Aye captain!
I do hide stuff, obscure and unseen, so that they may come as a bit o' surprise ter ye, gentle folks.
I'm working on a pretty cool thing now, something that many have asked me about from times to times, and I thought that it was probably time to make some of that. you'll see what
@ Forgotten
yes of course I thought of Khajiit and Argonian zombies, but that is a bit harder as their skin have a pattern, and it doesn't fit the zombie mutilated texture. that would need 2 new textures, and a long uv rework. Not now.
@lhammond
hola! what do you mean by a messed up hair texture for zombie? because Oblivion Zombie texture was messed up in the game?
@Darkwind.
Yes. WAC is now the master of the clothing as well. I found out working on the mod (WAC), that I need to have access to my new clothes and armors, so last week I dumped all the data of WW&WW into the WAC .esm, and rebuilt the changes that WW&WW did to robes and armors in a new esp, now dependent of Waalx Animals & Creatures.esm.
there won't be an independent version for the clothes and armors aka WW&WW anymore. That is dead. it's all in the big thing now, although you can choose to run it or not depending on what thou want.
and that bring me to the next step into this announcement.
As I'm touching more and more stuff with WAC, there come a time when you see it and think. Hey what the hell! I now have touched too much stuff in the game in separate stuff, and in doing so I will invalidate some of my own mods with my own mods. Not really cool.
That ask for a drastic change of plan. Realswords, Gladiators, H.U.T., WW&WW, and WAC. Already I have some incompatibilities in my own work! So...
WAC may be bound to be re-named WOO (Waalx Oblivion Overhaul), or WOR (Waalx Oblivion Revisited) later-on. That's something that is now a lot of work just to rename all the stuff to make it fit a new nomenclature. A very crappy job ter do!
RealSwords. dev_akm already made a rebalanced MOBS version that is now included in FCOM, and that feature new previously unreleased retexture of most of the weapons in what I code-named RealSwords - Undead. The work dev did will be the base of the next RealSwords gen, but meanwhile, I do have a need to include my weapons in my overhaul mod, otherwise it's just stupid.
So what I'm thinking is that to ensure that what I work on will all be compatible, I need to make a big package deal with all the stuff. RealSwords and subsequent releases will be updated/made in less that it was. In future releases, there won't be NPC versions. that will be taken care of by WAC (or WOO). so the RS mods will only be merchants (new ones), in case where you want to just get the weapons.
That also mean the everything else will also get this treatment, with the exception of unreleased stuff that will not come out in separate pack. I will keep doing RealSwords modules for races just to finish the thing, but everything else will be driven by WAC. (Gladiator, H.U.T., Wizard & Warrior Wares).
some screenies
Black Xivilai Mother (this is before I added armors on them)

New race of scamp, the Bull Scamp (not magical bigger, meaner). This is a Red Bull.

Red Xivilai Knight with a Magma Broadsword.

Two zombies. (theses two screen have been painted-over for effect).


And a new race of enemy, the Wood Witches.

