dp wrote:
2. I know that this one will probably annoy a lot of people so I'm sorry in advance.
Does anyone know when will the mod be version 1.0 ? Please don't say when its done.

I'd like to know that person who know when I'll be over, but for/from me, that's a secret!
1.The guard at the front gate of Chadenhol starts to run when I get close to him, he starts summoning deadric armor on him and draws his sword and bow simultaneously and there are no enemies in sight.
Never saw that on here... will have to go in-game to see.
2.I have gone in the khajit tower and the vendor doesn't sell me weapons or anything it's just free for the tacking...
The Khajiit Tower is fixed in the next version.
keinPlan86m wrote:The Camp in the Jerall Mountains, near the moonmoth Priests(?) is 3 cells away from the street to riften Smile and there is a small gap in the landscape^^.
I'm not sure it's WAC that is the problem. This place must not have changed under WAC except from dropping new spawn points... 3 cells away?? I have problem to imagine/see it in my head. What is 'riften' ? A city of Skyrim mod?
And we are actually discussing if we would use the Waalx Animals & Creatures.esm as libary too.
I hope so, cause we already use the RS Nord and Breton and i love them Smile Not only the swords, but the other meshes too, they bring so much ...how to say... life and "reality" to the world, it's fantastic.
If you use it as a library, there's already Skyrim Lists as you may already know. Those will grow bigger in time as well... Some new stuff for Nord in the Next version. (nothing but two more textures for the Nord arrows).
Other than this, overtime there will be a lot of new props to be found in the WAC master file..
FrostyBlade wrote:
Is it a known issue for map markers to gone missing and the area that you're currently in still remained unexplored in certain area when viewed under the local map? At the moment I found two area, Vahtacen which is south-east of Cheydinhall and at Imperial city Waterfront. I narrow it down to WAC.esp. Any ideas on this?
map markers are fixed in the next version.
unexplored areas I'm not sure here. It may have to do with the cell 3,3 bug that removed the map markers. I fixed that here, so I will head to the Waterfrond for a quick look about this. Hopefully it's related to the map markers bug and now fixed already
Hellbishop wrote:
First thank you for allowing me on your forum to enjoy the special work that is WAC.
I'm not allowing you a favor, it's open to everybody

I'm just trying to keep the source file a bit harder to get since its still incomplete and I don't want people to start taking this as a finished thing...
I just installed and gave WAC a brief play and i was filled with joy as i saw how balanced and fleshed out everything felt without feeling oversaturated and overwhelming.
well the balance of WAC is a debatable point as of now
Anja wrote: On Cypress House...
Most likely it will have to wait to be released until the next version of WAC is ready anyway.
Cypress House kind of need the next update to work for you folks... Some custom stuff was made for it!
Anja wrote:EDIT:
Problem solved.. Smile Smile
kschenk has put the scare factor where it's supposed to be!!!
indeed? yeah! Can't wait for the next version...
HellBishop wrote:The animations are top notch.
that's not by me. Except for the facial animations, I did that a lot. Creatures body anims I never got to work. I can open a file, modify an animation like I want , save, test and it work. then start doing the rest, and invariably have a bug with the next or the other. So I model and texture, only. And try to glue it in the CS.
FrostyBlade wrote:No problem, found the solution on page 91, luckily someone pointed it to me, I was reading the forum from page I should have read it backwards
yeah this forum topic is growing old... the info below the first post is outdated. Maybe I will add a note about this there.. Or maybe I could close the topic and start a new one, but I like this big one. 33188 views for a topic on a private forum like this is fun, it's been seen almost as much as the RealSwords Gallery in half the time.
MasterAub wrote:How do you guys use the Spawn list?
you've been PM'd.
TheDaywalker wrote:Download of version 0.05 doesn't work for me. The download link opens for some seconds and then jumps back to the forum site automatically. Is the link still ok?! Confused
Confused as well.. I checked and here cliking the link lead me to the download site. Try again, and tell me if it work now,
otherwise message me and I will provide an alternative download point.
PS: You did a really great job on this mod. I'm not a fan of Oblivion at all, but I was curious, when I saw the screens and just had to get here!!!
Not a fan of Oblivion at all..?

that's a cool thing to hear that WAC can bring you to it! I suggest you download RS - Gladiator pre-alpha.
What I especially liked was the biped hyenas, would it be possible to make them a playable race?!
Possible, but not in the plan for now... that's a rather long process.
I'm back on WAC,... by the way
