
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Mormacil
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Impskulls?
"Veni Vidi Castratavi Illegitimos"

"why would I be bound by rules if I can see so far beyond them?"

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Jia
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You ever wonder why you never see the long lost pygmy race of cyrodil...
Well now you know.
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StarX
Vigilant Swordhand
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Wow, the bountyhunter looks so cool with all pockets and backpack. Really a great armor, Waalx! I love light armor bladewielders so will be perfect when I finally get around to play the game again.
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Sypron
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That backpack would look at bit weird if you don't have the quiver out at the same time, how will you get around this? I'm saying this because the backpack is positioned off-center to allow the quiver, without the quiver the backpack would still be awkward.
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Waalx
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yes that is because the backpack and quiver are one! (for now). in the beginning I wanted to make the backpack part of the breastplate..but I decided to go with the quiver for the reason you mention... when the pack was centered and in the right position, it was clipping a lot with the quiver if one was added, and the bow or swords as well. Now that it is a quiver it had to be angled differently, but as it won't be seen without a quiver it's all right I guess.

I'm thinking about something that would put the backpack and quiver in the amulet slot, and then you would have the equipment all along, and this would give you a feather bonus because of the pack. I would need to create certain types of quiver-less arrows, and when you buy them they would just fill your empty quiver.

thing is, you'd have to buy ONLY arrows that fit this set-up so I'm not sure, and I'm not even sure if it can work as it's only a theory in my cranium for now... :).


if it doesn't work then too bad. the packs and quiver will stay as they are now : a quiver object.
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Mormacil
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You could also make a second version for sale that adds the backpack to the tailslot. I think you can force the arrows to be quiverless with a script. Thoiugh it would require a reason the player understands like a special bow? Or enchanted arrows by the Mandalorians? :P
"Veni Vidi Castratavi Illegitimos"

"why would I be bound by rules if I can see so far beyond them?"

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Waalx
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easier than with a script. I would directly remove the quiver from the model.

problem is that the user will have to read the Read Me explaining all that, and 90% of people don't read the freaking thing...

so probably the best way is to leave them like this
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Mormacil
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Just give us plenty of arrows :P
"Veni Vidi Castratavi Illegitimos"

"why would I be bound by rules if I can see so far beyond them?"

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