WAC Beta v0.1 - Downloads, comments, suggestions
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- Avid Swordlearner
- Posts: 25
- Joined: January 25th, 2011
I ended up getting the constant crashes due to having ~400 mod-related files in my data folder problem a while back. So weird, I had never heard of it before, but then who would expect that even inactive mods and files not in use would count towards some secret stability limit? I'm just glad I got a reply on the forums that identified the problem fairly quickly so I didn't spend half a day trying to figure out something I never would have guessed.
I also get the crashing-upon-loading deal, and in its most annoying form it happens when I try to load a save, usually out in the wilderness. Actually, just an hour ago it happened when I tried to fast travel, so it definitely doesn't discriminate, but most of the time the problem I encounter comes when I'll save my game without issue and when I try to load it later it will crash right when it finishes loading, no matter how many times I try to load it, and so the save becomes useless. There are also times when I try to load a save while I'm already playing, like as opposed to loading a save from the title screen after starting the game, and it will crash trying to load it, but if I quit and restart the game it will load fine. So there are basically a million different crash-upon-load scenarios with a million different outcomes, and I can identify with all of them, haha
I also get the crashing-upon-loading deal, and in its most annoying form it happens when I try to load a save, usually out in the wilderness. Actually, just an hour ago it happened when I tried to fast travel, so it definitely doesn't discriminate, but most of the time the problem I encounter comes when I'll save my game without issue and when I try to load it later it will crash right when it finishes loading, no matter how many times I try to load it, and so the save becomes useless. There are also times when I try to load a save while I'm already playing, like as opposed to loading a save from the title screen after starting the game, and it will crash trying to load it, but if I quit and restart the game it will load fine. So there are basically a million different crash-upon-load scenarios with a million different outcomes, and I can identify with all of them, haha

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- Steady Sworduser
- Posts: 20
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Running a gtx 480 1536mb so im not sure if it's vram related, the computers a i7 975 @ stock speed, 6gb corsair dominator @ 1866. It could be though as game directory is now well over 23gb in size :O but i have only about 140-150 esp's, and maybe 10-20 bsa archives? Alot of the directory size is non esp texture replacers (qarls ect), so maybe thats not helping any either 
Shamefully, figured out why mines was uber crashing. After I make a bashed patch I always make a merged one using obmm. If i don't create a merged patch and just use the bashed patch it runs far better for me :O does that make sense to anyone or I am going slightly game-crash related crazy? Also I do manually remove any old mod im not using, have a folder filled with every mod i've downloaded and always make an entire game directory back-up prior to any mod install (yup the whole game folder, even the one in documents for saves ect) so I try to keep it an neat as i can. I must look into ;cleaning' mods. Boss tell me that quite a few im using require it so time to learn some more me thinks
Side note, did anyone else chuckle like frick when the little green goblin type knome guy's started attacking them with the goofy music/noise? Man i could not stop running around chasing them it was awesome
until the yellow wild ogre (think thats what it was) happened to be right where i was chasing those little guys...then i died...
good times LOL

Shamefully, figured out why mines was uber crashing. After I make a bashed patch I always make a merged one using obmm. If i don't create a merged patch and just use the bashed patch it runs far better for me :O does that make sense to anyone or I am going slightly game-crash related crazy? Also I do manually remove any old mod im not using, have a folder filled with every mod i've downloaded and always make an entire game directory back-up prior to any mod install (yup the whole game folder, even the one in documents for saves ect) so I try to keep it an neat as i can. I must look into ;cleaning' mods. Boss tell me that quite a few im using require it so time to learn some more me thinks

Side note, did anyone else chuckle like frick when the little green goblin type knome guy's started attacking them with the goofy music/noise? Man i could not stop running around chasing them it was awesome


- Ailsa
- Enthralled Swordraver
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When I am cleaning up Oblivion I use Oblivion MOD Remover which I got from Nexus a few years ago. I can't get the link at the moment as Nexus is down but I think it is file 7557, but I am not sure. It is classified as a utility. I like it very much and as I get easily confused by things I find it very easy and straightforward to use 

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- Steady Sworduser
- Posts: 20
- Joined: May 23rd, 2011
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- Born in: 1989

I will learn, someday I will learn that to actual 'play' the game, is sometimes better than to 'mod' the game

Might go vanilla for a while.......a while being an hour tops

You bandit hunt? Well, guess it beats heading on down to Divine Elegance

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- Initiated Swordwielder
- Posts: 69
- Joined: June 16th, 2009
Oh je, I wish you luck with your new install.
Cleaning mods: I recommend you to clean mods with TES4Edit. The cleaning procedure is rather simple, after you have done it once, only a bit tedious, if you have a bunch of mods which need some cleaning.
Here is a very good cleaning guide with a fine explanation why you should clean mods, even I could understand it and I'm an illiterate concerning modding and the CS.
http://cs.elderscrolls.com/constwiki/in ... ning_Guide
Cleaning mods: I recommend you to clean mods with TES4Edit. The cleaning procedure is rather simple, after you have done it once, only a bit tedious, if you have a bunch of mods which need some cleaning.
Here is a very good cleaning guide with a fine explanation why you should clean mods, even I could understand it and I'm an illiterate concerning modding and the CS.
http://cs.elderscrolls.com/constwiki/in ... ning_Guide
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- Avid Swordlearner
- Posts: 25
- Joined: January 25th, 2011
Haha yeah the greenies never seem to get old, though I've started to feel bad so easily smashing them ded.
I'm not entirely sure what you mean by merged patch, since I've always used TES4Gecko to merge things and not OBMM. And doing that has definitely caused me to have CTD problems in the past, so it's best not to merge mods unless you're 100% sure there won't be any conflicts.
Personally I'm betting a lot of my problems have to do with texture memory, because I've got a 1gb card but often find vram usage hitting 1200mb out in the wilderness. I put up with it because at this point I've got no idea what I can do to free up texture memory.
I can definitely relate to backing up the game folder, though. I install everything manually so I make sure to make backups of my Data folder every now and then, along with backups of more specific folders if I'm skeptical about a particular mod I'm installing. I don't back up the folder in Documents, though, but I do have like half a dozen different variations of the ini sitting around there, hehe.
Oh Oblivion housekeeping is so much fun ~
I'm not entirely sure what you mean by merged patch, since I've always used TES4Gecko to merge things and not OBMM. And doing that has definitely caused me to have CTD problems in the past, so it's best not to merge mods unless you're 100% sure there won't be any conflicts.
Personally I'm betting a lot of my problems have to do with texture memory, because I've got a 1gb card but often find vram usage hitting 1200mb out in the wilderness. I put up with it because at this point I've got no idea what I can do to free up texture memory.
I can definitely relate to backing up the game folder, though. I install everything manually so I make sure to make backups of my Data folder every now and then, along with backups of more specific folders if I'm skeptical about a particular mod I'm installing. I don't back up the folder in Documents, though, but I do have like half a dozen different variations of the ini sitting around there, hehe.
Oh Oblivion housekeeping is so much fun ~
- Maigrets
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Isn't it though.Oh Oblivion housekeeping is so much fun ~


I'm not sure about the merging with OBMM either and I didn't know you could even do it with OBMM. I have used TES4Gecko to merge cosmetic mods in the past, but I don't do that anymore as I make my own custom races, and yes, you do need to be careful what you do merge. Best to stick with the Bashed Patch and only merge mods you know are OK to merge.
If you want to scroll through this page it gives some hints and tips about merging and what you should or shouldn't do.
http://cs.elderscrolls.com/constwiki/in ... n_Mods_FAQ
This one is written by my friend SavageArtistry and deals with merging weapons and armour mods using the CS, but could apply to other things that don't involve scripts and landscape altering mods which shouldn't be merged anyway unless you know what you're doing.
http://www.squidoo.com/merging-armor-we ... r-oblivion
I use a different method though which for anyone not familiar with the CS might be a bit harder, but is mainly time consuming. It means making new ID's and items but is easy once you get the hang of it. With mods like weapons, armour and other small stuff I've been making a new mod and putting the items in chests that I place in an easy to get to location. It cuts down on esps and I get to keep things I would otherwise have to do without. There are a lot I haven't done yet...hence my issues with the data file limits.

I'm going to try and put aside some time and bury myself in the CS and actually finish doing it. Huge mods that add lots of armours and clothes etc where I might only want a few are the main ones really. I have a lot of things like jewelery, dresses and other girly stuff I like besides the WAC gear, so I need them as well. Mainly for taking screen shots.

Love the Greenies! Little pests, but they and a lot of other things put character in the game IMO.Side note, did anyone else chuckle like frick when the little green goblin type knome guy's started attacking them with the goofy music/noise? Man i could not stop running around chasing them it was awesomeuntil the yellow wild ogre (think thats what it was) happened to be right where i was chasing those little guys...then i died...
good times LOL
I get a lot of good laughs from WAC. I nearly had a coughing fit laughing one day when I was watching an Imperial Legion soldier jump off his horse and he was surrounded by the little wargs on the road to the IC from Vilverin. He was running in circles trying to get away from them. Sadly, ahem, he didn't survive. It's better than entertainment than a TV sitcom any day.

Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
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- Steady Sworduser
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Best way ever to wake up to a new day is with a cleanly installed oblivion, a heap of useful links here to get stuck into reading and the realization that I meant to say TesEdit to create a merged patch of everything in my mod list LOL
I was not running on full brain capacity there yesterday it would seem 
All I do when I've got the old bashed patch made is run tesedit, right click select merged then call it anything i wants (usually something along the lines of 'PleaseDontCrashThisTimePleaseDontCrash.esp' ) and tick it last
for the links Im going to see if I can get my head around cleaning up some mods then. I'm not a book smart kinda guy but I can read dammit and I can boil a kettle so I should be ok
Only stuck in texture re-placers, the UOP's (and supplements), Harvest Flora - Harvest Containers, Natural Environments, Alive Waters, Better Cities, More Immersive Sound, Zira's Horses, Better Music System, Sympathy of Violence, few animation replacers and of coarse WAC yesterday though. Oh yeah and streamline LOL actually got a good run of stability so before going mod mad i'll do some reading.
Was digging the Dead Knights side of things yesterday, creepy glowy eyed goons! Enjoyed the helping hand from mr granite gargoyle though
seemed to be turning the tide in my favor, until he did the usual 'ahh I see you there ZAP now you fall down ZAP ZAP ahh ha I win' trick
No, you know I don't see myself getting tired of whacking greenies, they do a pretty decent job of murdering my fresh out of the sewers level nothing character so im more than happy to return the favour!
Did a spot of fast traveling testing to see how stable it was last night) popped right up to old frostcrag there and was merrily making my way to the front door when a reindeer decided to bolt flying past me as i made my way up the steps...scared the crap out of me! All I could do was yelp 'ahh big game big game' and grab my trusty bow and take after it in pursuit. Now, it seems to me that when running Wac, chasing things usually does not end well (prior post, chasing greenies, was introduced to mr Wild Yellow ogre) so it came as no surprise that as I happened along in my daring pursuit of the would be prankster reindeer, that i ran smack bang into mr snow/ice troll (cant remember exact name) who was momentarily excited by the prospect of a reindeer dinnerl! Momentarily as no sooner had said reindeer made his way darting down the trail that Mr troll decided squishy nord would be a much slower and better meal to acquire
I have had more random encounters and moments were i've been stunned by whats happening thank to Wac than I coul ever have in vanilla oblivion!
I am very glad while browsing the nexus I stumbled across one of the realswords mods, which in turn lead me to here and one of the mods that I will always install! I said so in a previous post but it really does alter the entire theme and feel of the game! The creatures fit perfectly into what i imagined for the world and i can finally be a long bearded nord who would fit right in back beside his viking counterparts
What more could i possibly want 
(except for a fully stable modded oblivion)


All I do when I've got the old bashed patch made is run tesedit, right click select merged then call it anything i wants (usually something along the lines of 'PleaseDontCrashThisTimePleaseDontCrash.esp' ) and tick it last



Only stuck in texture re-placers, the UOP's (and supplements), Harvest Flora - Harvest Containers, Natural Environments, Alive Waters, Better Cities, More Immersive Sound, Zira's Horses, Better Music System, Sympathy of Violence, few animation replacers and of coarse WAC yesterday though. Oh yeah and streamline LOL actually got a good run of stability so before going mod mad i'll do some reading.
Was digging the Dead Knights side of things yesterday, creepy glowy eyed goons! Enjoyed the helping hand from mr granite gargoyle though


Did a spot of fast traveling testing to see how stable it was last night) popped right up to old frostcrag there and was merrily making my way to the front door when a reindeer decided to bolt flying past me as i made my way up the steps...scared the crap out of me! All I could do was yelp 'ahh big game big game' and grab my trusty bow and take after it in pursuit. Now, it seems to me that when running Wac, chasing things usually does not end well (prior post, chasing greenies, was introduced to mr Wild Yellow ogre) so it came as no surprise that as I happened along in my daring pursuit of the would be prankster reindeer, that i ran smack bang into mr snow/ice troll (cant remember exact name) who was momentarily excited by the prospect of a reindeer dinnerl! Momentarily as no sooner had said reindeer made his way darting down the trail that Mr troll decided squishy nord would be a much slower and better meal to acquire

I am very glad while browsing the nexus I stumbled across one of the realswords mods, which in turn lead me to here and one of the mods that I will always install! I said so in a previous post but it really does alter the entire theme and feel of the game! The creatures fit perfectly into what i imagined for the world and i can finally be a long bearded nord who would fit right in back beside his viking counterparts


(except for a fully stable modded oblivion)
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- Initiated Swordwielder
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Code: Select all
All I do when I've got the old bashed patch made is run tesedit, right click select merged then call it anything i wants (usually something along the lines of 'PleaseDontCrashThisTimePleaseDontCrash.esp' ) and tick it last
Code: Select all
Only stuck in texture re-placers, the UOP's (and supplements), Harvest Flora - Harvest Containers, Natural Environments, Alive Waters, Better Cities, More Immersive Sound, Zira's Horses, Better Music System, Sympathy of Violence, few animation replacers and of coarse WAC yesterday though. Oh yeah and streamline...

Well said, I would miss them all without WAC, these Greenies, hordes of Wargs, Roadrunners, Gargoyles...Love the Greenies! Little pests, but they and a lot of other things put character in the game IMO.

Maigrets, you are in need of a specific kind of Greenies, their German name is "Heinzelmännchen", but there exists also Englisch-speaking variants. From the Wiki:Isn't it though.I seem to do more of that than "real' housekeeping.
There is still hope, that this gnomes didn't disappear forever but emigrated to - let's say - Australia.The little house gnomes are said to have done all the work of the citizens of Cologne during the night, so that the inhabitants of Cologne could be very lazy during the day. According to the legend, this went on until a tailor's wife got so curious to see the gnomes that she scattered peas onto the floor of the workshop to make the gnomes slip and fall. The gnomes, being infuriated, disappeared and never returned. From that time on, the citizens of Cologne had to do all their work by themselves.

- Maigrets
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Except for Better Cities, Streamline, Natural Environments and Better Music System I use all of those with no problems. I would use Better Cities but my computer wouldn't like it. I assume there's a hit when using it but I haven't got around to reading all the docs.Only stuck in texture re-placers, the UOP's (and supplements), Harvest Flora - Harvest Containers, Natural Environments, Alive Waters, Better Cities, More Immersive Sound, Zira's Horses, Better Music System, Sympathy of Violence, few animation replacers and of coarse WAC yesterday though. Oh yeah and streamline LOL actually got a good run of stability so before going mod mad i'll do some reading.
For Alive waters I use the No Fish version because WAC adds fish and sharks and other not so friendly water beasties...like caimans. I also use All Natural for weather and indoor lighting etc which makes a real difference to immersion.
They must have got lost somewhere along the way, but I'll keep an eye out.There is still hope, that this gnomes didn't disappear forever but emigrated to - let's say - Australia.


Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
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- Steady Sworduser
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Sweet no merged patching for me from now on
I did generally find that when I didn't create one it ran far smoother, almost like the bashed and the merged patch where fighting with each other...and my poor game was the Real victim in all this

I did notice a huge hit in performance when I added Better Cities, but only when walking about the cities (obviously
). There are a good few options you can turn of to reduce fps loss and with the actual FpsPatches.esp's for it they too help but its slow slow down time when looking down certain streets ect. Added moDem's city life also so that might be why it's going uber slow to? Was wondering, probably a stupid question but i've noticed new npc's inside the villages ect added by wac, so how many does Wac actually add? Might just do away with moDem's in favour of who get's added by Wac.
Right will be removing the Alive waters full for the fish less variety now
and have already actually removed Bette Music System (decided was better with out it). Downloading All Natural (can't believe I missed that one :O) so should be good to go soon. Also removed streamline as it actually kills my fps in certain instanced :O so thinking may be better to do with out for now 



I did notice a huge hit in performance when I added Better Cities, but only when walking about the cities (obviously

Right will be removing the Alive waters full for the fish less variety now


- Maigrets
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No idea exactly, but there are a lot of them. You'll find Druids who will heal you, traders with their pack animals traveling between villages, at the shrines are mages who sell spells who also travel, and the travelers from the WAC Crowded Roads esp. I've seen other random NPC's like two Argonians carrying baskets on their back just outside Weye who talk about running away from Kvatch. Then there's the friendly skeleton trio also further on from Weye. One is riding a hellish black horse and the other two are following him. They are all named and friendly. There are probably more NPC's that I haven't seen yet.Was wondering, probably a stupid question but i've noticed new npc's inside the villages ect added by wac, so how many does Wac actually add? Might just do away with moDem's in favour of who get's added by Wac.
I think sometimes people who haven't tried it or read much about it get the impression WAC is all animals and creatures going by the name alone, but there's so much more to find. I've been using it since the Alpha and still come across surprises.
Right then...

I've read that Streamline can cause more problems than you already have although a lot of that can be because people don't read the docs properly and configure it to suit their game. There are a number of options you can turn off in it's ini file as well and just use what's relevant for you. I used it for awhile with the older computer I had before this one and it did help, but I felt like I was wandering around in a fog most of the time as it adjusted graphic settings and purged textures on cell loading. That can be configured as well, but back then I was a "learner" and didn't want to fiddle with things too much. It's different now. I tinker all the time...


Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
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- Steady Sworduser
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Yeah i fiddled with Streamlines settings as much as I could (with in reason), and opted just to use the streamsight and streampurge (I do hard saves all the time so no go for the streamsave for me) setting though. I think it's ironic that over a year ago when i first found out games could be modded, such a shock revelation
I knew nothing about it or how to go about modding a game properly. Yet even then i rarely had problems with game stability
it's like the less I knew the better, i threw loads of mods into fallout 3 and oblivion and they rarely crashed! Now i read everything before using it, I do things as best I can by the book and even after all that things still go wrong and more frequently than when i didn't care
yet when all's said and done, I still enjoy the sense of satisfaction when I manage to get it all working and have a game to play that feels tailor built for me, for my own play style. it's like being a game developer and the modding community are the entire development team
my hat goes of to each and everyone of you 
I use OSR and the crash prevention system, using Quazzy's (i think its theirs) cell purger (the loading one so no conversations get cut of mid talky talk) now also (thats in preference to streamline). May be removing Better Cities and Harvest Containers now too. I like the changes they make like you said, i rarely spend time in cities and they are a huge drain on resources. Might just go back to the Unique Imperial districts and castles mod
far less demanding and the castles are plenty pretty enough for me.
I was looking for a mod that added more animals to the game as well as creatures, but everything id found seemed to just specialize in added big beasties or the attack on sight monsters. I was ecstatic when i found Wac as it actually had normal animals I could find in the real world
as well as bigger brutes! Then when i read through it and started to learn that it changed alot more than just animal and creatures i was hooked! Had to get it and had to get it working 100% 
Another stupid question from me, Will be using All Natural now, is it compatible with AWLS (Animated Window and Lighting System with smokey chimneys too boot). Both affect windows and im thinking that might be a problem? Also, going to start using Qarls redimised isntead of the full QTP3. Looks the same (almost as far as i can tell) and if it gives a decent performance boost then whats to loose





I use OSR and the crash prevention system, using Quazzy's (i think its theirs) cell purger (the loading one so no conversations get cut of mid talky talk) now also (thats in preference to streamline). May be removing Better Cities and Harvest Containers now too. I like the changes they make like you said, i rarely spend time in cities and they are a huge drain on resources. Might just go back to the Unique Imperial districts and castles mod

I was looking for a mod that added more animals to the game as well as creatures, but everything id found seemed to just specialize in added big beasties or the attack on sight monsters. I was ecstatic when i found Wac as it actually had normal animals I could find in the real world


Another stupid question from me, Will be using All Natural now, is it compatible with AWLS (Animated Window and Lighting System with smokey chimneys too boot). Both affect windows and im thinking that might be a problem? Also, going to start using Qarls redimised isntead of the full QTP3. Looks the same (almost as far as i can tell) and if it gives a decent performance boost then whats to loose

- Maigrets
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I'm using Qarl's Redimized and it looks great. Tried a few other landscape changing texture packs but none of them really look as good.
On Tesnexus there's another pack with more reduced textures for Qarls but it doesn't change all of them so there's very litle visual difference but a you do get better performance. Install it over the Redimized pack.
[quote]Another stupid question from me, Will be using All Natural now, is it compatible with AWLS (Animated Window and Lighting System with smokey chimneys too boot). Both affect windows and im thinking that might be a problem? [/quote
If you check the All Natural Readme under recommended mods AWLS is listed there so you should be good to go. Make sure to read everything in the complete text especially load order, but if you use BOSS it will sort it for you. All Natural is also configurable via it's own ini but I've left it as default at the moment and I really like it.
As far as Harvest Container goes, after using it with OOO, I couldn't go back to the non animated vanilla containers.
On Tesnexus there's another pack with more reduced textures for Qarls but it doesn't change all of them so there's very litle visual difference but a you do get better performance. Install it over the Redimized pack.
[quote]Another stupid question from me, Will be using All Natural now, is it compatible with AWLS (Animated Window and Lighting System with smokey chimneys too boot). Both affect windows and im thinking that might be a problem? [/quote
If you check the All Natural Readme under recommended mods AWLS is listed there so you should be good to go. Make sure to read everything in the complete text especially load order, but if you use BOSS it will sort it for you. All Natural is also configurable via it's own ini but I've left it as default at the moment and I really like it.
As far as Harvest Container goes, after using it with OOO, I couldn't go back to the non animated vanilla containers.
Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett
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- Steady Sworduser
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LOL I had just read the part about recommended mods and slapped my forehead 
Only thing i've altered in the ini so far are the fog distant ranges. I like a bit of fog as i think it add's a sense of the unknown and mystery, whats out there behind past of which i can not see
Well it looks like I'm doing a full re-install then using the Redimized pack now. It pratically looks the same and if im going to be using depth of field in the oge anyway then it;ll so just fine

Only thing i've altered in the ini so far are the fog distant ranges. I like a bit of fog as i think it add's a sense of the unknown and mystery, whats out there behind past of which i can not see

Well it looks like I'm doing a full re-install then using the Redimized pack now. It pratically looks the same and if im going to be using depth of field in the oge anyway then it;ll so just fine

- Maigrets
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I'm sure you'll get there eventually..InnerOutN wrote:LOL I had just read the part about recommended mods and slapped my forehead
Only thing i've altered in the ini so far are the fog distant ranges. I like a bit of fog as i think it add's a sense of the unknown and mystery, whats out there behind past of which i can not see![]()
Well it looks like I'm doing a full re-install then using the Redimized pack now. It pratically looks the same and if im going to be using depth of field in the oge anyway then it;ll so just fine

BTW since you're a regular let me point you here:

viewtopic.php?f=6&t=404
That link is for everyone of course. You'll have to go to there to see what I'm talking about.

Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it sayingEnd Of The World Switch PLEASE DO NOT TOUCHthe paint wouldn't even have time to dry. Terry Pratchett