
WAC Beta v0.1 - Downloads, comments, suggestions
- Mormacil
- Exquisite Fencer
- Posts: 949
- Joined: June 12th, 2007
- Location: Netherlands
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That dog is a servant and shapeshifter. In TES3: Morrowind he's named Creeper
A talking and trading Scamp.

"Veni Vidi Castratavi Illegitimos"
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
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- Disciplined Swordwielder
- Posts: 78
- Joined: August 7th, 2007
Well, you could do regional variations of the gnolls. Such as a Skyrim version (Snow white, and greys), and a Eleswyr version (Browns). Maybe a matted, mangy version for areas around BM and Morrowind.
They could be a slave creature (Khajiit and Argonian like), that has been recently released, and some have returned to tribal instinct, while the more 'intelligent' still remain in cities, and maybe even a new un-playable race. It could be a potential cornerstone in Oblivion, just to have those in-game. Since they're completely new models, instead of those lame werewolf costumes. This could be the basis of a "real" werewolf mod.
They could be a slave creature (Khajiit and Argonian like), that has been recently released, and some have returned to tribal instinct, while the more 'intelligent' still remain in cities, and maybe even a new un-playable race. It could be a potential cornerstone in Oblivion, just to have those in-game. Since they're completely new models, instead of those lame werewolf costumes. This could be the basis of a "real" werewolf mod.
- Haruko
- Vigilant Swordhand
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no, don't let me screw with your creative process Waalx, I was just making a suggestion, humble as it was.
It's a pally thing, you wouldn't understand.
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- Steady Sworduser
- Posts: 11
- Joined: October 2nd, 2008
I figured you'd be aiming for all over, but I was suggesting the plains area because it'd fit the hyena part of their design, and also because the plains area north of Skingrad, Kvatch, and Anvil in the alpha is empty of goblin camps from what I could see right now. On one hand, it's empty of competition that other areas have; on another hand too, it has a few settlements, vineyards, an inn, and a few other places that you could set raiders to spawn near. Maybe make their encampments more feral looking too? Rather than having cut wood fortifications, give them fortifications that look more like they're built from rubble and debris mounds?
If this random suggestion-ness is useless or anything, just please tell me. I'm just pretty much whipping off whatever comes to mind first to ya.
On another note, I haven't explore the actual alpha for a few days now, mainly because SI got me distracted. I'm using the expansion to level up a bit to have a better chance exploring Hircine's realm, which I admit is my biggest interest in this mod. <3 Daedric realms and am intrigued as to what you shall be putting in that realm. If I see any bugs or anything, I'll make sure to post them at a later date.
If this random suggestion-ness is useless or anything, just please tell me. I'm just pretty much whipping off whatever comes to mind first to ya.
On another note, I haven't explore the actual alpha for a few days now, mainly because SI got me distracted. I'm using the expansion to level up a bit to have a better chance exploring Hircine's realm, which I admit is my biggest interest in this mod. <3 Daedric realms and am intrigued as to what you shall be putting in that realm. If I see any bugs or anything, I'll make sure to post them at a later date.
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- Avid Swordlearner
- Posts: 41
- Joined: September 18th, 2008
- Location: Mississippi
- Contact:
While on the Marts Monster Mod thread I noticed that he was looking for undead ideas or so he said. But as usual, when I posted a ton of new ideas, he pooped on them and acted like he had never asked for any such thing. Hating to see good research go to waste, I'll post my research I did for nothing here:
Ankou- Has 2 meanings. In Celtic lore, it's the undead spirits of women, In Breton lore "The Ankou" is the personification of death, escorting the dead in a rickety cart.
Wights- Corpses with part of their decayed souls still in residence. A possible combination of the Wraith and zombie textures/meshes could create this possibly.
Mummies- With a diseased touch, wrapped in bandages and possessing powerful hand to hand, with maybe magic, these could be a less numerous but more powerful undead to add. Take Zombie textures and wrap them in bandages or something.
**don't bother with Death Knights as Waalx is currently working on some great ones for WAC.
For a dragon type where you DON'T have to have them fly, try Dracoliches. Skeletal dragons that usually can't fly(the wing membranes are all gone) but have powerful claw and bite attacks.
Draugr- Norse mythology undead. Jealously guard their treasures after death. Take a Nord mesh/texture, Add some transparency or maybe missing flesh and bam, off you go.
Animus- Possess the power they had in life but also some extras granted after death(from World of Greyhawk), they also command other undead.
Effigy- An effigy appears as a ghostly, translucent humanoid shape with a fiendish countenance and composed of burning, multicolored flame. Its eyes glow white within the flickering fires of its insubstantial body, but it has no other discernible facial features. Clawed, fiery arms can also be made out. A combination of ghost and fire elemental
Boneclaw- humanoids who are half skeletal and half without skin, with their sinew and muscle exposed. The most prominent feature of the boneclaw are its claws; its three, bony fingernails seem to grow and shrink randomly between two to ten feet long, and are razor sharp.
Shades- are a spiritual or emotional imprint left on a person, place or thing. They often take the form of a "presence" which might only be seen out of the corner of the eye or sometimes physically felt. Shades can come in many forms, anything from a deceased or living person's or animal's imprint left on something or someone, to something invoked into the "possession" of an object or person. Shades are sometimes thought of as strange or mythological creatures with powerful abilities
Nightshade creatures:
Nightcrawler — A nightcrawler is a massive behemoth similar to a purple worm, though utterly black in color.
Nighthaunt — Nighthaunts are gargoylelike and drawn to places of evil power and defiled goodness.
Nightswimmer — A nightswimmer is an aquatic nightcrawler.
Nightwalker — Nightwalkers are human-shaped horrors that haunt the darkness.
Nightwing — Nightwings are batlike flyers that hunt on the wing
Bloodhulk - They were originally evil, fanatical, shamanistic humans or similar creatures whom others had come to worship as a god, and had too many sacrifices made to them. When they die, the gallons of blood from those sacrificed to them begins to run in their veins, and they arise as oozing, hulking, misshapen abominations.
allip -is described as having the same features that it did in life, but greatly distorted. The mouth is twisted, and the eyes glow. From the waist down, it becomes much more gas-like, looking like a typical ghost- it has no legs, and trails off into 'vaporous nothingness'. It leaves a faint trail of fog behind it as it moves
The Crimson Death is an undead creature in the Dungeons & Dragons fantasy role-playing game that dwells in marshes and swamps. It appears as a vaguely humanoid knot of fog, with arms, a torso, and white glowing eyes. Its lower body trails off into indistinct vapor.
Mohrg are reanimated dead, not limited to skeletons or fleshed out bodies of any sort, controlled by a parasitic creature of evil nature. They lack the intelligence of liches but have more brain power than a zombie.
the Wrackspawn' is an undead being. Wrackspawn are created/risen from the bodies of those fallen in battle, tortured prisoners, or others who endured extreme pain and bodily damage before death. Wrackspawn are incredibly ugly, with charred black muscles, blood stained all over them, limbs bent in odd directions, a tortured, howling expression, the skin burnt off them, and bones and organs protruding[who?]. Wrackspawn are completely mindless, seeking only to kill everyone they see with their bone spears (perhaps made of their own bone) in order to extract morbid revenge on what they mistake for their tormentors in life. Wrackspawn are far too mindless to speak[original research?].
The Irish Dullahan (also Durahan, Gan Ceann) is a type of unseelie faerie. It is headless, usually seen riding a headless black horse and carrying his head under one arm. The head's eyes are massive and constantly dart about like flies, while the mouth is constantly in a hideous grin that touches both sides of the head. The flesh of the head is said to have the color and consistency of moldy cheese. The dullahan's whip is actually a human corpse's spine, and the wagons they sometimes use are made of similarly funereal objects (e.g. candles in skulls to light the way, the spokes of the wheels made from thigh bones, the wagon's covering made from a worm-chewn pall). When the dullahan stops riding, it is at where a person due to die is. The dullahan calls out their name, at which point they immediately perish.
Again, these are just ideas to peruse, not a demand for these to be implemented.
Ankou- Has 2 meanings. In Celtic lore, it's the undead spirits of women, In Breton lore "The Ankou" is the personification of death, escorting the dead in a rickety cart.
Wights- Corpses with part of their decayed souls still in residence. A possible combination of the Wraith and zombie textures/meshes could create this possibly.
Mummies- With a diseased touch, wrapped in bandages and possessing powerful hand to hand, with maybe magic, these could be a less numerous but more powerful undead to add. Take Zombie textures and wrap them in bandages or something.
**don't bother with Death Knights as Waalx is currently working on some great ones for WAC.
For a dragon type where you DON'T have to have them fly, try Dracoliches. Skeletal dragons that usually can't fly(the wing membranes are all gone) but have powerful claw and bite attacks.
Draugr- Norse mythology undead. Jealously guard their treasures after death. Take a Nord mesh/texture, Add some transparency or maybe missing flesh and bam, off you go.
Animus- Possess the power they had in life but also some extras granted after death(from World of Greyhawk), they also command other undead.
Effigy- An effigy appears as a ghostly, translucent humanoid shape with a fiendish countenance and composed of burning, multicolored flame. Its eyes glow white within the flickering fires of its insubstantial body, but it has no other discernible facial features. Clawed, fiery arms can also be made out. A combination of ghost and fire elemental
Boneclaw- humanoids who are half skeletal and half without skin, with their sinew and muscle exposed. The most prominent feature of the boneclaw are its claws; its three, bony fingernails seem to grow and shrink randomly between two to ten feet long, and are razor sharp.
Shades- are a spiritual or emotional imprint left on a person, place or thing. They often take the form of a "presence" which might only be seen out of the corner of the eye or sometimes physically felt. Shades can come in many forms, anything from a deceased or living person's or animal's imprint left on something or someone, to something invoked into the "possession" of an object or person. Shades are sometimes thought of as strange or mythological creatures with powerful abilities
Nightshade creatures:
Nightcrawler — A nightcrawler is a massive behemoth similar to a purple worm, though utterly black in color.
Nighthaunt — Nighthaunts are gargoylelike and drawn to places of evil power and defiled goodness.
Nightswimmer — A nightswimmer is an aquatic nightcrawler.
Nightwalker — Nightwalkers are human-shaped horrors that haunt the darkness.
Nightwing — Nightwings are batlike flyers that hunt on the wing
Bloodhulk - They were originally evil, fanatical, shamanistic humans or similar creatures whom others had come to worship as a god, and had too many sacrifices made to them. When they die, the gallons of blood from those sacrificed to them begins to run in their veins, and they arise as oozing, hulking, misshapen abominations.
allip -is described as having the same features that it did in life, but greatly distorted. The mouth is twisted, and the eyes glow. From the waist down, it becomes much more gas-like, looking like a typical ghost- it has no legs, and trails off into 'vaporous nothingness'. It leaves a faint trail of fog behind it as it moves
The Crimson Death is an undead creature in the Dungeons & Dragons fantasy role-playing game that dwells in marshes and swamps. It appears as a vaguely humanoid knot of fog, with arms, a torso, and white glowing eyes. Its lower body trails off into indistinct vapor.
Mohrg are reanimated dead, not limited to skeletons or fleshed out bodies of any sort, controlled by a parasitic creature of evil nature. They lack the intelligence of liches but have more brain power than a zombie.
the Wrackspawn' is an undead being. Wrackspawn are created/risen from the bodies of those fallen in battle, tortured prisoners, or others who endured extreme pain and bodily damage before death. Wrackspawn are incredibly ugly, with charred black muscles, blood stained all over them, limbs bent in odd directions, a tortured, howling expression, the skin burnt off them, and bones and organs protruding[who?]. Wrackspawn are completely mindless, seeking only to kill everyone they see with their bone spears (perhaps made of their own bone) in order to extract morbid revenge on what they mistake for their tormentors in life. Wrackspawn are far too mindless to speak[original research?].
The Irish Dullahan (also Durahan, Gan Ceann) is a type of unseelie faerie. It is headless, usually seen riding a headless black horse and carrying his head under one arm. The head's eyes are massive and constantly dart about like flies, while the mouth is constantly in a hideous grin that touches both sides of the head. The flesh of the head is said to have the color and consistency of moldy cheese. The dullahan's whip is actually a human corpse's spine, and the wagons they sometimes use are made of similarly funereal objects (e.g. candles in skulls to light the way, the spokes of the wheels made from thigh bones, the wagon's covering made from a worm-chewn pall). When the dullahan stops riding, it is at where a person due to die is. The dullahan calls out their name, at which point they immediately perish.
Again, these are just ideas to peruse, not a demand for these to be implemented.
Who knows what evil lurks in the hearts of men?
The Shadow Knows!
Sympathy for the guilty is treason to the innocent.
The Shadow Knows!
Sympathy for the guilty is treason to the innocent.
- Mormacil
- Exquisite Fencer
- Posts: 949
- Joined: June 12th, 2007
- Location: Netherlands
- Contact:
Draugr exist in Skyrim, been made for Solstheim expansion of TES3: Morrowind.
"Veni Vidi Castratavi Illegitimos"
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
-
- Disciplined Swordwielder
- Posts: 93
- Joined: July 10th, 2007
- Location: Netherlands, 9th layer of Hell.
- Contact:
Still testing here.
And I like it, the packs of the creatures.
But one thing that bothers me is the leveling of Vanilla Oblivion.
Take the Dremora, at level 40 the Deadlands are filled with high level daedra and dremora lords.
Though it would be more realistic that each plane would only have one or two lords.
And some knights. Increasing the number of servants is no problem.
But to fight a legion of officers, generals and counts of the Oblivion planes at later level.
So maybe it's an idea to, when you plan on changing the leveled lists. Instead of making the chance of meeting a higher ranked Dremora bigger, make the chance of encountering more lower ranked higher.
It makes more sense to be overwhelmed with many normal soldiers and a few knights of the dremora army then to fight three officers. ^^;
That creates more the idea of actually fighting against an "organized" group then against some random spawned dremora.
Also with other groups of creatures and other beings it would be interesting. ^^;
Just had this idea in my head for some time.
Also, a lot of minotaurs at later level. On the road between Chorrol and Bruma I rarely encounter another creature then minotaurs on level 30+.
Looking forward to the next version.
But I'll keep testing this.
And I like it, the packs of the creatures.
But one thing that bothers me is the leveling of Vanilla Oblivion.
Take the Dremora, at level 40 the Deadlands are filled with high level daedra and dremora lords.
Though it would be more realistic that each plane would only have one or two lords.
And some knights. Increasing the number of servants is no problem.
But to fight a legion of officers, generals and counts of the Oblivion planes at later level.
So maybe it's an idea to, when you plan on changing the leveled lists. Instead of making the chance of meeting a higher ranked Dremora bigger, make the chance of encountering more lower ranked higher.
It makes more sense to be overwhelmed with many normal soldiers and a few knights of the dremora army then to fight three officers. ^^;
That creates more the idea of actually fighting against an "organized" group then against some random spawned dremora.
Also with other groups of creatures and other beings it would be interesting. ^^;
Just had this idea in my head for some time.
Also, a lot of minotaurs at later level. On the road between Chorrol and Bruma I rarely encounter another creature then minotaurs on level 30+.
Looking forward to the next version.

- Conker343qc
- Enthusiast Swordbarer
- Posts: 142
- Joined: December 17th, 2007
- Location: Near Montreal, Quebec
Shadowcran, your research is totally awesome, i already imagined the beast (more horrors, or nightmares, to say the truth) and with the context waalx want to implant (More violent and dirty) some of them would be awesome, like those very gory creatures, with long claws, would be awesome.
I think we can't wait for v5
. 'nuff said.
I think we can't wait for v5

- Agea haelia ne jorane emero laloria...
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- Avid Swordlearner
- Posts: 41
- Joined: September 18th, 2008
- Location: Mississippi
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Thanks Conker, I'm so used to having every suggestion I mention dissected that your positive response took me by surprise.
Who knows what evil lurks in the hearts of men?
The Shadow Knows!
Sympathy for the guilty is treason to the innocent.
The Shadow Knows!
Sympathy for the guilty is treason to the innocent.
- Conker343qc
- Enthusiast Swordbarer
- Posts: 142
- Joined: December 17th, 2007
- Location: Near Montreal, Quebec

- Agea haelia ne jorane emero laloria...
- Waalx
- Forum Master
- Posts: 1302
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I concur with Conker, Mr. Shadow.. 
great research.
as you know, I don't actually seek more ideas, yet I'm open to it. Posting that here isn't going to make them appear magically as you lists are LONG!, yet at least I'm able to do them if I want to.
In MMM case, they have to find someone to do new stuff if they want some,..so probably your list have more chance here
I made a Gnoll bow. it should be a very powerful bow type, and need a certain strength to bend it.

great research.
as you know, I don't actually seek more ideas, yet I'm open to it. Posting that here isn't going to make them appear magically as you lists are LONG!, yet at least I'm able to do them if I want to.
In MMM case, they have to find someone to do new stuff if they want some,..so probably your list have more chance here

I made a Gnoll bow. it should be a very powerful bow type, and need a certain strength to bend it.

- Haruko
- Vigilant Swordhand
- Posts: 219
- Joined: September 28th, 2007
- Location: Windurst
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I get to reinstall it seems... A purge and reload of my computer to get rid of a virus has screwed with my Oblivion folder in My Documents, so no mods are working, and I can't do anything with the Launcher. Will do some more stuff when I finish with the reinstall.
It's a pally thing, you wouldn't understand.
http://gamercard.xbox.com/Haruko%20Hoshiko.card
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- Mormacil
- Exquisite Fencer
- Posts: 949
- Joined: June 12th, 2007
- Location: Netherlands
- Contact:
Good luck mate.
"Veni Vidi Castratavi Illegitimos"
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
- StarX
- Vigilant Swordhand
- Posts: 152
- Joined: June 10th, 2007
- Location: Amsterdam, NL
Shadowcran wrote:
You walk down a dark hall, sudenly you hear a strange, but still very humanlike sound behind you. As you turn a spiritual entity swiftly drifts away into the shadow and dissapears.
I did some testing last week by changing the textures on the mist FX used inside dungeons, to make the fog look like it's trying to form a human head just for atmosphere. Altough it wasn't to my liking yet, I can defenitely see some possibilties there.
This is actually a pretty interresting creature to create in terms of creating a creepy atmosphere. Just something that pops up somewhere. Sometimes hostile, but most of the time not. Could be used to do some interresting stuff with a bit of scripting and triggered spawnpoints...Shades- are a spiritual or emotional imprint left on a person, place or thing. They often take the form of a "presence" which might only be seen out of the corner of the eye or sometimes physically felt. Shades can come in many forms, anything from a deceased or living person's or animal's imprint left on something or someone, to something invoked into the "possession" of an object or person. Shades are sometimes thought of as strange or mythological creatures with powerful abilities
You walk down a dark hall, sudenly you hear a strange, but still very humanlike sound behind you. As you turn a spiritual entity swiftly drifts away into the shadow and dissapears.
I did some testing last week by changing the textures on the mist FX used inside dungeons, to make the fog look like it's trying to form a human head just for atmosphere. Altough it wasn't to my liking yet, I can defenitely see some possibilties there.
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- Avid Swordlearner
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- Location: Mississippi
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Excellent. Let me know how the progress on that is going.I did some testing last week by changing the textures on the mist FX used inside dungeons, to make the fog look like it's trying to form a human head just for atmosphere. Altough it wasn't to my liking yet, I can defenitely see some possibilties there.
About my research:
I've probably more time than anyone else here to do such. Waalx, you know I can't mod due to my poor eyesight, but research I can do. I'm disabled, so I don't have any interference like a job or school to interfere and could use projects to research.
The best way for me to do this is for you others to pick a category type you feel needs expanding. I've done undead as you can see, but other categories could be:
1- Werecreatures- all know there are more than just werewolves out there. In India, there are Weretigers. In some parts of Africa, there are Werejackals. Wererats are a staple of Forgotten Realms. There are many more. BTW, I did one of my high school term papers on Werewolves and another on vampires(this was 20 years ago, but they let me choose the subject and I thought "Well, let it be something interesting and different). I discovered how the lore varies depending on what part of the world the lore is in.
2- Prehistoric animals- I've read a ton of thick books on the Age of Reptiles, followed by the Age of Dinosaurs, so that's sort of easy to come up with ideas plus I even know all the arguments about them. I know, for example, the complete controversy on whether Dinos were warm or cold blooded(there are STILL paleontologists who won't even speak to each other due to this controversy). However, the Age of the Giant Mammals I know little of and researching this would be a bigger thrill for me.
3- Natural Animals- I don't know what all I could possibly add to what WAC already has, but I'm willing to try and find more if people think it necessary
4- Recently extinct- Earlier in this thread I wrote up about several, but I could probably find a ton more.
5- Mythological creatures- Creatures described by various earth cultures. Norse, Roman, Greek, Indian, etc. Also, there are a ton of Mythological creatures in American Indian beliefs and most people know little of these.
6- Fantasy creatures- There is a ton of information about all of these online, BUT there is TOO much and it's hard to assimilate due to the sheer number of them. However, I DO have a ton of time to do this.
7- Specific characters from mythology and fantasy- The best way to explain this would be instead of fighting your 10000th bandit, wouldn't you rather fight Ali Baba than another generic bandit? How about Pancho Villa? How about having a Beowulf companion with maybe a 13th warrior type quest? let me know and I'll do the research.
8- Obscure Mythological/real weapons and Items- Believe it or not, despite the sheer number of armor and weapon mods and item mods, there are literally thousands of fantasy/real/mythological weapons that haven't been recreated. hell, Celtic weapons and items alone is enough for a mod all it's on.
I don't expect all the ideas and research I come up with to be done, but instead serve as a guideline for others to use for their creative talents. Let me know what you would like to see me research first.
Who knows what evil lurks in the hearts of men?
The Shadow Knows!
Sympathy for the guilty is treason to the innocent.
The Shadow Knows!
Sympathy for the guilty is treason to the innocent.
- Haruko
- Vigilant Swordhand
- Posts: 219
- Joined: September 28th, 2007
- Location: Windurst
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I reinstalled, but some of the things like the Atlantian sword and the 7 leage boots don't show up. I'm confused because I transfered the data folder straight over, without changing anything...
It's a pally thing, you wouldn't understand.
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- Waalx
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Sorry for the lack of update last week, its going to be this way for the next two week as I'm on a contract right now.
Also, I do my own research for everything I do. Even if you pull me a list of things I still have to research it on my own end before doing anything. That's the way I work, and that's a part of my work I appreciate a lot too as I learn lots of stuff in the process.. A good artist gets good references before he start a project. A newb think he can do without, and that's why newb work look like crap. All masters will work with references unless they go for stylish or abstract stuff. Otherwise, the result suffer big deal. I'm not a master, but I'm no newb either. So that's the way it work. Even if you pull me pages of stuff, I'd still have to redo the search on each subject on my end.
If you want to contribute, I have something else though. I lost my best writer on the Chronicles of Steel last week because of real-life issues. I need writers.
I also need a person to tackle some sounds for the creatures. That doesn't need any experience, but it's a research on it's own as well to find the sound fx, and arrange them to fit in the game. Mixing and playing with SFX in a software like Audacity for example is very fun and easy to do, and the more original SFX I get for WAC, the better the experience when you meet a particular creature type..
So if either of those interest you, lets talk! This would help a lot more than pages of suggestions. I do have a good knowledge of mythology, history, and fantasy stuff, as well as a fertile imagination. Don't worry about me for the subjects!
I as said I already have more than I can chew on.
You seems to have lots of weird bugs man. Did you consider re-installing your whole system? That actually need to be done at least 3-4 times a years for me (as I do use my box a lot). For people who use their box less, reinstalling the whole thing should be done at least twice a year minimum. Otherwise, unknown bugs always arise, and speed goes down the longer you use your OS. That's the way it is with either a PC or a Appletoy.
So that's it, no updates! Sorry, real-life has me for the moment. I need money. Doesn't mean I'm not going to touch the mod in the next two weeks, but doesn't mean I will either.
ok to be perfectly honest here..with all I still have that is yet to finish, I don't need more ideas. WAC isn't done, and I have yet things in mind that I do want to do (lots). Gladiator isn't made. RealSwords isn't complete. I have a lot that is started already, too much for my own good in fact.Shadowcran wrote: Waalx, you know I can't mod due to my poor eyesight, but research I can do. I'm disabled, so I don't have any interference like a job or school to interfere and could use projects to research.
... Let me know what you would like to see me research first.
Also, I do my own research for everything I do. Even if you pull me a list of things I still have to research it on my own end before doing anything. That's the way I work, and that's a part of my work I appreciate a lot too as I learn lots of stuff in the process.. A good artist gets good references before he start a project. A newb think he can do without, and that's why newb work look like crap. All masters will work with references unless they go for stylish or abstract stuff. Otherwise, the result suffer big deal. I'm not a master, but I'm no newb either. So that's the way it work. Even if you pull me pages of stuff, I'd still have to redo the search on each subject on my end.
If you want to contribute, I have something else though. I lost my best writer on the Chronicles of Steel last week because of real-life issues. I need writers.
I also need a person to tackle some sounds for the creatures. That doesn't need any experience, but it's a research on it's own as well to find the sound fx, and arrange them to fit in the game. Mixing and playing with SFX in a software like Audacity for example is very fun and easy to do, and the more original SFX I get for WAC, the better the experience when you meet a particular creature type..
So if either of those interest you, lets talk! This would help a lot more than pages of suggestions. I do have a good knowledge of mythology, history, and fantasy stuff, as well as a fertile imagination. Don't worry about me for the subjects!

I have no idea.Haruko wrote:I reinstalled, but some of the things like the Atlantian sword and the 7 leage boots don't show up. I'm confused because I transfered the data folder straight over, without changing anything...
You seems to have lots of weird bugs man. Did you consider re-installing your whole system? That actually need to be done at least 3-4 times a years for me (as I do use my box a lot). For people who use their box less, reinstalling the whole thing should be done at least twice a year minimum. Otherwise, unknown bugs always arise, and speed goes down the longer you use your OS. That's the way it is with either a PC or a Appletoy.
So that's it, no updates! Sorry, real-life has me for the moment. I need money. Doesn't mean I'm not going to touch the mod in the next two weeks, but doesn't mean I will either.

- Mormacil
- Exquisite Fencer
- Posts: 949
- Joined: June 12th, 2007
- Location: Netherlands
- Contact:
Hey we can all understand you need food and stuff
Don't worry about us waiting here
We'll be here when you got time again.


"Veni Vidi Castratavi Illegitimos"
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
- Conker343qc
- Enthusiast Swordbarer
- Posts: 142
- Joined: December 17th, 2007
- Location: Near Montreal, Quebec
We're behind you ! But what is you're real life contract ? I'm just curious .... If it's some artistic work like you'll do here , it would be interesting to see . 

- Agea haelia ne jorane emero laloria...
Hi everyone,
Clipping problem with the robe of Julienne Fanis at the Mage Guild in Imperial City.
Usually Julienne Fanis appears when the quest "Tears of the Savior" (Kerrigan Tears) is activated.
Oh and the Gnolls look pretty awesome I have to say...Feet can be improved but I am nitpicking
Clipping problem with the robe of Julienne Fanis at the Mage Guild in Imperial City.
Usually Julienne Fanis appears when the quest "Tears of the Savior" (Kerrigan Tears) is activated.
Oh and the Gnolls look pretty awesome I have to say...Feet can be improved but I am nitpicking
