Interesting idea - looks like a lonely job. I see that guy up there and all I want to do is snipe him with my bow...
Are they just solo watch-towers like that? Are they technically within sight of another watch-tower in either direction along the border? If not, how would they contact each other in case of a problem, I wonder? Horn blasts, I guess.
Keep up the great work, it's fun to see what your mind churns out.
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- Mormacil
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Maybe a signallight from post the post like in LotR
I suggest you make a lighterarmored version of the guy or at least don't give him a helmet but a hood instead. I mean he's on watch not in combat 
Seriously nice construction set


Seriously nice construction set

"Veni Vidi Castratavi Illegitimos"
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Nice idea to populate the rest of Cyrodiil with a few legionaires here and there on watchtowers. The place is almost completely devoid of civilised life as it is now.
One thing I found weird is that the general protection of the Imperial Province is so lax. I mean, the armies of Summerset Isles could practically march right up to the Imperial City waterfront unopposed and undetected as there are no imperial fortifications at all. Small imperial checkpoints with stuff like a gate, portcullis, a small basic keep, maybe some very simple barracks and a smith (for repairing adventurers' weapons and providing armaments for patroling legion soldiers) would probably not look too out of place on some of the major roads and certain other strategic points near the province borders. Especially near the border to High Rock and Skyrim (where the reachmen and hörme bandits roam according to Bethesda's official "Pocket Guide to the Empire") and at the borders to Valenwood, where the forces of Summerset Isles (the most powerful and most likely imperial adversary should a provincial war erupt) would most likely march through.
Also, during the Oblivion crisis, I found it extremely strange that the legion wasn't sent out to battle daedra with all those Oblivion gates popping up everywhere. In my own game I added small groups of legionaires spawning outside Oblivion gates whenever they appeared. To me it seems far more natural that the empire would send in their cannon fodder (and whatever reserves they have) to stem the tide in a desperate bid to keep the hordes of daedra out. More legion activity outside the cities (building palisades and makeshift fortifications etc) during the Oblivion crisis would be a pretty logical consequence of the crisis.
Perhaps an idea or two for whichever project (there are so many!)
you're going to add those watchtowers into. 

Seriously though. Horns sound like a nice idea to me. Horns don't depend too much on visibility which isn't all that great when the thickest fog rolls in. Signal fires would be a pain for troops to light and communicate with during adverse weather conditions like fog, rain and thunderstorms. Adding a large battle horn hanging from the watchmen's cuirasses wouldn't mean too much work and would be a nice detail I think.
Hmmm, how's work progressing on WAC by the way? Nearing a beta release soon? Eh? Eh?
Cheers, UQF
One thing I found weird is that the general protection of the Imperial Province is so lax. I mean, the armies of Summerset Isles could practically march right up to the Imperial City waterfront unopposed and undetected as there are no imperial fortifications at all. Small imperial checkpoints with stuff like a gate, portcullis, a small basic keep, maybe some very simple barracks and a smith (for repairing adventurers' weapons and providing armaments for patroling legion soldiers) would probably not look too out of place on some of the major roads and certain other strategic points near the province borders. Especially near the border to High Rock and Skyrim (where the reachmen and hörme bandits roam according to Bethesda's official "Pocket Guide to the Empire") and at the borders to Valenwood, where the forces of Summerset Isles (the most powerful and most likely imperial adversary should a provincial war erupt) would most likely march through.
Also, during the Oblivion crisis, I found it extremely strange that the legion wasn't sent out to battle daedra with all those Oblivion gates popping up everywhere. In my own game I added small groups of legionaires spawning outside Oblivion gates whenever they appeared. To me it seems far more natural that the empire would send in their cannon fodder (and whatever reserves they have) to stem the tide in a desperate bid to keep the hordes of daedra out. More legion activity outside the cities (building palisades and makeshift fortifications etc) during the Oblivion crisis would be a pretty logical consequence of the crisis.
Perhaps an idea or two for whichever project (there are so many!)


DaveWags wrote:Interesting idea - looks like a lonely job. I see that guy up there and all I want to do is snipe him with my bow...
Are they just solo watch-towers like that? Are they technically within sight of another watch-tower in either direction along the border? If not, how would they contact each other in case of a problem, I wonder? Horn blasts, I guess.
Keep up the great work, it's fun to see what your mind churns out.
How they contact each other? Why, the same way that the guards in Chorrol get to know that you stole that piece of lettuce in Bravil off course: telepathy.Mormacil wrote:Maybe a signallight from post the post like in LotRI suggest you make a lighterarmored version of the guy or at least don't give him a helmet but a hood instead. I mean he's on watch not in combat
Seriously nice construction set

Seriously though. Horns sound like a nice idea to me. Horns don't depend too much on visibility which isn't all that great when the thickest fog rolls in. Signal fires would be a pain for troops to light and communicate with during adverse weather conditions like fog, rain and thunderstorms. Adding a large battle horn hanging from the watchmen's cuirasses wouldn't mean too much work and would be a nice detail I think.
Hmmm, how's work progressing on WAC by the way? Nearing a beta release soon? Eh? Eh?


Cheers, UQF
- Waalx
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The Border Watch towers are part of WAC. as are the goblin camps and bandits.
I thought about the lack of imperial forts and outposts as well...
I mean. EVERY forts and castles in the game are in ruins. You'd figure the capital country of the Empire would have some fortifications still standing or at least in running order and with some garrison in 'em.
Even if they would be newer than the ruins, at least having a couple of forts still standing would have been cool I think. it would have opened other doors for moders too as of now if you want a castle or a tower that is still standing, you have to make one yourself from scratch.
I understand the Ayleid ruins. They do fit. But all the 'human' forts in ruins too its ruining it!
some updates on Sweetwater camp.


I thought about the lack of imperial forts and outposts as well...
I mean. EVERY forts and castles in the game are in ruins. You'd figure the capital country of the Empire would have some fortifications still standing or at least in running order and with some garrison in 'em.
Even if they would be newer than the ruins, at least having a couple of forts still standing would have been cool I think. it would have opened other doors for moders too as of now if you want a castle or a tower that is still standing, you have to make one yourself from scratch.
I understand the Ayleid ruins. They do fit. But all the 'human' forts in ruins too its ruining it!
some updates on Sweetwater camp.



- Waalx
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that would be Gonan 
Gonan and Testos (who was testing the Winged Helm).

and this is the butcher of Sweetwater, Titus Jeranus.


Gonan and Testos (who was testing the Winged Helm).

and this is the butcher of Sweetwater, Titus Jeranus.


- Mormacil
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Lovely lovely lovely

Btw thye reason Beth gives for the ruines of the forts is taht they predate the empire and where build when Kvatch, Chorrol etc where still small independent citystates that battled eachother like the nobles in High Rock. But I agree some should be fixed with some legionaires in them.



Btw thye reason Beth gives for the ruines of the forts is taht they predate the empire and where build when Kvatch, Chorrol etc where still small independent citystates that battled eachother like the nobles in High Rock. But I agree some should be fixed with some legionaires in them.
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Vetto wrote:when steriods go wrong =o

He a resident of Sweetwater for now.. but I will most probably update his AI to do more than just being around.
The idea would be that if you meet him, you can hire him (for some gold) to help you out for a time. Since he's a bit too big he would probably leave you go in interiors alone. (well what can you do if you don't fit in the door?)...

the idea to hire beasts is in progress as well. Meaning that you will be able to tame some beasts and have them follow you around and be your pet. This is going to be real pets though, they will follow you, and fight for you until they die. afterward, find yerself another.
On this the wayshrines will be useful as they provides white lions rather regularly. if it's Man-Eaters that spawn you find another wayshrine and hire a lioness or a lion.
if possible, a spell will grant you Aggressive Animals Taming. Only an idea floating in mine cranium so far, but that's the idea.


- Conker343qc
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About the forts...
I already thought of a 'kvatch rebuilt' kinda mod that would use the ruins of Sancre Tor. I mean that after the quest with Tiber's armor, you could watch the blades return to their sanctuary and rebuild it to look as magnificent as ever !
But, for stuff like that, i can't do it on my own, so ideas like thisare hard to concretise...
For the border stuff and everything, that's perfectly in your line of work. Adding some realism, immersion and small details that you wonder why they were left behind... Great work , as always !
I already thought of a 'kvatch rebuilt' kinda mod that would use the ruins of Sancre Tor. I mean that after the quest with Tiber's armor, you could watch the blades return to their sanctuary and rebuild it to look as magnificent as ever !
But, for stuff like that, i can't do it on my own, so ideas like thisare hard to concretise...

For the border stuff and everything, that's perfectly in your line of work. Adding some realism, immersion and small details that you wonder why they were left behind... Great work , as always !
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Here's another random idea that may have already been done elsewhere...but do you have any plans to make the "crystal balls" useful for anything? They seem like they should be able to do something, but they do nothing.
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- Mormacil
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I believe Midas Magic uses them and I strongly suggest against editting stuff in your mod that has nothing to do with WAC. Editting all kinds of stuff means all of us get at least some things we don't want to have and decreases compatability with more of the smaller mods.
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I do not edit things for no reason.
If I do edit something it's something I can't avoid, like editing the landscape of the goblin camps and such. About this I have no other choices. I cannot just drop a camp in the middle of the place with trees and grass poking through everything and the pathgrid going through solid objects..
For everything else, in the master of WAC nothing is changed to vanilla at all, it's just new stuff.
for the WAC - Spawn esp, the Goblin camps and their areas may conflict. However I may split them from the esp once they are all made. The gibbets and hanged persons are at crossroads, and nearby city walls, I don't think theses will conflict with nothing as they are just dropped there.
Well... there's the djiin's summon that can conflict as it use the only available summon slot. So that's the only thing I think the Master and Spawn esp would conflict with anything else, other than the fact it add a lot of new creatures in the world.
The WAC - Overspawn.esp, this one will conflict. That one modify several vanilla lvl lists. And replace some beast as in the case of the wolves, and mountain lion...
@DaveWags.. Jeranus is a name already used in Vanilla! I made her brother or something. This is something I'm almost always doing when working on a new NPC unless it's from somewhere else.. I try to have them fit with someone that exist in the world already. Make some kind of hazy relationship, but I think that reusing the names may play a subconscious thing on the player mind, something that after a while may sound a bit more familiar. ...ok I digress into psychology now... arg!
If I do edit something it's something I can't avoid, like editing the landscape of the goblin camps and such. About this I have no other choices. I cannot just drop a camp in the middle of the place with trees and grass poking through everything and the pathgrid going through solid objects..
For everything else, in the master of WAC nothing is changed to vanilla at all, it's just new stuff.
for the WAC - Spawn esp, the Goblin camps and their areas may conflict. However I may split them from the esp once they are all made. The gibbets and hanged persons are at crossroads, and nearby city walls, I don't think theses will conflict with nothing as they are just dropped there.
Well... there's the djiin's summon that can conflict as it use the only available summon slot. So that's the only thing I think the Master and Spawn esp would conflict with anything else, other than the fact it add a lot of new creatures in the world.
The WAC - Overspawn.esp, this one will conflict. That one modify several vanilla lvl lists. And replace some beast as in the case of the wolves, and mountain lion...
@DaveWags.. Jeranus is a name already used in Vanilla! I made her brother or something. This is something I'm almost always doing when working on a new NPC unless it's from somewhere else.. I try to have them fit with someone that exist in the world already. Make some kind of hazy relationship, but I think that reusing the names may play a subconscious thing on the player mind, something that after a while may sound a bit more familiar. ...ok I digress into psychology now... arg!

- Mormacil
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I know this will conflict with Unique landscapes, but what doesn't
So hey good to hear Waalx 


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- MicroHunter
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Great stuff, Waalx! Again 

- Waalx
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Image should be self-explanatory...


