WAC Beta v0.1 - Downloads, comments, suggestions

Download and read about WAC Beta v0.1
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Vacuity
Avid Swordlearner
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Location: Taiwan

Fantastic!
We've been waiting a long time for this update and it's greatly appreciated!

Thankyou! :-)

Vac
stupidhobo12345
Avid Swordlearner
Avid Swordlearner
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Joined: August 1st, 2008

downloading now. sounds epic can't wait to play
stupidhobo12345
Avid Swordlearner
Avid Swordlearner
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Joined: August 1st, 2008

i crash on start up, i'm not using any mods besides WAC so i'll redownload the files there might have been a problem before.
stupidhobo12345
Avid Swordlearner
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nope still crashes
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Conker343qc
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Missing master dude ?? Check with Wrye Bash....

WOOT WOOT !!! Can't wait to see the new stuff... i'll download tomorrow :-D-)
- Agea haelia ne jorane emero laloria...
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I saw this at 1 am this morning and my wife caught me crying in the bed... :-?

WAC 0.05 is being downloaded as I write these words...

Thanks Man!!!!!!!!!!!!!!
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Waalx
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yep I crashed too!

So here's a fix to this already.
WACv005a

replace the master and WAC- Overspawn.esp with this and it should work.

I removed the horses this morning but forgot a few things behind... :sad:

I'm going to re-upload Waalx - Horses soon as well as a beta for Wladiator...

Man...I do have lots of ideas for the Arena (s)... :)

here's a bit more info on the gladiator stuff...

first thing is to finish the imperial city one though.

As you could see on the teaser of Wladiator, you couldn't see a thing about the yellow team on top except their silhouette. Well that's how I want it. I prefer to have you fight them instead.

The arena rainment system is different for the blue team and yellow team.

I made a specific rainment for each of the yellow team. They are non-playable however due to the fact they are not male-female they are all unique and unisex.

The blue team (player mostly) is going to experience something else though.

When you decide you rainment type at the start of the arena quest, that choice is going to stick with you until the end of the arena until Ysabel ask you what type of rainment of valor you want. The rainment is a quest item and will upgrade as you advance in ranks (well Owyn will upgrade it each time you gain a new rank).
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stupidhobo12345
Avid Swordlearner
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ooo yay now i can finally play
Cryhavoc66
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Joined: February 26th, 2009
Location: South Africa

Sup i have a problem .... Im out of bandwidth :-(

And my dowload manger just downloads a link C:\Downloads\25030c41e426960fb28ac597575579c257b2d8ddc4e90a7de8b260f0bdacb851(1).html

and i cant use my windows downloader because my connection disconects!!!!! and i lose the download
live by the ak die by the ak
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Mormacil
Exquisite Fencer
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Waalx that's an awesome idea :)
"Veni Vidi Castratavi Illegitimos"

"why would I be bound by rules if I can see so far beyond them?"

co-leader TES4 Valenwood
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Maigrets
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Awesome! Downloading now and in a couple of hours when it's done, I can finally try this out. :-D-)

It's interesting you mention in point #4 in the readme about a Saber Tooth Companion...I made one for myself, (personal mod) with the .02 Alpha and it's magnificent. I called him Razor.

:ninja:

Anja (Maigrets)
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Ok obviously it's awesome...however I've encountered some bugs...

A beaver near Vilverin had no eyes
A big Horse (percheron like) in Aleswell had some vibrating texture (like several textures on one skeleton)

I am keeping on playing and will report bugs whenever encountered...
Cryhavoc66
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Joined: February 26th, 2009
Location: South Africa

WOW i downloaded it ......!!!!!!!!!!!!!!!!

When is the dark elf weapons going to be launchd :o ... all i want is the black wakizashi
live by the ak die by the ak
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There is a problem at the Roxley Inn: floor's missing...
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Waalx
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MasterAub wrote:Ok obviously it's awesome...however I've encountered some bugs...

A beaver near Vilverin had no eyes
A big Horse (percheron like) in Aleswell had some vibrating texture (like several textures on one skeleton)

I am keeping on playing and will report bugs whenever encountered...
I checked the master and the 3 beavers have eyes.

Horses shoudn't be in WAC at the moment. Those Shire Horses are from WAC.esp I think.. I will remove them. Horses won't be bac in WAC until I finish Waalx - Horses.


As for Roxey Inn missing floor I Have no Idea I didn't modify Roxey Inn to my knowledge.
Cryhavoc66 wrote:When is the dark elf weapons going to be launchd Surprised ... all i want is the black wakizashi
Rejoice, cause...
the Dunmer Black Shokuto is already in WAC. The blade is straight. You can find one in the test chest beside the Imperial Sewer Exit where you exit from the tutorial. Or on bandits.
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stupidhobo12345
Avid Swordlearner
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the gnoll arent very agressive. ill stand there for like 5 mins and they still dont attack me.
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Mormacil
Exquisite Fencer
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Might be to many AI on your screen, this si set in your INI.
"Veni Vidi Castratavi Illegitimos"

"why would I be bound by rules if I can see so far beyond them?"

co-leader TES4 Valenwood
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poett666
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Joined: April 15th, 2009

holy.... this is by the most awesome mod to date. oh yes nice touch with the greenies alex they are hilarious but deadly too :) awesome job. i bow to the master
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Maigrets
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I just started playing tonight for several hours. This is like playing a completely new game. I had to start a new character because all of my others use OOO and MMM and I wanted to play this mod without them to see everything as it should be.

Someone mentioned the beavers at Vilverin having no eyes. It's the same for me. They have empty holes instead.

Is it intended to ride the shire horses? I mounted the one at Weye and my characters legs are half inside the horse's sides. They look great by the way.

So far, on the way from the sewers to the IC I've had many fights with wargs, bandits and marauders and a giant green mantis. That thing was awesome. I love the creature sounds as well, more realistic.

The armour and weapons I've seen so far are excellent and I met a white lion and lioness at a shrine. Magnificent!!
I like the changes to the NPC's and the Emperor especially. lol It's really fitting for the era.

I will be playing again tomorrow ASAP because I can't wait to see more and more of your work. :happy:
Siegfried
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Posts: 20
Joined: August 16th, 2008

1st off this is great, everything is top quality and looking very good. I did run into a few snags however, and I will list them as follows.

-I visited the Khajiit smith in Borderwatch, then left the building and map traveled elsewhere. I turned around and Pama and his other pet cat were following me. While it is a seriously cool effect while in the shop, it doesnt quite work well going all across Cyrodiil with those two buggers.

-Bandanas clip badly when worn by an argonian.

-When I 1st booted the mod up I map traveled to the IC sewer entrance, the entire screen was black (I still had my menu and UI though). I exited the game and rebooted it, then after a reload everything was fine. I spent the next hour exploring the game world, map traveling to my heart's content. I then mapped to Red Dog Camp, then mapped away up to Bruma. My screen was black again.
Mods I was using:
*2 Landscape mods (Miscarcand and River Ethe)
*Border Disabling Mod
*Elsweyr Anequina
*A Personal mod increasing weapon damage by 50%

I don't think any of these should really cause a major conflict with WAC, but then I could be wrong.

Also one suggestion; if you're not familiar with it the Elsweyr mod has been coming along especially well, some of the creatures planned for south-eastern Cyrodiil could be generated fairly deep into the border region and would function very nicely with Elsweyr.

Link: http://www.bethsoft.com/bgsforums/index ... pic=975694
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