
This is a revolutionary mod, and will hit like a bomb...from the author of Dragon Combat Overhaul....
Civil War Overhaul
Excellent! Will be keeping an eye on this one.Fessels wrote:Oh yeah he finally released the first version, i am not going to use it this time but i am certainly going to track it.![]()
This is a revolutionary mod, and will hit like a bomb...from the author of Dragon Combat Overhaul....
Civil War Overhaul
Great, i will keep CFM close in case i also think the Favourites Menu is to small to my liking.Maigrets wrote:BTW SkyUI 4.0 is out. I'm not going to install it straight away though. I'm not sure I really like how small the favourites window is. CFM is easy to use for me and not cramped into a small window. CFM will still work if it's installed though. Some people have reported CTD's, but that could be anything related to whatever other mods they use, I guess.
Well i installed the WM-MT compatibility yesterday before i used MT debug menu to get a Werewolf Blood Potion. The wild ones did not infect me but since i hat only met 3 till yesterday that is normal i guess. WM has been part of most of my Warrior characters ever since i discovered it, and i am really curious how the combo WM / MT and Bloodmoon Rising will play.Maigrets wrote:Werewolf Mastery MT Patch is out. I'm not sure if it means starting a new game, however I only scanned quickly over the docs. Will read up properly later.
Being able to loot and do other things like revert in werewolf form sounds great, but being more powerful as befits a werewolf sounds even better (but not overpowered) particularly when using overhaul mods.
That's what I meant awhile ago when I said it's an advantage just having DLC's for the mods that would use their assets.Fessels wrote:Well Dawn Of Whiterun does look interesting, but i already see a problem. It places the statue of Ysgramor in the same spot as where RLO places a statue of Kynareth and a brazier. And it also requires Heartfire, which i do not have and have no interest in either. ( Heartfire that is. )
Fessels wrote:Well i might...and i repeat "might" try to play with a Vampire character some day. But that is not so easy as a Werewolf characters, so that is a big "might". As for the Vampire Lord model...i think there are mods on Nexus that at least make it look better?
LoL yeah they do rule, but i am still curious as to how the game would be as a Vampire...so who knows.Maigrets wrote:, I've watched Gopher's playthrough of his vampire character doing Dawnguard and it looks like a real pain in the neck to manage. He is using a mod though to make it "better" which also means more management. Like almost dying in the sun during a scripted event where he couldn't access his menus. He had to change the mod settings via console to stop sun damage which was almost like using god mode for vampires.
Werewolves rule!!
Fessels wrote:I have been playing Diablo 3 this week, and probably will do so the next few days or so. ( I just needed a little break from Skyrim.) But i just saw that AlexanderJVelicky has finaly released his latest mod.
Falskaar
I will download it and then install it in one of the coming days, after which i will continue the game with Kail. Looks like it could be really interesting, it took him a very long time to finish.
That is great, means i have to install that as well once i install Falskaar. I am off to find that trailer you mention.Maigrets wrote:EDIT2: Immersive Creatures 6.1 is being released sometime today. Watched the trailer and drooled.....![]()
Listened to the female sounds and decided... No thankyou. The male one does sound good, but I'm going to be playing a female and that sound would drive me crazy. It would have been better if it was a quieter version of the male growl.Fessels wrote:That is great, means i have to install that as well once i install Falskaar. I am off to find that trailer you mention.Maigrets wrote:EDIT2: Immersive Creatures 6.1 is being released sometime today. Watched the trailer and drooled.....![]()
Since you mentioned that your new character will be a Khajiit, be sure to check these two mods out. ( If you have not done so already.)
Khajiit Speak - Complete Dialogue Overhaul
Sound for Khajiit character male and female
Khajiit speak is really great i think, so i can not think of something bad to say. As for the Sound mod...well this is just my opinion, but the sounds for male Khajiit sound better to me then the female ones. It has two videos so i would first watch those to see if this mod is something for your new character.
Maigrets wrote:Listened to the female sounds and decided... No thankyou. The male one does sound good, but I'm going to be playing a female and that sound would drive me crazy. It would have been better if it was a quieter version of the male growl.
I agree re the Khajiit Speak mod though and I already had that installed and ready to go. Spent a couple of hours today sorting out my mods...removing a lot, updating some and adding more....
The Khajiit Speak mod is awesome and I love how it uses my character name when I speak to someone. The lines are well written as well and really adds that immersive flavour to Khajiit characters.You will not regret the Khajiit speak mod i think, and i already saw that you removed Warburgs mod to save your eyes. If it was only because of the markers having the same colour as the map then you could try this mod out?