WAC Beta v0.1 - Downloads, comments, suggestions

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Hellbishop
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Maigrets wrote:No problem Hellbishop. :)

Over 30 people have downloaded it since I added it so it goes to show WAC is finding it's way onto a lot more unsuspecting computers. :-D-)


EDIT: So there's no confusion I thought I'd better just mention again that I didn't create this fix. I'm just making it available. It's aliendiplomat who deserves the true thanks for doing this. thanks

And what a joyful emotional rainbow of surprise shall await their sleeping numb emotions :)

Yes thanks to the generousity and creative splendour that is aliendiplomat for making our happiness stumble a bit less upon this fantastic fantasy journey to compliment the comforting routine of day to day work.
gard87
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I just tried it out and man oh man thank you, these imperial armours are the shizz and they go perfect in any sitution, just one question though, when will we be able to go into the arena and use those kickbutt gladiator outfits?
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gard87 wrote:I just tried it out and man oh man thank you, these imperial armours are the shizz and they go perfect in any sitution, just one question though, when will we be able to go into the arena and use those kickbutt gladiator outfits?
With each rank you achieve in the arena you already get a new arena armor...except with the fight against the Grand Champion. That one is not in the game yet i think, or maybe it is but not placed in the inventory of Agronak. :)
gard87
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this is the bomb, when can we go to the arena to fight?
Fessels
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Well my advice would be not to fight in the Arena(With WAC Gladiator) before being some where around level 15 and up. Reasons for that are that the arena fights with WAC Gladiator are not like the arena fights in the standard Oblivion game.

In standard Oblivion the arena fights are one against one, but when using WAC Gladiator all 3 teams are in the ring plus a few animals. So the fights become a whole lot more dangerous.
Hellbishop
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Am astonished at how many exquisitely buetiful armors there are in the latest version of W.A.C. I keep getting weighed down unable to move and having to force myself to choose which fantastic looking armor is more suited to my character because i want to have them all :D

Those stone gargoyles are creepy. At one point i thought i saw one semi-merging into a outside fortress wall. Not sure of it being a gargoyle or a giant imp i slowly approached it only to see the rest of its body coming out of the outside fortress wall and almost in one motion take to the air blasting me with a paralyze spell repeating the acttack til i died as i was unable to counter its acttack.

The new female and male imps look real sexy and mischivious. Love the wicked grins on them.

It was a cool moment seeing a Hill Giant run past me as i decided not to acttack in case it was friendly. Pretty nice to see something that powerful not acttack the player on sight. The same goes for many of the other creatures and wildlife. W.A.C. is everything i ever expected out of a rpg. Its like actually being there in a real world setting with life flowing constantly about.
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Maigrets
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Those stone gargoyles are creepy. At one point i thought i saw one semi-merging into a outside fortress wall. Not sure of it being a gargoyle or a giant imp i slowly approached it only to see the rest of its body coming out of the outside fortress wall and almost in one motion take to the air blasting me with a paralyze spell repeating the acttack til i died as i was unable to counter its acttack.
I'm not sure if you meant the gargoyle was clipping through the wall or not, but... spoiler below. :ninja:
spoiler:
You've probably seen it by now Hellbishop, but if you go near a ruin or fort and sneak around, you'll hear grinding stone sounds. If you sneak and can get close you'll find the gargoyles are statues and they have various poses. Some might be standing, some sitting for example. It's when you get close enough you'll find out they are not statues... :grin:

I've found I can get fairly close before they come to life. Fire works well against them as so far they seem to only use shock spells although I remember one paralysing me, so maybe I haven't seen enough of them yet and all the spells they use. I've often come to a ruin and found a fight going on between a gargoyle and other critters or bandits. I let them go at it then clean up the loot afterwards. :)
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
Noskil
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Hello all

During playing, I meet a new bug and my game crashed.
It seems that the land near the Wyenon Prior is the responsible of the crash. But, for the previous 15 hours of game, I could pass by this way to join Chorol.
The only difference between those 2 times is that I've been completing 2 quests of the Main Questline (Close the first Oblivion Gate at the doors of Kvatch, and go at the Cloudmaster Temple with Jauffre & Martin). The reason of the crash could it be legated at an Oblivion mob ? I mean, there is now Oblivion Gates all around Cyrodiil and I'm quite sure that there is one near the crash zone. (The problem could be the some that the Gnoll Camp Probleme, no ?)

Thank you & sorry for my bad english
Hellbishop
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Maigrets wrote:
Those stone gargoyles are creepy. At one point i thought i saw one semi-merging into a outside fortress wall. Not sure of it being a gargoyle or a giant imp i slowly approached it only to see the rest of its body coming out of the outside fortress wall and almost in one motion take to the air blasting me with a paralyze spell repeating the acttack til i died as i was unable to counter its acttack.
I'm not sure if you meant the gargoyle was clipping through the wall or not, but... spoiler below. :ninja:
spoiler:
You've probably seen it by now Hellbishop, but if you go near a ruin or fort and sneak around, you'll hear grinding stone sounds. If you sneak and can get close you'll find the gargoyles are statues and they have various poses. Some might be standing, some sitting for example. It's when you get close enough you'll find out they are not statues... :grin:

I've found I can get fairly close before they come to life. Fire works well against them as so far they seem to only use shock spells although I remember one paralysing me, so maybe I haven't seen enough of them yet and all the spells they use. I've often come to a ruin and found a fight going on between a gargoyle and other critters or bandits. I let them go at it then clean up the loot afterwards. :)

Yes it looks like it might be clipping but am not sure since it seems to be on its knees with its back against the outside fortress wall thus making the wings sink into the wall. Since they're made of stone anyway it doesnt look out of place and gives them an almost magically fused with the wall look 8-)

Yes i've run across what you mentioned in your spoiler many times. Heh i always try to be respectful since they dont acttack me on sight. One time i saw one in the distance in the air with its back turned to me and i didnt acttack it since they seem not to be of the murdering psycho mindset 'Rock On!'

Thanks for the info Maigrets astar
palidoo
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The gargoyles are one of my favorites, I do love the terror I'm struck with when I encounter that spoiler situation. One of them was horrible, though, it would cast a paralyze spell on me, beat me up, then as soon as the paralysis ended cast the spell again. This happened like at least half a dozen times before I was finally able to defeat it. It was worse than MMM's spiders, which do the same thing. I'm thinking it's about time I get some protection from paralysis, or at least beat them to the punch with my Mage's Staff of Paralysis (are any of the other staff options worth getting when that one is available? heh)
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palidoo wrote:The gargoyles are one of my favorites, I do love the terror I'm struck with when I encounter that spoiler situation. One of them was horrible, though, it would cast a paralyze spell on me, beat me up, then as soon as the paralysis ended cast the spell again.
In my case most of those Gargoyles used that paralyze spell before beating my character up. So since then i use a spell from Midas Magic that fires 7 missiles that do Fire/Frost/Shock damage at the same time (Each missile) on a Gargoyle the second i see them. Most of the times it kills them ones in one go. :-D-)
Palmput
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I have just one question about this whole mod. Where is the shop to buy the new Imperial swords? Or does it exist at all? :?
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Waalx
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Palmput wrote:I have just one question about this whole mod. Where is the shop to buy the new Imperial swords? Or does it exist at all? :?
In the Arena. I think I added some to Imperial NPC as well, but otherwise the Imperial weapons are the Arena weapons, and for now only found in the Arena.
If you go and ask to become an Arena combatant, the weapons in the Blue Team Bloodwork will start to become available, and more should unlock as you do the Arena quest.

Same thing for the Dunmer weaponry, you cannot buy them at this time. You can find them in the testing chest outside the sewer exit if you are looking for new ones, otherwise you will see old Dunmer weapons on Bandits.

RealSwords Dunmer and Imperial, it's something I have to put together. Then they will have a specific shop and vendor.
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Noskil
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Sorry to repost, but I have new information about my problem :
"Hello all

During playing, I meet a new bug and my game crashed.
It seems that the land near the Wyenon Prior is the responsible of the crash. But, for the previous 15 hours of game, I could pass by this way to join Chorol.
The only difference between those 2 times is that I've been completing 2 quests of the Main Questline (Close the first Oblivion Gate at the doors of Kvatch, and go at the Cloudmaster Temple with Jauffre & Martin). The reason of the crash could it be legated at an Oblivion mob ? I mean, there is now Oblivion Gates all around Cyrodiil and I'm quite sure that there is one near the crash zone. (The problem could be the some that the Gnoll Camp Probleme, no ?)

Thank you & sorry for my bad english"



Testing the area with the fast travel, it seems that the probleme comes from the Odiil's Farm. Could it be legated to WAC ? (For info, I've already done the quest related to this place with the Goblins)
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Waalx
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Everything's possible...

Maybe it's because of WAC or maybe not. The only way to know for sure is if you can replicate the bug without WAC enabled. If you disable WAC and the crashes persist, then it's not because of WAC. If the crashes disappear when you disable WAC, then it would be something wrong with WAC.

I don't remember altering the areas you speak of much in WAC, other than adding horses, or maybe some hanging corpses, I don't know.

Try disabling WAC - Horses.esp. and see if the crash persist. If it does disable the whole WAC and see what it does.
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Salimbene
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Noskil, I tested the area around the Odiil Farm with my Argonian char (he finished the main quest with Baurus in the IC-Sewer and the Odiil-Farm-Quest).
I don't experience any crash in this area. There is an Oblivion gate between the farm and Fort Ash (?, the fort next to the farm with the bandit standing near the gate), no problems, I could enter and leave the Oblivon gate without problems. Maybe a corrupt (re)spawn? You can try to wait three days elsewhere (if that is your choosen respawn time) and come back.

I had permanent crashes yesterday when I tried to enter Castle Wolfspike (which I never had before). A bit frustrated I made screenshots of Vacuitys Autumn Leaves for a while, than went back to the castle and the crash was gone.I only met an angry troll jumping around in the castle patio.

Any other mod which changes something in this region?
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Maigrets
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I think Salimbene is right about the possible bad spawns in this case since I've been past Odil's farm many times with no problems. I don't do the Main Quest these days so I can't comment on Oblivion Gates if they have any problems.

This is not specifically regarding WAC, but also any mod that adds creatures and NPC's to the leveled lists and can happen in a vanilla game, but is not so likely. From a lot of the reading I do it's not necessarily the mod that causes it, but the way the game generates cells and which beasts and NPC's it loads from the lists when you are about to enter a cell. If it mis-loads an actor, it's equipment and a lot of other variables, then you will sometimes have a crash which will persist unless you either reload the last save, or wait somewhere, preferably in an interior to allow spawns to reset.

Have you ever visited the Tiber Septim Hotel and found bandits, deer or other actors that shouldn't be there? The hotel is a dumping ground for the game when it has problems loading some cells and their contents, and also is a type of crash prevention. Not that it always works. When I was using OOO I went there once on a vanilla quest and found a Frost Minotaur causing havoc in the main foyer. That was interesting to say the least. :grin:

Something many people don't realize is some of these problems can persist in save games and will continue to be a problem. The save game records every tiny thing you do, everything you pick up or discard, quests started and in progress, etc, etc, etc and it also can and often does retain error data. When you get a persistent crash that's always in the same place it's better to not continue with fresh saves until the problem is found and eliminated.

An example of saves retaining bad data is a mod that has accidentally moved a door or other object which has nothing to do with the actual mod, but has edited something in the base game. I helped a friend sort out this very issue with a rotated door and discovered it was a mod that added a sword to the game and a door in the Waterfront had been rotated out of the frame. The thing is the door had no relation to the actual sword or it's location, but in saves made after enabling the mod, the door was always rotated, even after disabling the sword mod. Only loading a save from before adding the mod fixed it. We tried cleaning the mod with TES4Gecko but since it was embedded in the save that didn't work.
I had permanent crashes yesterday when I tried to enter Castle Wolfspike (which I never had before). A bit frustrated I made screenshots of Vacuitys Autumn Leaves for a while, than went back to the castle and the crash was gone.I only met an angry troll jumping around in the castle patio.

Any other mod which changes something in this region?
I don't know where the Castle is but since it's resolved maybe it's also one of those bad spawns. Since you got a trespassing troll, perhaps it was something else previously. Or the troll was really, really angry and didn't ant to let you in. :grin:
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
Salimbene
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Waalx, I found a dead Travelling Adventurer from WAC-Crowded Roads, who was wearing a "Black Linen Shirt", which I could't loot and wear. I don't know if this is intended.

http://img836.imageshack.us/img836/5525/obl4.jpg

I made it wearable trough a Wrye Bash tweak.

Ah so, and a small side note for Maigrets concerning Toc Toc and the pet cats: today I observed how Toc Toc and a pet cat form "Cats & Rats" (the version of bg2408) worked together and killed a hunter from the Crowded Cities Mod. It seems that sometimes a raven-pet cat-cooperation is possible. I will continue to monitor this capricious animal behavior. :grin:

And a small side note for Waalx: The NPCs from Crowded Cities often wear clothes/robes from WAC, sometimes weapons. That's 8-) .
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Maigrets
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Ah so, and a small side note for Maigrets concerning Toc Toc and the pet cats: today I observed how Toc Toc and a pet cat form "Cats & Rats" (the version of bg2408) worked together and killed a hunter from the Crowded Cities Mod. It seems that sometimes a raven-pet cat-cooperation is possible. I will continue to monitor this capricious animal behavior. :grin:
:cheese: For the past couple of weeks or so there's been a flock of crows in my real backyard and nesting in the surrounding neighbours trees. Usually it's magpies, but closer to springtime. One bird in particular likes to sit on the fence just out of reach of my dog and it drives her nuts with it's beady black staring eyes. I assume it's the same one. Maybe they have a pact to drive my poor dog crazy one by one. :twisted:
spoiler:
After all the correct term for a group of crows is a "murder of crows" so their reputation precedes them. lol.
I know I would hate to be pecked to death by one or more of them and ravens are almost twice the size of crows. A raven as a real life companion pet would be just amazing IMO. 'Rock On!'
I keep meaning to make some adjustments to Toc Toc, but haven't got around to it. It's mainly just his spells and the sounds, nothing urgent IMO. The brave cat from C&R knew which side to take. :deal:
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
Linkxp500
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Do you think you can create an omod install script when this project is in its final stages?
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