John,
Read back this thread and you will find out what to delete in TES4Edit then you'll be able to rebuild Bashed Patch.
(could be somewhere around pages 90 - 100, not sure)
WAC Beta v0.1 - Downloads, comments, suggestions
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- Enthusiast Swordbarer
- Posts: 117
- Joined: March 7th, 2009
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- Unsteady Sworduser
- Posts: 7
- Joined: September 14th, 2010
Thank You! after realizing it wasnt just in the .esm that the offending record was in, i did get it to workwashington wrote:John,
Read back this thread and you will find out what to delete in TES4Edit then you'll be able to rebuild Bashed Patch.
(could be somewhere around pages 90 - 100, not sure)

now to go kill those new creatures

~John
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- Fumbling Sworduser
- Posts: 4
- Joined: September 10th, 2010
Well, I guess I've lurked long enough. Been delaying because I couldn't get the bloody mod to work with my bashed patch(spent a good deal of time searching the thread to find the answer), and have now done so, and am rejoicing because I found what I was looking for(vanilla race entries in WAC - TCOS needed removing), and thus can get onto getting mauled by everything the game will now throw at me.
Should be a sticky with a list of edits people need to make before the mod will play nice with the game. Even if it would be a short list(remove a cell entry from WAC.esp{block 0, 0 subblock 0, 0 cell 3, 3} to fix the local map)(remove all race entries from WAC - TCOS.esp to get past the vampire eye issue).
In any case, there shall be lots of blood, and I'm guessing most of it will be mine. Magic rarely causes bleeding, you see.
Should be a sticky with a list of edits people need to make before the mod will play nice with the game. Even if it would be a short list(remove a cell entry from WAC.esp{block 0, 0 subblock 0, 0 cell 3, 3} to fix the local map)(remove all race entries from WAC - TCOS.esp to get past the vampire eye issue).
In any case, there shall be lots of blood, and I'm guessing most of it will be mine. Magic rarely causes bleeding, you see.
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- Enthusiast Swordbarer
- Posts: 117
- Joined: March 7th, 2009
If you want to, you can set a list and post it in new thread. Since you have it fresh in memory now it shouldn't be too hard.
I planned to, but I've already forgot most the stuff I did.
I planned to, but I've already forgot most the stuff I did.
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- Steady Sworduser
- Posts: 18
- Joined: January 28th, 2008
I have been wondering about it for a while to.YX33A wrote:Also, while this may have been asked before, is there a compatibility patch for WAC and Roberts?
Just wondering, because I use Roberts male and it's a bit of a must have for me.
Allot of the male bodies shouldn't be too hard to convert, and allot don't need to. But also, there just is allot of it all!
In any case, I was thinking of trying to at least do the ones that link the specific Imperial body-texture path, which causes the non-human races to go pink in those suits.
No clue when I'll have the time for that though, might give it a try this weekend.
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- Fumbling Sworduser
- Posts: 4
- Joined: September 10th, 2010
Main issue I had was that almost every outfit had skin textures unlike what I'd expect(many added tattoos and tanned skin), and the stuff I wanted to wear(light armor) often replaced my fancy skin textures or mixed them up because of the UV map differences.(if I wore the bracers, I could see my characters wang on his right hand, which seemed rather distasteful but expected from armors that don't use Roberts and show lots of skin)
Hence my wish for Roberts Male compatibility.
Hence my wish for Roberts Male compatibility.
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- Avid Swordlearner
- Posts: 36
- Joined: December 27th, 2009
- Location: California
Been a while since I reviewed this thread so if this answer is well known - please be patient with me.
Is there a list of which UL esp this has conflicts with? You know the kind that are glaring and would need to be patched.
Was thinking about tackling it if not too complex. Even if just for personal use.

Is there a list of which UL esp this has conflicts with? You know the kind that are glaring and would need to be patched.
Was thinking about tackling it if not too complex. Even if just for personal use.

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- Fumbling Sworduser
- Posts: 1
- Joined: August 29th, 2010
- Location: Perm, Russia
I have seen two conflicting locations: Beaches of Cyrodiil: Lost Coast and Dark forest.Psymon wrote: Is there a list of which UL esp this has conflicts with?
Patch for Lost Coast is available here.
Conflict with the dark forest can be avoided by changing the load order. Put xuldarkforest.esp below WAC.esp.
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- Fumbling Sworduser
- Posts: 2
- Joined: June 11th, 2009
hey all.
GEtting back into oblivion and was looking to redo the WAC/OOO thing I had going last time that worked so well, but the WAC/OOO patch seems to be down. any chance of a reupload?
Also, im sure everyones fed up of it but hows progress going on 0.06?
GEtting back into oblivion and was looking to redo the WAC/OOO thing I had going last time that worked so well, but the WAC/OOO patch seems to be down. any chance of a reupload?
Also, im sure everyones fed up of it but hows progress going on 0.06?
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- Avid Swordlearner
- Posts: 36
- Joined: December 27th, 2009
- Location: California
Thanks for reply on UL - anyone have suggestions for bash tags on the esm and esp?
I'm thinking to somewhat copy what MMM has, but anyone with experience please let me know their suggestions.
MMM esm has:
{{BASH:Actors.AIData,Actors.AIPackages,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}
and the esp has:
{{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}
Not sure how much factions plays a part in WAC or if they are implemented as much, so same for relations.
Thanks in advance.
[edit] also is there any known issue with removing the playable flag from the multitude of races - wow.
I'm thinking to somewhat copy what MMM has, but anyone with experience please let me know their suggestions.
MMM esm has:
{{BASH:Actors.AIData,Actors.AIPackages,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}
and the esp has:
{{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}
Not sure how much factions plays a part in WAC or if they are implemented as much, so same for relations.
Thanks in advance.
[edit] also is there any known issue with removing the playable flag from the multitude of races - wow.
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- Fumbling Sworduser
- Posts: 1
- Joined: August 23rd, 2010
I can only seem to find a few creatures. Can someone give me a good idea on where to look for some things?
- MasterAub
- The Second
- Posts: 377
- Joined: July 3rd, 2009
- Gender: Male
- Born in: 1970
- Location: Paris
Here is my tip:Heedicalking wrote:I can only seem to find a few creatures. Can someone give me a good idea on where to look for some things?
Open your eyes!!!
More seriously there is so many changes in WAC vs Vanilla Oblivion not only in terms of creatures but also in terms of "stuff". I mean near the cities you should be able to see how the locals deal with thieves and witches...
Walk the surrounding of Anvil and you should see Rinos and Bluebeast and Gazelles etc...Stop at any shrines to witness the white lions and lioness or the man heating lions....
In short stop fast travelling and open your eyes...
Hope that helps...
un ami qui cesse de l'être ne la jamais été
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- Unsteady Sworduser
- Posts: 9
- Joined: October 6th, 2009
Psymon recently told me that the patch is down- I'm very sorry, but I haven't touched Oblivion in ages and no longer have the patch on my hard drive. Maybe some one that still has it could re-upload it?Outsider_in wrote:hey all.
GEtting back into oblivion and was looking to redo the WAC/OOO thing I had going last time that worked so well, but the WAC/OOO patch seems to be down. any chance of a reupload?
Also, im sure everyones fed up of it but hows progress going on 0.06?
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- Initiated Swordwielder
- Posts: 67
- Joined: August 29th, 2009
- Location: Upon a quantum string
Outsider_in wrote:hey all.
GEtting back into oblivion and was looking to redo the WAC/OOO thing I had going last time that worked so well, but the WAC/OOO patch seems to be down. any chance of a reupload?
Also, im sure everyones fed up of it but hows progress going on 0.06?
Lucky you Outsider_in i was checking the Waalx forums. I just uploaded the WAC-OOO esp at FileFront for you and anybody else interested. It should be available for download shortly after they check it or whatever. Download at the following link:
http://www.filefront.com/17427821/WAC-OOO.esp
Thanks again C. Nial DeMencha for your fabulous work bringing the joy of OSCURO'S OBLIVION OVERHAUL into the wonderfulness of WAC.
BLOOD
http://www.youtube.com/watch?v=7yB8Kuh5l2s
F.E.A.R. 3
http://www.youtube.com/watch?v=kRdB8l2WCGE
PRIEST
http://www.youtube.com/watch?v=qB034wjwp3o
Messiah of evil
http://www.youtube.com/watch?v=36nKCu1CkJ0
http://www.youtube.com/watch?v=7yB8Kuh5l2s
F.E.A.R. 3
http://www.youtube.com/watch?v=kRdB8l2WCGE
PRIEST
http://www.youtube.com/watch?v=qB034wjwp3o
Messiah of evil
http://www.youtube.com/watch?v=36nKCu1CkJ0
- anohosikara
- Vigilant Swordhand
- Posts: 165
- Joined: January 21st, 2010
- Location: japan
I really could not wait.....
WAC - ItemLootFix Ver0.3c (MMM near)
ttp://loda.jp/tamanegiii/?id=153
Screenshots
ttp://shy.jsphr.net/upload/img/ups18437.jpg
ttp://shy.jsphr.net/upload/img/ups18867.jpg
WAC creatures do not drop the same Item.
Adjusted for many WAC creatures inventry items.(70-80% Still incomplete...)
sorry
WAC - ItemLootFix Ver0.3c (MMM near)
ttp://loda.jp/tamanegiii/?id=153
Screenshots
ttp://shy.jsphr.net/upload/img/ups18437.jpg
ttp://shy.jsphr.net/upload/img/ups18867.jpg
WAC creatures do not drop the same Item.
Adjusted for many WAC creatures inventry items.(70-80% Still incomplete...)
sorry
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- Avid Swordlearner
- Posts: 36
- Joined: December 27th, 2009
- Location: California
Links don't work. What is this supposed to do? please say more.anohosikara wrote:I really could not wait.....
WAC - ItemLootFix Ver0.3c (MMM near)
ttp://loda.jp/tamanegiii/?id=153
Screenshots
ttp://shy.jsphr.net/upload/img/ups18437.jpg
ttp://shy.jsphr.net/upload/img/ups18867.jpg
sorry
- anohosikara
- Vigilant Swordhand
- Posts: 165
- Joined: January 21st, 2010
- Location: japan
WAC - ItemLootFix Ver0.3c (MMM near)
http://loda.jp/tamanegiii/?id=153
Screenshots
http://shy.jsphr.net/upload/img/ups18437.jpg
http://shy.jsphr.net/upload/img/ups18867.jpg
It seems it was under maintenance.
I'm not good at English...
Please read 0.3cReadMeJP.txt.
http://loda.jp/tamanegiii/?id=153
Screenshots
http://shy.jsphr.net/upload/img/ups18437.jpg
http://shy.jsphr.net/upload/img/ups18867.jpg
It seems it was under maintenance.
I'm not good at English...
Please read 0.3cReadMeJP.txt.
- anohosikara
- Vigilant Swordhand
- Posts: 165
- Joined: January 21st, 2010
- Location: japan
WAC - ItemLootFix Ver0.5a (MMM near)
Major upgrade is completed.
http://loda.jp/tamanegiii/?id=158
Screenshots
http://shy.jsphr.net/upload/img/ups18437.jpg
http://shy.jsphr.net/upload/img/ups18867.jpg
-------------------------------------------------
! machine translation (It is a convenient age.) !
-------------------------------------------------
Description
WAC creatures do not drop the same Item.
Defeated a powerful enemy, you get a chance to get many items.
This is similar to the MMM.
Adjusted for many creatures and NPCs(WACDeadKnightLord,DeadKnight) inventry items.(Creatures 80%)
Most of the WAC weapons and armor LeveledLists adjusted accordingly.
When you are a low level, the powerful weapon is not obtained easily.
Important, it is to respect a view of the world of the WAC.
(Was the machine translation made good? ummmm...)
Need(NO MMM)
WAC - ItemLootFix.esp "WAC many creatures and NPCs(WACDeadKnightLord,DeadKnight) and vanilla many creatures"inventry items adjusted.
WAC - LeveledItemFix.esp "WAC weapons and armor" LeveledLists adjusted.
Option
WAC - TCOSFix.esp "WAC Goblin weapon," is not erased for other MOD. (OOO, Fran, TIE)
(If! After using this esp in the CS, "Wrye Bash" in
"WAC - TCOS.esp" to "Add Master" for it!)
WAC - NoMapMarker.esp "WAC new camp" erase Markers.
WAC - ItemLootFix4MMM.esp "WAC many creatures and NPCs(WACDeadKnightLord,DeadKnight)"
inventry items adjusted, for the MMM.
If you do not want to change the vanilla creatures inventry items, please use this esp.Warning! Do not use with "WAC - ItemLootFix.esp".
WAC - Crowded Roads Revisited Fix.esp I help a naked traveler put on clothes.
(If! After using this esp in the CS, "Wrye Bash" in
"WAC - Crowded Roads Revisited.esp" to "Add Master" for it!)
Please read 0.5aReadMeEN.txt.
I really could not wait..... Sorry, Waalx
Major upgrade is completed.
http://loda.jp/tamanegiii/?id=158
Screenshots
http://shy.jsphr.net/upload/img/ups18437.jpg
http://shy.jsphr.net/upload/img/ups18867.jpg
-------------------------------------------------
! machine translation (It is a convenient age.) !
-------------------------------------------------
Description
WAC creatures do not drop the same Item.
Defeated a powerful enemy, you get a chance to get many items.
This is similar to the MMM.
Adjusted for many creatures and NPCs(WACDeadKnightLord,DeadKnight) inventry items.(Creatures 80%)
Most of the WAC weapons and armor LeveledLists adjusted accordingly.
When you are a low level, the powerful weapon is not obtained easily.
Important, it is to respect a view of the world of the WAC.
(Was the machine translation made good? ummmm...)
Need(NO MMM)
WAC - ItemLootFix.esp "WAC many creatures and NPCs(WACDeadKnightLord,DeadKnight) and vanilla many creatures"inventry items adjusted.
WAC - LeveledItemFix.esp "WAC weapons and armor" LeveledLists adjusted.
Option
WAC - TCOSFix.esp "WAC Goblin weapon," is not erased for other MOD. (OOO, Fran, TIE)
(If! After using this esp in the CS, "Wrye Bash" in
"WAC - TCOS.esp" to "Add Master" for it!)
WAC - NoMapMarker.esp "WAC new camp" erase Markers.
WAC - ItemLootFix4MMM.esp "WAC many creatures and NPCs(WACDeadKnightLord,DeadKnight)"
inventry items adjusted, for the MMM.
If you do not want to change the vanilla creatures inventry items, please use this esp.Warning! Do not use with "WAC - ItemLootFix.esp".
WAC - Crowded Roads Revisited Fix.esp I help a naked traveler put on clothes.
(If! After using this esp in the CS, "Wrye Bash" in
"WAC - Crowded Roads Revisited.esp" to "Add Master" for it!)
Please read 0.5aReadMeEN.txt.
I really could not wait..... Sorry, Waalx