Okay, I have finally actually tested this a bit (after not playing Oblivion at all for the past six months). There are several things that hit me.
First of all, there are enough people who just write "ooh, that's so great/amazing/beautiful/whatever" so I'm going to try and point out what isn't. First of all, without WAC installed the game doesn't even crash on exit . Now I get them whenever I try to load another game, or go back to the main menu, or exit. Curiously enough, I haven't had one crash when I'm actually playing.
Then, there are the creatures. They look great, but most of them are simply too big. I don't think we would lose much effect if they were just a tad bit smaller (for example, if the tiger was smaller than a horse instead of twice as big).
In the other direction, the swords seem too small for me, and with a big, bulky Nord it looks downright ridiculous. Some of the two-handed swords look like knives in his hands. Needless to say, not pretty.
Of course, there are some minor issues spread out here and there. That suspension bridge just outside the IC on the road towards Skingrad had for some reason disappeared. But people were still walking on at as if it was there. Other than that, the CTD's and some other minor issues other people have already mentioned, I haven't noticed anything else (yet). I am very impressed (what do you expect?) Keep up the good work, and please give me a big sword in the future.
WAC Beta v0.1 - Downloads, comments, suggestions
- StarX
- Vigilant Swordhand
- Posts: 152
- Joined: June 10th, 2007
- Location: Amsterdam, NL
Modded Oblivion always tends to crash on exit, this is not a unique feature exclusive to WAC. Get the mod Fast Exit from TesNexus to get rid of this.Tracinya wrote:Okay, I have finally actually tested this a bit (after not playing Oblivion at all for the past six months). There are several things that hit me.
First of all, there are enough people who just write "ooh, that's so great/amazing/beautiful/whatever" so I'm going to try and point out what isn't. First of all, without WAC installed the game doesn't even crash on exit . Now I get them whenever I try to load another game, or go back to the main menu, or exit. Curiously enough, I haven't had one crash when I'm actually playing.
Then, there are the creatures. They look great, but most of them are simply too big. I don't think we would lose much effect if they were just a tad bit smaller (for example, if the tiger was smaller than a horse instead of twice as big).
In the other direction, the swords seem too small for me, and with a big, bulky Nord it looks downright ridiculous. Some of the two-handed swords look like knives in his hands. Needless to say, not pretty.
Of course, there are some minor issues spread out here and there. That suspension bridge just outside the IC on the road towards Skingrad had for some reason disappeared. But people were still walking on at as if it was there. Other than that, the CTD's and some other minor issues other people have already mentioned, I haven't noticed anything else (yet). I am very impressed (what do you expect?) Keep up the good work, and please give me a big sword in the future.
Some of the creatures do need to be scaled down a bit. But I think that has more to do with the chance of them getting stuck into interiors than anything else.
The size of the weapons is realistic. In fact: all of Bethesda's models are too big! So some of the swords from WAC may come across as "small", while they are actually proportioned in a much more realistic way than the vanilla and most modded weapons.
- Haruko
- Vigilant Swordhand
- Posts: 219
- Joined: September 28th, 2007
- Location: Windurst
- Contact:
StarX wrote:Not sure if you just wanted to show that this mod has been created with RS Nord stuff for the fun of it or if you think it's not allowed to use the meshes and textures from RS Nord.
If it's the second reason than there's no need to worry as the readme of RS Nord allows the meshes and textures to be used by other modders (with proper credit given), unlike the models and textures that are exclusive to WAC.
Anyway, I think that mod looks nice!
the guy also credits Waalx, which is more than some modders have done in the past.
It's a pally thing, you wouldn't understand.
http://gamercard.xbox.com/Haruko%20Hoshiko.card
http://gamercard.xbox.com/Haruko%20Hoshiko.card
- MasterAub
- The Second
- Posts: 377
- Joined: July 3rd, 2009
- Gender: Male
- Born in: 1970
- Location: Paris
Dall does great texturing work I personnally used some is work in my own mod...
I think it's interesting to see what someone else can do with Alex's work...Eventhough I like better Realsword Nord.
I think it's interesting to see what someone else can do with Alex's work...Eventhough I like better Realsword Nord.
un ami qui cesse de l'être ne la jamais été
- Tracinya
- Reader
- Posts: 33
- Joined: April 6th, 2009
- Location: Sweden
I am well aware the crashing is no unique issue, but
StarX for the mod link. It just seems as if some mods cause more problems than others...
So the creatures are going to get smaller? Whatever the reason, that's good news from where I'm standing.
Maybe the Bethesda models are oversized, but they still set the standard. It looks ridiculous when the weapons are so different in size. If you know of a mod that rezises the Vanilla to fit with WAC I'm all ears. I just hope having different-size weapons won't be the final solution?

So the creatures are going to get smaller? Whatever the reason, that's good news from where I'm standing.

Maybe the Bethesda models are oversized, but they still set the standard. It looks ridiculous when the weapons are so different in size. If you know of a mod that rezises the Vanilla to fit with WAC I'm all ears. I just hope having different-size weapons won't be the final solution?
I am that which grips the heart in fright,
hearkens night and silences the light
hearkens night and silences the light
- StarX
- Vigilant Swordhand
- Posts: 152
- Joined: June 10th, 2007
- Location: Amsterdam, NL
Heh, of course I was just joking that it isn't unique to WAC. Though it's still possible that users that are new to modding may think so.Tracinya wrote:I am well aware the crashing is no unique issue, butStarX for the mod link. It just seems as if some mods cause more problems than others...
So the creatures are going to get smaller? Whatever the reason, that's good news from where I'm standing.![]()
Maybe the Bethesda models are oversized, but they still set the standard. It looks ridiculous when the weapons are so different in size. If you know of a mod that rezises the Vanilla to fit with WAC I'm all ears. I just hope having different-size weapons won't be the final solution?
Hold on! I never said the creatures would be scaled down! That's up to Alex to decide. But when working on some of the unique WAC dungeons I had to scale down (and make a unique ID) a creature because it got stuck in interiors.
I think that in the final version of WAC most of the vanilla weapons will be gone, though I'm not sure what Waalx has planned for that.
- Mormacil
- Exquisite Fencer
- Posts: 949
- Joined: June 12th, 2007
- Location: Netherlands
- Contact:
How long ago? Two weeks I can get into. I guess reallife is just sucking up his time. Which I can only imagine way to good... But yes he is incredibly quit even behind the scenes.
On a sidenote 2,5 months is not enough to make a consolegame
On a sidenote 2,5 months is not enough to make a consolegame

"Veni Vidi Castratavi Illegitimos"
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
- Maigrets
- Admin
- Posts: 1557
- Joined: October 2nd, 2008
- Gender: Female
- Born in: 1954
- Location: Australia
- Contact:
Same (for my plugin) but it's been over three weeks. I'm concerned about him as well since he always answers my messages.shingouki wrote:Hey this is kind of offtopic, but has anyone heard from Waalx recently? I sent him a few pms asking for permissions for some WAC things, but I haven't heard from him... Is he okay? I'm kind of worried =[

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- Fumbling Sworduser
- Posts: 2
- Joined: August 22nd, 2009
Just read the first page, under "Usage & Resources " you may find your answers.
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- Initiated Swordwielder
- Posts: 67
- Joined: August 29th, 2009
- Location: Upon a quantum string
Yes WAC crashing on exit is normal. I never mentioned it since i figured it would get fixed over time as other big overhaul mods have done.Tracinya wrote:Okay, I have finally actually tested this a bit (after not playing Oblivion at all for the past six months). There are several things that hit me.
First of all, without WAC installed the game doesn't even crash on exit . Now I get them whenever I try to load another game, or go back to the main menu, or exit. Curiously enough, I haven't had one crash when I'm actually playing.
With all consuming mods like WAC i usually stick to just using it and no other non WAC saves due to how much it changes and the great chance of crashing without it running. Same thing has happened with other great mods like OSCURO'S OBLIVION OVERHAUL mod and MARTIGEN'S MONSTER MOD etc etc.
It definitely pays off in fun using as little mods as possible. Today i actually saw the Emperor with a beard when before that was not the case perhaps due to using facial texture mods.
BLOOD
http://www.youtube.com/watch?v=7yB8Kuh5l2s
F.E.A.R. 3
http://www.youtube.com/watch?v=kRdB8l2WCGE
PRIEST
http://www.youtube.com/watch?v=qB034wjwp3o
Messiah of evil
http://www.youtube.com/watch?v=36nKCu1CkJ0
http://www.youtube.com/watch?v=7yB8Kuh5l2s
F.E.A.R. 3
http://www.youtube.com/watch?v=kRdB8l2WCGE
PRIEST
http://www.youtube.com/watch?v=qB034wjwp3o
Messiah of evil
http://www.youtube.com/watch?v=36nKCu1CkJ0
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- Steady Sworduser
- Posts: 12
- Joined: June 11th, 2009
Or you could use a simple OBSE plugin (not exactly a mod) like fast exit which removes the CTD on exit and "kills" the game properly.
That's actually due to WAC. I don't use facial texture mods and I have that only with WAC.It definitely pays off in fun using as little mods as possible. Today i actually saw the Emperor with a beard when before that was not the case perhaps due to using facial texture mods.
Si vis pacem, para bellum
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- Initiated Swordwielder
- Posts: 67
- Joined: August 29th, 2009
- Location: Upon a quantum string
Oops that didnt come out rightDazu wrote:That's actually due to WAC. I don't use facial texture mods and I have that only with WAC.It definitely pays off in fun using as little mods as possible. Today i actually saw the Emperor with a beard when before that was not the case perhaps due to using facial texture mods.


BLOOD
http://www.youtube.com/watch?v=7yB8Kuh5l2s
F.E.A.R. 3
http://www.youtube.com/watch?v=kRdB8l2WCGE
PRIEST
http://www.youtube.com/watch?v=qB034wjwp3o
Messiah of evil
http://www.youtube.com/watch?v=36nKCu1CkJ0
http://www.youtube.com/watch?v=7yB8Kuh5l2s
F.E.A.R. 3
http://www.youtube.com/watch?v=kRdB8l2WCGE
PRIEST
http://www.youtube.com/watch?v=qB034wjwp3o
Messiah of evil
http://www.youtube.com/watch?v=36nKCu1CkJ0
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- Enthusiast Swordbarer
- Posts: 117
- Joined: March 7th, 2009
HAve you heard anything from him since? I hope he's all right...Anja The Whisperer wrote:Same (for my plugin) but it's been over three weeks. I'm concerned about him as well since he always answers my messages.shingouki wrote:Hey this is kind of offtopic, but has anyone heard from Waalx recently? I sent him a few pms asking for permissions for some WAC things, but I haven't heard from him... Is he okay? I'm kind of worried =[
If it's something good in RL then disregard this.
- Maigrets
- Admin
- Posts: 1557
- Joined: October 2nd, 2008
- Gender: Female
- Born in: 1954
- Location: Australia
- Contact:
Not a word, I'm afraid.washington wrote:HAve you heard anything from him since? I hope he's all right...Anja The Whisperer wrote:Same (for my plugin) but it's been over three weeks. I'm concerned about him as well since he always answers my messages.shingouki wrote:Hey this is kind of offtopic, but has anyone heard from Waalx recently? I sent him a few pms asking for permissions for some WAC things, but I haven't heard from him... Is he okay? I'm kind of worried =[
If it's something good in RL then disregard this.

- Haruko
- Vigilant Swordhand
- Posts: 219
- Joined: September 28th, 2007
- Location: Windurst
- Contact:
With Alex real life often takes him by storm, and it's not entirely rare that we don't hear from him for some time. I have no way of knowing if he's alright though, if anything has happened to him I'm not sure who the best person to ask would be, maybe Mormacil.
It's a pally thing, you wouldn't understand.
http://gamercard.xbox.com/Haruko%20Hoshiko.card
http://gamercard.xbox.com/Haruko%20Hoshiko.card
- Mormacil
- Exquisite Fencer
- Posts: 949
- Joined: June 12th, 2007
- Location: Netherlands
- Contact:
Nope, his facebook is pretty dead.
"Veni Vidi Castratavi Illegitimos"
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
"why would I be bound by rules if I can see so far beyond them?"
co-leader TES4 Valenwood
- Haruko
- Vigilant Swordhand
- Posts: 219
- Joined: September 28th, 2007
- Location: Windurst
- Contact:
well, here's to hoping, and waiting then.
It's a pally thing, you wouldn't understand.
http://gamercard.xbox.com/Haruko%20Hoshiko.card
http://gamercard.xbox.com/Haruko%20Hoshiko.card
- Ailsa
- Enthralled Swordraver
- Posts: 432
- Joined: October 7th, 2009
- Gender: Female
- Born in: 1955
- Location: United Kingdom
I have just recently found you (inspired by some images I have seen).
Am in the process of downloading now. I really look forward to exploring everything
This is going to be fun!!!
Am in the process of downloading now. I really look forward to exploring everything

This is going to be fun!!!
