WAC Beta v0.1 - Downloads, comments, suggestions

Download and read about WAC Beta v0.1
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MasterAub
The Second
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papill6n wrote:
My litte finger is telling me he will be back soon...
....... :-(
Well since then I cut out my little finger... :-o
un ami qui cesse de l'être ne la jamais été
Cynthetic
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Joined: November 11th, 2010

Fantastic mod!

Not only is the end result far better than "FCOM - Convergence" but it's not a nightmare to install and has plenty of flexibility to allow me to install my other smaller, favorite mods!

Hooray :D

Oh and the bunnies. Bunnies. Everywhere. O_O <3
Moo goes the Bunny >:(
Hellbishop
Initiated Swordwielder
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Joined: August 29th, 2009
Location: Upon a quantum string

Verily, wonderful little bunnies hopping about joyfully and perchance even one that may go STOMP! STOMP!

The sound effects are also fantastic especially with stereo headphones like the Audio Technica ATH-AD700 with its incredible soundstage and positioning. It was a funny and eccentric moment hearing the wicked high pitched laughter of the little green fellows in the nearby woods as if the woods themselves had become magical.

Thanks Waalx for this very special work.
Psymon
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Location: California

anohosikara-

Thanks for the fixes - I'm running low on esp slots so I may look into merging them into the main esp for fixing in my game.

Can you tell me what should be merged into what?

I've already merged the Crowded roads - that was easy.
WAC - Item Loot fix: What should that be merged into? At some points it seems the esm and at other points it seems the overspawn esp. I guess it depends if it is an Oblivion creature/item or a WAC one.

Am I seeing a lot of repeating the same information in both the leveled item fix and the leveled loot fix? Why must the Leveled Item bix be loaded after the bashed patch?

Is the TCOS fix just to add goblin weapons to merchants? Or prevent them from showing up when other mods are used - this is unclear to me.

What method would be best to merge - using edit line by line or using gecko?

Wow are there really people using this with MMM - seems like that would be a busy game indeed.

thanks
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anohosikara
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WAC - ItemLootFix Ver0.7a (MMM near)
http://loda.jp/tamanegiii/?id=176
Screenshots
http://shy.jsphr.net/upload/img/ups18437.jpg
http://shy.jsphr.net/upload/img/ups20319.jpg

There are many fix.It will explain later.....

Psymon
Please explain a little time. English is not good.
... I think better not to merge.
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anohosikara
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All liability is the Tower of Babel!
Psymon
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Location: California

Since I see you are translating through a machine - I'm not certain how to make my questions clearer.

I realize you did not want to make direct edits to the WAC plugins out of respect for Waalx, but I do want to make those edits for my own game.

I was asking for best method for merging these changes into masters?

Does the TCOS fix only put goblin swords in merchant inventories? That does not seem appropriate for humans to sell goblin items.

Why the loot fix has to be after the bashed patch? Is there a fault in how bashed patches are made that requires this? And in the latest edition (7a) you have the crowded roads esp (which can be merged into bash) as loading after the bashed patch ... why?

If you can't or don't want to answer I will figure it out myself.

thanks for making this.
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anohosikara
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>>Does the TCOS fix only put goblin swords in merchant inventories?
???I am correcting only LeveledList of TCOS.esp. Are you using TCOS Shops.esp?
You should not use TCOS Shops.esp. the balance is a unadjustment.
I am not using it.

>>Why the loot fix has to be after the bashed patch?
I made the patch many times by using WryeBash290. However, a part of extra LeveledList mixes.
Delev is not done! A few mistakes ruin the game balance. Therefore, it put it like being unaffected under bashed patch. Crowded Roads Revisited Fix.esp is the same reason.
...Though my environment and setting might possibly be bad.

English is difficult. The war will not end.
Psymon
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No I don't think so. I think it is Wrye Bash that is malfunctioning and reported as much on a similar issue in the Bethesda Wrye Bash forum here: http://forums.bethsoft.com/index.php?/t ... __16547764
I quote:

Code: Select all

Hello
So I've been experimenting with using Waalx Animals and Creatures in my latest load order, It is alpha and there are issues that I've been slowly hashing out. The forums for WAC are near dead and this seems more a bash issue so here goes.

I'm trying WAC.esm bashed with these tags:
Actors.AIData
Actors.AIPackages
Actors.Spells
Factions
Invent
Names
Relations
Scripts
Stats
...so far mostly copying MMM type tags. These could be overkill, so I'm slowly trying out things till I see some success.

Concerning The fear creature that uses clanfear model FormID ##01068c in WAC.esm. These fear creatures come out with missing heads as the bashed patch has the wrong model tes4edit entry here: http://i361.photobucket.com/albums/oo54/psymon11b/WAC-FearBashissue.jpg Wrye Bash assigns the wrong head model.

No other esp except WAC.esm and bashed patch.esp touch this creature.All meshes in a BSA too. Which tag could be causing that and why?

In fact combing over the meshes for WAC - there is no wac_fear1head1.nif ... only wac_fear1head.nif - so why is bash assigning the extra 1?

====================
Found another instance with creature again based off the clanfear called a brown armless (small armless lizards) - well these were invisible in game and so checking bash patch against WAC I see that bashed patch assigns wac_armlesslizard6.nif (a nif that does not even exist) to the creature when it should be wac_armlesslizardbodybrown.nif

===================
Then also looking a few other creatures that are supposed to drop ingredients (like WACDogHound01 is supposed to have a brain that is an ingredient) - but these don't get merged.

===================
Further examination and it seems this is happening to creatures that have similar names.
So the editor ID for Brown Armless is CreatureWACArmless2 and bash assigns wac_armlesslizard2.nif (doesn't exist)
The editor ID for Red Armless is CreatureWACArmless3 and bash assigns wac_armlesslizard3.nif (doesn't exist) 
But this kind of thing does not happen with many many other mods that do add to leveled lists. Pacific Morrowind (the current Wrye Bash project lead) took the report and I sent him data to check over - I'm hoping he found something. This too should probably be reported to him as it might help him narrow it down.
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anohosikara
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Usage example of Delev
http://loda.jp/tamanegiii/?id=180.jpg
http://loda.jp/tamanegiii/?id=181.jpg

--------------------------------------------
The world of WAC is wonderful.
http://shy.jsphr.net/upload/img/ups20382.jpg
washington
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If Waalx reads this, which is likely since first post is updated this year :), about this:
4 - Animal Taming

or 'Is there a way that the animal could be temporarily tamed'. not all of them of course, but many of them could be activated as a temporary companion. I'm not looking for something deep here. I'm thinking about maybe just a script that activate a follow package if the character has the requisite and he click on the beast (and the beast is in passive state). A bit of a druidic power of some sort that could use maybe personality as a base. I don't know..something simple anyway, just one script we could paste on some critters, or a package. since WAC spawn lions near shrines, these are on the top of my list for this idea. You should be able to go and 'hire' yourself a white lion/lioness at a shrine if you want, or if they are there and not some Man-Eater instead... What I'm thinking here is only temporary companions. ones that can actually die, and you have to go for another one if he's defeated.
check out this mod:
http://planetelderscrolls.gamespy.com/V ... il&id=5813

Adds a spell to 'tame' any creature and has simple command message box.



P.S. Does anyone know where to find that WAC map that has names of animals that come from neighbouring provinces??

P.P.S. found it here viewtopic.php?t=33&postdays=0&postorder ... &start=990
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MasterAub
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Born in: 1970
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Thanks washington
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washington
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I forgot if these have been resolved or not... But here's another one:
9 - The archers up in the camp Towers. If they go down they can't travel back up sometimes and get stuck in 'The Loop' (they get stuck in a loop). In the same thing, I have that bug that if I come to sweetwater by foot from the east (by the Imperial Bridge), all 3 archers don't get up their towers and suffer 'The Loop'!. Or if they go down to fight or something they can't get back up, or sometimes they do. very weird.
First of all, top of the tower should be inside subspace (that blue box).

The subspace makes npc think that they need to go through some other cell to exit the subspace. So there should be dummy cell and a system of double doors:

ground - dummy cell & dummy cell - top
Illusionist
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Joined: July 11th, 2010

Sorry, because I am sure that this has been asked before.
What are the compatibility issues between WAC and other big mods (UL, Better Cities, quest mods like Lost spires, Kvatch Rebuilt...)?

Thank you.

P.S. If there are any patches could you also post a link to them.
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anohosikara
Vigilant Swordhand
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WAC - ItemLootFix Ver0.8a
http://loda.jp/tamanegiii/?id=186
Screenshots
http://shy.jsphr.net/upload/img/ups18437.jpg
http://shy.jsphr.net/upload/img/ups20319.jpg

Please read 0.8aReadMeJP.txt

WAC - Wenches moregems
http://loda.jp/tamanegiii/?id=187
http://shy.jsphr.net/upload/img/ups20730.jpg
Adds a lot of new jewelry.

Order
Bashed Patch
WAC - Wenches moregems.esp

!OOO and MMM if you are adding do not use such jewels!

To use this esp New Gems 1.2
(http://www.tesnexus.com/downloads/file.php?id=12985) is required.
Please do not use moregems.esp.
deedes
Fumbling Sworduser
Posts: 2
Joined: December 1st, 2010

I'd like to play this mod, but the hoster (ADrive) says: "The file you are trying to access is no longer available publicly."

It would be sad to have a mod as good as this one forgotten & "undownloaded" =(

I might just have not seen any new links, but sorry, i won't be going trough 113 Pages for them >_>'
washington
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Download links are in 1st post of this thread and they work fine for me. Try again.
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MicroHunter
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Joined: February 16th, 2008
Location: Denmark

What's up with Waalx, is he not working on RealSwords anymore? Where is he? I hope he'll finish his awesome mods soon :( Is he working on Fallout 3?...
washington
Enthusiast Swordbarer
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Waalx is obviously here because 1st post has been edited 2 days ago.
If you need any support with WAC, ask on this forum and somebody will help you.
deedes
Fumbling Sworduser
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Joined: December 1st, 2010

washington wrote:Download links are in 1st post of this thread and they work fine for me. Try again.
Must have been some temporal problem, thx =)
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