Shadowcran wrote:
Instead of whole new dungeons for your WAC, and possibly getting in the way of other mod's dungeons..WOuldn't it be great to extend the Vanilla dungeons? Just put a door somewhere at the lowest levels of them(with a special WAC key maybe???) and off we go. The forts are often not very many levels..usually only one or two...With WAC's dungeon extension, we could extend them much further, with a dark Knight Skeleton Lord waiting at the end! (I actually like the forts myself, but my tastes are odder than what most others prefer)
es would be great, connected to the bigger vanilla rocks already down there, that way you don't run the risk of getting in the way of other's mods(I still don't know where ALL the sunken ships are from that mod). If possible, you could have an occasional Moray Eel lunge out of the cave entrances or something...not sure how that would work with a cave door though. It would work with Immersive Caves(another mod), but that mod is sometimes buggy at the entrances when you're leaving.
I fought the lions today. Changes? Not one single recommendation from me. They were right on.
As to the zombies, Duke Patrick( I think he's Spookyfix or something) just did a mod that adds flies to zombies. The only problem with this so far that I've seen is when using life detect they appear as little purple squares all over the place. Maybe you can add flies to yours too.
The extension of existing dungeons is actually underway at the moment. StarX is on this since a while, and it was my idea to use existing stuff instead of completely new dungeons. The goblins camps will all have vast underground caves that connect to nearby stuff. That's the first step. It's rather long to do, but the first one is awesome! I got that first StartX dungeon last week and let me tell you that when I finished his part and entered the real vanilla place it was a let down in comparison. Using the resources from the master file of WAC does help to decorate stuff a bit more than it was.. apart from adding critters.
Most Dead Knight Lords and Sirs will indeed be found only deep in their own fort. That also tie with the idea that the Marauders like to wear Dead Knight armors, and why some are based on top of a fort. Other lords will come out to go to war as well and things like that.
And then you'll have the vagabonds Dead Knights, That ride the country looking for sport, or trying to reconquer their fort lost to another lord, or to Marauders or goblins.
You walk around and a Dead Knight come to you and ask you to help him empty a dungeon (his fort) of goblins with him. Or he just sit there, and ask you for the head of his enemy.
Things like that. The knights will probably be a big part of WAC. This can bring a lot of cool quests as well.
As to the zombies, Duke Patrick( I think he's Spookyfix or something) just did a mod that adds flies to zombies. The only problem with this so far that I've seen is when using life detect they appear as little purple squares all over the place. Maybe you can add flies to yours too.
with the AI overload that is already plaguing this game, I don't want this. Easy to do, same way I did the fire on the djiin.
StarX wrote:Ready when you are, mate!
hey you have things ter do..already !
Let me think of the knights and their concept a bit more and then we'll start something out. Beside, you have an undead place started already right? Just let me think it over and how to do it the best way. I want them personalized, at least the lords, and that will need a lot of work to pull off in itself.
The zombie NPC I talked of earlier was about that first and foremost, for the knights, their servants, wifes, and kids. Some Knights will be all skeletal, some others will be zombie-like.
And, Yeah I will do kids zombie. I figure that's going to be less hard for people who don't wanna kill kids in a game. Although WAC is pretty much a mature rated version of Oblivion. hehe I need to place a stamp on the pub when I release it!
So an new blade here me lads! Arnd one that we did meself! Not frem another metal worker that one, no. Thast wos an long time ego, when I wos an young mer still, if ye can belive that we was once an young one. We have that story Wood? Where was ist now then?..ar. We'll take an time arnd wrote it down fer ye...Ye just wait an year er two we need an rest now..and then.
