
But before I wanted to ask about compatibility.
I'm interested in compatibility with Better Cities, Unique Landscapes and big quest modes(like Lost spires and others).
P.S.
Sorry for bad english.
Hi,Illusionist wrote:I looked at WAC screenshots and descriptions, and I loved them.I would like to try it out.
But before I wanted to ask about compatibility.
I'm interested in compatibility with Better Cities, Unique Landscapes and big quest modes(like Lost spires and others).
P.S.
Sorry for bad english.
Deers in a castle, what is happening in your game? That should not be happening, are you using a Bashed Patch? And the problem with the camps is known and some where on these forums there are people who explained how to fix it...well till Waalx fixes it in a new release from WAC.Bizzy wrote:The only problem with Waalx and sutch mods, i see are the new crature spawns an the camps form the WAC esp., there it conflict with some Mods especially the Creature Spawns, but these problems are more logical Proplem, for example: "What make these Deers in the Castle?".
But big conflicts exists only with the Overpswan esp. an other Mods which edit the Levellists.
And sorry for my english ^^.
The castles haven't there own exteriors, so there simply in the Cyrodiil worldspace.Fessels wrote: Deers in a castle, what is happening in your game? That should not be happening, are you using a Bashed Patch? And the problem with the camps is known and some where on these forums there are people who explained how to fix it...well till Waalx fixes it in a new release from WAC.
Which castles do you mean? WAC does not add any castles unless you mean the small towers along some of the roads. They are not meant to be entered so they have no interiors.The castles haven't there own exteriors, so there simply in the Cyrodiil worldspace.
Ah yes Hoarfrost Castle would do that, it has been a while ago since i used that one so i did not think about that Castle.Bizzy wrote:The castles haven't there own exteriors, so there simply in the Cyrodiil worldspace.Fessels wrote: Deers in a castle, what is happening in your game? That should not be happening, are you using a Bashed Patch? And the problem with the camps is known and some where on these forums there are people who explained how to fix it...well till Waalx fixes it in a new release from WAC.
For example, greenlings in Hoarfrost Castle.
Or in an fortress oft the german mod "the Order"(orden.xerxes-design.de/
Isn't that from Natural Environments? If it is all that does is increase the size of the trees and bushes so there's no reason at all why it should cause a CTD. If it's from another mod there still shouldn't be a reason for it to cause a crash if it only affects vegetation.Makhnovist wrote:Found a big conflict - WAC conflicts with Enchanced Vegetation [110%] giving the game a huge CTD near Anga.