WAC Beta v0.1 - Downloads, comments, suggestions

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dewshine
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Sweet Nord axes! (and swords too). They look great.
Folks that love the realsword stuff are gonna really like those. Us WAC testers will too, I'm sure. Um...
:-( do big sad eyes get me any points?
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Waalx
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hehe

So here are some of the last stuff in Nord. The base mod is complete, the shop is built, all the weapons are in-game and working. I made several new prop meshes for this module's shop.

Now I need to decide if I continue adding more stuff to it or not (like ...maces). Then build the NPC version..and release it.

The War Axe, currently one-handed.
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And the bow and arrows. There's another bow on the same design, but magical with glowing stuff and metal 'braces'. You'll see the difference in the shop.
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I do not have a legendary blade for Nord yet.

Start to be it tough :)
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Conker343qc
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That's really neat ! Did i understand that this axe will also be 2 handed ??

Wow, anyway, superb work . :woot:
- Agea haelia ne jorane emero laloria...
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DarkWind
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Is the Volsung from earlier in this thread not the legendary nord blade? Nice work BTW.

This One?

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That's right, that's the truth! Drive 'er straight sideways lad!
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Waalx I think awesome is an understatement.

I am not sure if it's the exitment but the RealSword Nord module seems one of your better work...

Or maybe I am just blody impatient to play Oblivion again...
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sageofcyrodiil
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Hey Alex! Great work so far, but here's a question: Have you thought about using a scramasax or seax in with the Nord package? And before anybody jumps my case about it--I know you don't take requests, but I found a site that might be of interest to you. It's my opinion that models 1048 and to a lesser extent 1065 might be something you would enjoy re-creating in game.

http://www.viking-shield.com/knives.html

Just a thought. And since you're gifted with free will, you're free to tell me where to stick my ideas. :grin:
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Waalx
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sageofcyrodiil wrote:Hey Alex! Great work so far, but here's a question: Have you thought about using a scramasax or seax in with the Nord package? And before anybody jumps my case about it--I know you don't take requests, but I found a site that might be of interest to you. It's my opinion that models 1048 and to a lesser extent 1065 might be something you would enjoy re-creating in game.

http://www.viking-shield.com/knives.html

Just a thought. And since you're gifted with free will, you're free to tell me where to stick my ideas. :grin:
Yep I thought of using a seax. I didn't because I felt like doing something else. And as the # of blades types are kind of limited to 2 types for daggers, well that's about it I have no more space unless I make more. And I already did a LOT for this mod. it's my biggest bestest RealSwords so far.

here's some shot of what went in lately. Something most of you on the forum have already seen, but never really seen..( that goes for many things in my stuff,...I know :sad: )

anyway..

Here's the Nord Forge Tower. Einar the resident blacksmith is using Shivering Isles animation to work his craft, and as you can see he's not just forging a simple cube like in SI, but a full fledged dagger blade! (with a new hammer too!) :D Einar doesn't sell stuff though he can repair your gears or teach you the way of the blacksmith. His wife Freya is the one you can buy from in the Tower.

Take some time to look at the screenshots and try to count how many new props are in just for the forge part of the building, and there's 2 other floor up.... The forge was my main concern however, I wanted a real blacksmith place feeling. I think I'm close... :) Manymanymany props in that module. A new system for the blade quality, harvest-friendly arrow-baskets, and moooore.

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Krimsyn Kane
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All the tools hanging on the wall, and the horseshoes, not to mention the arrow baskets, the lumber piles, and the grinding wheel all add a really nice atmosphere to the place. The lighting too gives the whole thing a real medieval blacksmith feel to it. Well done, looking forward to exploring it myself.
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Conker343qc
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:-D-)

More bladez for da orkkz !! (sorry, did it for the lulz)

Wow serious business going on. really really really near perfection... the only thing to make it perfect is playing with those edges :twisted: The shop is superb, pretty much what WE ALL EXPECTED from the nords at the start.. They are not savage enough in Vanilla. Now , you'll feel Ysmir all over the place :)
- Agea haelia ne jorane emero laloria...
Siegfried
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This new stuff is teh shitz waalx, I want it now, Nords are my favorite!
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Krimsyn Kane
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I can't remember if we covered this or not, but are the real swords going to placed on NPC's, or just available in their respective shops?
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I demand the IMMEDIATE release of RealSword Nord!!!
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starduks
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Krimsyn Kane wrote:I can't remember if we covered this or not, but are the real swords going to placed on NPC's, or just available in their respective shops?
it would be a shame for him to not release an npc module with it. thats what i love about rs so much, is the how it intergrates so well into vanilla
yes my avatar is toolio
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Waalx
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There's an Npc integration already.


It's much better than what I've done previously also in that department. Each NPC carry a chosen leveled list that fit most of what he previously had in inventory. I didn't add weapons to every Nords, mostly only those that carry weapons. I may have added a few daggers to merchants, and shortswords.

What is different here is a new way of dealing with weapon quality.

In Nord, I made 3 versions of each weapons.

- Normal version : this one you can only get if you buy it in the store. They are the brand new weapons.

- Worn version : most common.

- Old version : found on Undead, and sometimes badguys.

Image

It's a long process to dent the blades like this, but it pay-off visually.

Also it's a bit closer to what I had in mind for RealSwords. Technically what I wanted was that your weapon model change with usage. At 100% a weapon would look like new 75% to 40% it would change to a worn model, and to the old if the wear go lower than this.

This is a bit too complex for me to do, it would need OBSE, and all that jazz. But the here 3 kind of each weapons you find in Nord is an echo to this old idea.

The problem I'm facing is to do the thing for RealSwords, and for WAC. WAC has a module called The Chronicles of Steel. It's Realswords (all races + creatures), and also that esp take care of the NPC clothes as well (robes, armors). TCOS will conflict heavily with anything that change vanilla NPC, and also with the race modules of RealSwords.

Nord Also features a few armors pieces.

This is the Nord Chainmail. Also the winged helmet (a guard helmet with wings), a closed Steel Helm with wings, and the boots you see down here.

The guards of Bruma have Nord Gotland on their belts (and Nord Bow and Arrows), they have a winged helmet but with black wings (to fit the Bruma symbol), and closed Steel helm with black wings in the castle. All Bruma guards also wear the Nords Boots (that should fit the people living in the north a bit better than chainmail boots in the snow..

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Waalx
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For those interested to test it...NOW.

Here's an archive. It's the original esp only (with NPC and Tower). Place both files in your Oblivion/Data folder. Enable the .esp in your modlist. Go to Bruma for the shop.
Early Download
SHIVERING ISLES NEEDED FOR THIS TO RUN
RealSwords Nord Beta (51 mb)

It's only two files so it's going to be easy to replace/remove when I launch the final version.

thanks
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Krimsyn Kane
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Everything looks awesome Waalx!

The weapons in particular:

Blade

and

Bow

Not to mention the incredible attention to detail:

Thorn's Bed

Cluttered Workbench

and

Cozy Mantle

For the record, I'm running Natural Environments and Better Cities without a hitch. The shop is exactly where it should be, and all the guards are wearing their new nordic gear.

Once again, fantastic job Waalx.
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Waalx
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Krimsyn Kane wrote:Everything looks awesome Waalx!

For the record, I'm running Natural Environments and Better Cities without a hitch. The shop is exactly where it should be, and all the guards are wearing their new nordic gear.

Once again, fantastic job Waalx.
thanks

your bow pic trouble me a bit... I'm quite sure the bow extend normally.. :Iobject:

The fact that better cities run fine is great I was concerned about this.

Did you see the throne?

hehe
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Krimsyn Kane
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Waalx wrote:
Did you see the throne?

hehe
Hah, not yet, I suppose that will be a surprise I'll discover shortly. As for the bow, it seemed fine in my game, I didn't notice any problems. Perhaps because in the moment of the shot, my character had just released the bow string and the arrow is in flight.

Also, I was thinking about the off hand weapon:

Warp

The model looks great, and I'm definitely a fan of the defensive sword in your left hand concept, but it does look a little weird having it drawn at all times, even when your sword is sheathed. However, I don't know if there is any way around that, it very well may be a limitation of the game that a "shield" is always in your hand once you have it equipped. I wonder if it is at all possible to instead have it displayed on your back or belt when sheathed, without needing the script extender. Something like this:

Shield on Back

or

Off Hand Sword on Belt

The shield on back picture is from Tychos Shield On Back Revived, and the off hand sword shot is from Ambidextrie. Both of those mods do require the OBSE launcher, and are buggy at best.
washington
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Hello!
I'm new here and have installed WAC just day or two before. I haven't installed 8th gate since I haven't and don't plan to start with the main quest.
For starters, I'll post my load list:

Code: Select all

[codebox]Masters for: Streamsave_4.ess
00  Oblivion.esm
01  Jog_X_Mod.esm
02  Cobl Main.esm  [Version 1.64]
03  Qarls_Harvest.esm
04  Mart's Monster Mod.esm  [Version 3.6beta4]
05  TamrielTravellers.esm  [Version 1.39c]
06  No Lights Flicker.esm
07  HorseCombatMaster.esm
08  Toaster Says Share v3.esm
09  Waalx Animals & Creatures.esm
0A  TR_OoT_Main.esm
0B  Unofficial Oblivion Patch.esp  [Version 3.2.0]
0C  Harvest [Flora].esp  [Version 3.0.0]
0D  DLCShiveringIsles.esp
0E  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
0F  Merged Misc & Tweaks.esp
10  Merged House Mods.esp
11  Merged Books.esp
12  Merged Spells.esp
13  Merged Clothes.esp
14  ANB_Portable_Bedroll.esp
15  Merged Weapons & Armour.esp
16  Book Jackets Oblivion.esp
17  Happyhannah's Wines.esp  [Version 1.1]
++  Item interchange - Extraction.esp  [Version 0.71]
18  More_Vegetables.esp
19  P1DrobesOver.esp
1A  Portable Campsite.esp
1B  Q - More and Moldy Ingredients v1.1.esp
1C  Qarls_Harvest.esp
1D  Slof's Oblivion Pillow Book.esp
1E  Living Economy.esp
1F  DLCHorseArmor.esp
20  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]
21  DLCOrrery.esp
22  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]
23  NLF Orrery.esp
24  DLCVileLair.esp
25  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
26  NLF VileLair.esp
27  DLCMehrunesRazor.esp
28  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]
29  NLF MehrunesRazor.esp
2A  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
++  MaleBodyReplacerV4.esp
2B  Assassin_Blade.esp
2C  HiddenSkulls.esp
2D  M.O.E. - Playable Scythe.esp  [Version 2]
++  M.O.E. - Unlocked Dremora Armour and Robes.esp  [Version 1]
++  M.O.E. - Unlocked Glenroy and Captain Renault Blades Armour.esp  [Version 1]
++  M.O.E. - Unlocked Palace Guard Armour.esp  [Version 1]
2E  XSPipeMod.esp
2F  Thieves Arsenal.esp
++  Slof's Horses Base.esp
30  Dude Wheres My Horse.esp
31  CallSteed3.0a.esp  [Version 3.0]
32  DLCThievesDen.esp
33  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]
34  ExnemRuneskulls.esp
35  Cobl Glue.esp  [Version 1.63]
36  Cobl Si.esp  [Version 1.63]
++  Cobl Tweaks.esp  [Version 1.44]
37  Mart's Monster Mod.esp  [Version 3.6beta4]
38  Mart's Monster Mod - Shivering Isles.esp
++  Mart's Monster Mod - Diverse Creature Skins.esp  [Version 3.6Beta4]
39  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.6Beta4]
3A  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.6Beta4]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.6Beta4]
3B  Mart's Monster Mod - Durability & Damage.esp  [Version 3.6Beta4]
++  Mart's Monster Mod - Less Reavers.esp  [Version 3.6Beta4]
++  Mart's Monster Mod - Safer Roads.esp  [Version 3.6beta4]
++  Mart's Monster Mod - No Giants.esp  [Version 3.6beta4]
++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.6Beta4]
++  Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp  [Version 3.6beta4]
3C  Mart's Monster Mod - Foxes.esp  [Version 3.6Beta4]
3D  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.6Beta4]
3E  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.6Beta4]
3F  Mart's Monster Mod - Extra Wounding.esp  [Version 3.6Beta4]
40  Mart's Monster Mod - Farm Animals.esp  [Version 1.31]
++  TamrielTravellerAdvScript.esp  [Version 1.39c]
41  TamrielTravellers4MMM.esp  [Version 1.39c]
42  TamrielTravellersItemsCobl.esp  [Version 1.39c]
43  ShiveringIsleTravellers.esp  [Version 1.37a]
++  ShiveringIsleTravellersFriendlyFactions.esp  [Version 1.37a]
44  Mart's Monster Mod - Diverse Imperial Armor.esp  [Version 3.6Beta4]
45  ClocksOfCyrodiil.esp
46  adTreeHome.esp
47  BXX_Mines.esp
48  places 2.esp
49  Castle_Highrock.esp
4A  DexwoodsHideout.esp
4B  DJ Markov Manor.esp
4C  FuseSnailRacing.esp
4D  JQ-Streams_Of_Silver.esp
4E  LostSwordOfTheAylied.esp
4F  Lyn-StoriesFromTheSeaMod.esp
50  M.O.E. - Tools of Kagrenac - The Secret of White Gold Tower.esp  [Version 5]
51  M.O.E. - The Black Sacrament - Night Mother's Ritual.esp  [Version 1]
52  Museum.esp
53  The Ayleid Steps.esp
54  The Black Cat Jewelry Store - Daedric Statues.esp
55  TheStorytellersBrotherQuest.esp
56  thievery.esp
57  Treasure Maps Blood Ransom.esp
58  Treasure Maps_Boethia's Burden.esp
59  treasure maps captus demus.esp
5A  Treasure Maps Meridias Womb.esp
5B  Treasure_Maps_The_Legend_Of_Jauffres_Gold.esp
5C  Treasure Maps Revenge Of The Nords.esp
5D  VaultsofCyrodiil.esp
5E  Villages1.1.esp
5F  za_bankmod.esp
60  Z's Skeleton Horse.esp
61  DLCBattlehornCastle.esp
62  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]
63  DLCFrostcrag.esp
64  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]
65  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
66  NLF FrostCrag.esp
67  Knights.esp
68  Knights - Unofficial Patch.esp  [Version 1.0.9]
69  NLF Knights.esp
6A  M.O.E. - Visit Valen Dreth Topic.esp  [Version 1]
6B  Castle_Knightstone.esp
6C  Blood&Mud.esp
6D  XulEntiusGorge.esp
6E  PersonalPackGuars.esp  [Version .50]
6F  Bag of Holding.esp  [Version 1.5.0]
70  Kyoma's Journal Mod.esp  [Version 3.2.0]
71  Leviathan Soulgems.esp
++  M.O.E. - Icons for Mythic Dawn Armour - Fix.esp  [Version 1]
72  M.O.E. - Lycanthropy and Lichcraft.esp  [Version 5]
73  P1DKeychain for COBL.esp  [Version 4.30]
74  Salmo the Baker, Cobl.esp  [Version 3.08]
75  Slof's Dogs.esp
76  M.O.E. - Vampire Clan Raelu.esp  [Version 3]
77  M.O.E. - Ethereal State Spell.esp  [Version 1]
78  M.O.E. - Levitation Magic.esp  [Version 1]
79  M.O.E. - Mythic Dawn Powers.esp  [Version 1]
7A  M.O.E. - Teleportation Magic and Icarian Flight.esp  [Version 2]
7B  FormID Finder.esp
7C  Poison Maker v1.08.esp
7D  Potion Mixer.esp
7E  Syc_AtHomeAlchemy.esp
7F  Poison Combiner.esp
80  Essence Extracter.esp
81  Deadlier Sneaking 1.1.esp
82  Thievery_Normal_Thrill.esp
83  M.O.E. - Realistic Law Enforcement - Part One.esp  [Version 1]
84  M.O.E. - Realistic Law Enforcement - Part Two.esp  [Version 2]
85  DeadlyReflex 5 - Combat Moves.esp
86  Grandmaster of Alchemy.esp
++  ScriptEffectIconReplace.esp
++  P1DshieldNoGlow.esp
++  M.O.E. - Unlocked Hairstyles.esp  [Version 1]
87  Duke Patrick's Old Man on the Mountain.esp
88  FurCrafting.esp
89  Freelance Fences.esp
8A  Security Rebalance-Traps and Bash Locks.esp
8B  nmDLTIC-1-6.esp  [Version 1.6]
8C  Archery Shop.esp
8D  Horseandring.esp
8E  00RBScribeSupplies02, read summary.esp
8F  hellhat1.0.esp
90  Mercenaries.esp
91  Pitchable_Tent.esp
92  Ring of Vile.esp
93  M.O.E. - New Staffs, Blight and Ashstorms.esp  [Version 1]
94  Pit Boots.esp
95  Big Business.esp
96  ME_MERCENARIES.esp
97  ARTIC RAZOR ICMS by_venom91.esp
98  Pats Business Mod---Shop.esp
99  Adonnays Ranger Coats.esp
9A  VeridiusInvestigations.esp
9B  DallStallion.esp
9C  JQ-FurHat.esp
9D  pale_rider's Pirate Reloaded.esp
9E  LevelerCheat.esp
9F  Underdark Unique Robes.esp
A0  RTT.esp
A1  LockpickToolkit.esp  [Version 1.1]
A2  MadMagesTower.esp
A3  Satu Ra - Lord of Beasts.esp
A4  Skingrad Black Market.esp
A5  CleanQuit.esp
A6  wNew Clothing 1.esp
A7  Skingrad Market Stall.esp  [Version 1.00]
A8  Give me Quills.esp
A9  CS_PaperParched.esp
AA  EiAmod.esp  [Version 1.1]
AB  PirateIsland.esp
AC  Zera LeSaar's Tamrielic Luxuries.esp
AD  TamrielSnacks11-EV.esp
AE  Cobl Races.esp  [Version 1.52]
**  Cobl Races TNR.esp  [Version 1.53]
**  Cobl Races TNR SI.esp  [Version 1.53]
++  Better Redguard v2.esp
++  spelliconreplace.esp
AF  Better Bell Sounds.esp
++  MMM-Cobl.esp  [Version 1.63]
B0  Spell Delete.esp
B1  Priests of Akatosh -Ver 1.3-.esp
++  Cane of Sheogorath.esp
B2  RealSwords - Argonian LO-NPC.esp
B3  Travelers' Cloaks.esp
B4  RTT-Weye Relocation Patch.esp  [Version 2.0]
B5  MotherSword.esp
B6  Egress.esp
B7  Toaster Says Share Faction Recruitment.esp
B8  WAC.esp
B9  WAC - WWW.esp
BA  WAC - OverSpawn.esp
**  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
++  WAC - QuietFeet.esp
BB  MidasSpells.esp
BC  Region Revive - Lake Rumare.esp
++  Mart's Monster Mod - Knights.esp  [Version 3.6beta4]
BD  AFK_Weye.esp
BE  Rumare-AFK_Weye Patch.esp
BF  Ayleid Loot EXtension.esp
C0  TR_Stirk.esp
++  MW_Booze, Cobl.esp
++  Item interchange - Placement.esp  [Version 0.71]
C1  Region Revive - Lake Rumare FuseSnailRacing Patch.esp
C2  Bashed Patch, 0.esp
C3  Streamline 3.1.esp
[/codebox]
In "Merged Weapons & Armour.esp" among others is Real swords Orc.
For all WAC mods I have added these tags: {{BASH:Delev,IIM,Relev,Invent}}

So far I have seen few of these fellows, males and females, zebra cow, some zebra faun (I cannot remember if this is a correct name), bunch of various crabs, crabfish, black otter, and sonic hedgehogs. I like animals!! =D I have also saw those small towers near the bridge over Niben river and some hangmen in the IC waterfront.

Are there any special things that I could look after that could help here? Considering my load order. I'll be glad to help if I can. All in all, the mod is interesting to me from when I first saw the thread on the Bethesda forums, long ago. Thanks!

p.s. Oh, I forgot that I saw some red armless and brown caymans on the IC isle coast.

p.p.s. On the thread that no longer exists, there were bunch of screenshots with groups of creatures. Are these screenshots somewhere on this forum? They would be useful to me for looking right names.
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Waalx
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@ Washington

Lets wait a bit with the bug reports for WAC, I'm going to upload a new version soon.

As of today you can download RealSwords Nord. Here.

Realswords Nord v1.0 (38mb)
Image
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